90
submitted 9 months ago by BRINGit34@lemmygrad.ml to c/games@hexbear.net

That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on

you are viewing a single comment's thread
view the rest of the comments
[-] beef_curds@hexbear.net 17 points 9 months ago

Can someone explain what the promise of CS2 was? I only caught glimpses of it, but it seemed mostly the same except some parking simulation, streamlining stuff like power/water, and a dlc reset.

What was the killer feature?

[-] kornel@programming.dev 26 points 9 months ago

CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.

Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.

[-] sloth@hexbear.net 14 points 9 months ago* (last edited 9 months ago)

The fabled "One More Lane, Bro, C'mon" button.

[-] FloridaBoi@hexbear.net 16 points 9 months ago

More control over economy, better zoning, basically a lot of stuff mods did was baked into the game but it also looked like a lot of unnecessary stuff was added

[-] beef_curds@hexbear.net 8 points 9 months ago

Oh, that's nice if they baked in the base mods. It was always a pain to be adding the basic stuff.

this post was submitted on 24 Oct 2023
90 points (100.0% liked)

games

20351 readers
462 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS