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this post was submitted on 26 Jan 2024
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I hate all online competitive games. Yup, all of em. I can't relax! I can't learn at my own pace! I can't explore! The challenge is unknown! I don't want to get better than strangers, i don't care about them!
i like beating systems not people. Watching my BIL play CoD and that car soccer game, I've seen and heard some nasty shit. I guess it's not unusual that people get competitive (ive seen people lose their composure over drunken kickball, i get its not just online) but considering how toxic people can be i just don't get why people would invite that into their house.
Maybe im just not competitive. Yo, any ranked or generally competitive players, what makes you come back?
I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.
thats what turns me off them. you simply can't play online games without being a tryhard sweat anymore. i just want to smoke a joint and chill in my off hours, not get demolished every match if i dont bring in my friends and tryhard at it.
and no commumity servers because that dont make them money
Correction. They don't make enough money.
Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.
It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.
That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.
I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?
Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.
Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).
I hate the toxicity and I always report it when I see it though.
I feel similarly. Playing with/against npc's just doesn't do it for me, and I don't even use the mic in multiplayer games unless I'm playing with friends. Additionally though, I find video games a really tedious way to get a narrative. They're long, there's often a lot of grinding, and if I get stuck behind a boss I won't figure out what happens next. So I don't even bother with single player games unless they're famously good and short, like I really enjoyed the portal games and when I find the time I'm going to play outer wilds. But most of the video games I play are closer to sports than narratives, it's all about figuring out the little tricks and strategies to improve myself, and the occasional wild situations that can only happen with real people
I agree with you to an extent, in my opinion the gunplay and general movement/action parts of Red Dead Redemption 2 just isn't fun or deep. Rockstar sucks at gunplay for the most part. I respect that the game is hugely admired and people love the story and open world but I just can't engage with it for very long because the basic gameplay loop is too unsatisfying.
On the other hand I think really well made point and clicks like Strange Horticulture, the Blackwell Series, Machinarium and others and "interactive fiction" esque games like Roadwarden are awesome ways to tell stories. Other ways are cool too like Firewatch, Oxenfree or Papers Please. If the gameplay is fun I like games with good stories, but I don't enjoy story focused games with mediocre but prominent mechanics.
Interesting to see a different perspective, thank you very much for taking the time
So, like you I don't enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.
There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn't "git gud". Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn't find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn't until Blanka in SF5 came out that it all clicked for me.
The genre starts of like a little puddle, you don't really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.
It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn't going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.
I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within +-1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.
I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.
Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.
Fighting Games are fucking cool.
i grew up playing street fighter ii turbo and mortal kombat with my friends from the neighborhood. Whenever we get together these days one of us will have a copy ready in case we want to throw down like when we were kids. Getting a big group talking shit and passing the controller around will never not be fun for me, but i know i dont have what it takes to handle people online.
I have read about all that goes into competitive ranked fighting games and it looks (as you say) as deep as the ocean. there is sooooo much to learn and practice that i don't think i would ever have fun online, but i can still hold out with my favorite characters with my old pals. I agree with you, fighting games are quite fun.
I am going to respectfully disagree, I think if you have a desire to learn and participate everyone can have fun online in fighting games. Don't get baited by thinking that you need to learn all these combos and moves and be 100% perfect at doing it all the time. Cause you dont.
The difference between someone just starting and a pro is vast, and will seem daunting and like you need to know a bunch of stuff. But honestly competitve starts out similar to you and a bunch of pals just having fun together.
You are playing the other person, getting reliable damage from a combo is more important to begin with than doing optimal damage. For street fighter(it is what I have the most experience with), you need to know how to anti air to stop people from jumping(this is usually a crouching Heavy Punch, but can be different for some characters). Then throw in a simple combo, can be an easy target combo(or using the modern inputs in SF6) or something as simple as HP > Fireball/Tatsu. And then making sure you know basics like blocking and throws, drive impact and drive parry for street fighter 6.
That seems like a lot, but it is less than the mechanics of most single player games that get thrown out in tutorials, and the rest of the knowledge will come with time and practice. Say you come across someone who just cleanly wipes the floor with you, you can look at the replay and see if there is a gap, or learn the timings, or if it is unsafe if you just kept blocking. But that won't be something you have to worry about for a while. You will spend a lot of time figuring out how to handle people randomly throwing out DP or Drive Impact or who just won't stop jumping.
I’m just competitive. Nothing beats absolutely decimating an opponent to the point they quit.
I also get 0 satisfaction from beating a computer. I do that every day as a software developer, so I’d much rather play against other people.
Also competitive games are great because you can play hundreds or thousands of hours and almost always get new experiences. Some team is going to throw something at you that you haven’t seen before, and it keeps the gameplay interesting and dynamic.
I only like competitive games that are just as much cooperative as they are competitive. Team-based shooters like Overwatch or R6 Siege, for example, are always fun with a group of friends.
Shit like CoD or Fortnite though? Nah, I could never get into them. I don't really hate them or anything, but I always get bored of them very quickly so I don't bother buying them.
I don't play competitive games unless the community is generally decent or I have the option to just turn off voice and text chat for people I don't know.
Hunt Showdown is the one arguably competitive game (in that its PvP) that I still play ... the community there is generally great. There is the occasional trash talk but mostly it's just people having fun.
Sometimes people on enemy teams will be willing to negotiate and you both walk away from the fight.
Sometimes they'll just have fun with it and make sound effects. One guy just the other night I was in a shoot out with was making sound effects "agghhh my leg!!! You got me you got me, it's over!!" Only to come back a few seconds later with a bomb thrown at me and my buddies.
Occasionally there are toxic people but it's really fun when you shoot them, take their stuff, and burn their characters bodies ... then report them. Taking the extra time to be inflammatory or make noise to trash talk on an extraction shooter can easily get you killed and make you lose a fair amount of stuff.
If being a toxic egomaniac is your jam, extraction shooters are a bad fit.
hmm, i've never heard of an extraction shooter. i'll read up on them!
It's a growing genre. I'm mostly talking about Hunt Showdown specifically as I haven't done much with other games.
I will say, hunt does require 1-2 friends for the best experience.
You can play with random teammates (I've never done that) or play solo (but that's particularly challenging).
I like competitive games where I feel like I outplayed my opponent, the feeling I get from winning against an actual human is so much superior to winning against a system that was designed to not be too hard. Here I know I had to surpass myself to win
Plus having ratings and that kind of stuff is always a nice reward for winning. I play a lot of competitive tetris, Trackmania, CS2, The Finals and recently started learning Tekken 8 for this specific reason
Om the other hand, I don't like souls like because they're just a single goal I need to spend hours to beat with no progression afterwards. I want my solo games to be challenging sure but not requiring me to learn like my multiplayer games can get