tui-sudoku is a configurable terminal interface sudoku game, with quite a few features.
https://gitlab.com/christosangel/tui-sudoku
Starting the game, and through the main menu, the player can :
- Start a new game
- Load previously saved game
- Configure some parameters (colors, preferred editor, puzzle symmetry,preffered png)
- exit the program
PLAYING THE GAME
After choosing the n New Game
option, the player can select the level of difficulty.
The user will be presented with the known 9x9 sudoku matrix.
Using the shortcuts in the shown cheatsheet table, the player can
Shortcuts | Action |
---|---|
hjkl 🠄 🠅🠇🠆 | Move Cursor |
[1-9] | Insert Number |
0,␣,␈ | Clear Cell |
E | Earmark cells |
H | Toggle Highlight Numbers |
I | Toggle show Info (key cheatsheet) |
P | Pause Game |
S | Save Game |
z,Z | Undo / Redo |
M | Return to Main Menu |
Q | Show Solution & Quit |
-
Typing
H
while the cursor is on a number, e.g. 2, will highlight all the 2s in the matrix.Typing
H
again will undo the highlighting:
-Typing E
and entering up to 3 digits, will earmark the cell:
- Entering an illegal number (a number that already exists in the row, the line or the 3x3 block) will mark the number with a different color, and give a warning message:
While the M
option returns to the Main Menu
, and the S
option saves the game, the Q
option prints the solution and exits:
- The user can also Undo or Redo their entries with the
z
orZ
option respectively.
Back in the Main Menu
, the player can also
-
Load a previously saved game with the
l
option -
Configure preferred colors, preferred text editor and puzzle symmetry with the
c
option -
or Browse the Top Ten Scores (
s
option)
The configuration is kept in the $HOME/.config/tui-sudoku/tui-sudoku.config
file.
If there is no file kept there, default values will be loaded.
-
You can select the colors you like and the respective codes as they demonstrated here:
https://talyian.github.io/ansicolors/
Default colors
Color Code Script Variable Grid Color \x1b[38;5;60m C1 Given Numbers Color \e[1;33m C2 Found Numbers Color \e[1;36m C3 Wrong Numbers Color \e[1;31m C4 Highlight Color \e[1;32m C5 TextColor1 \e[35m C6 TextColor1 \e[36m C7 -
SYMMETRY
variable configures the symmetry of the given cells in the 9x9 matrix. Valid options are: none, rotate90, rotate180, mirror, flip, or random -
PREFFERED_PNG
variable defines the png that shows in the notifications. These images are located in the$HOME/.cache/tui-sudoku/png/
directory.
Any feedback is appreciated!
Added feature in 0.2.0: earmarked cells change color when illegal (the number already exists in row, column or 3x3 square)
Added feature in 0.3.0: Toggle info (key cheatsheet).
Added feature in 0.4.0: Pause Game.
ah… that brought back memories to when I wrote my own sudoku-generator
wanted to know how that one does it's things
huh
so it doesn't do the fun parts? sad.
Oh, the FUN parts.
I initially tried to incorporate past attempts to generate a sudoku 9x9 matrix, even added a backtracking routine that would detect and exclude duplicate solutions. Unfortunately, the whole process of generating a new puzzle was taking about 30". What is more, the outcome, although symmetrical and all, was not what I wanted. The routines were in
c
. You can have a look if you like:https://gitlab.com/christosangel/c-sudoku
Yeah, I'm totally seeing why using qqwing was easier, better and more robust.
It's the all-around-better way to do that and the developers of that thing probably already spend more time thinking about those problems than we'll ever do.
But… fun? :-D