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Unity apologizes to devs, reveals updated Runtime Fee policy
(blog.unity.com)
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This makes me feel a little better, but I'm still interested in switching to Stride. But my Unity project kinda relies on Final IK, and I haven't found an alternative yet.
Not quite sure what I'll do. I'll keep playing with Stride or maybe other things for the time being I guess.
Lol. Lmao even.
Emphasis on "little".
Ouch. Don't suppose there's an option to export the baked animations to some external file that Blender or some other program could read?
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.