563
submitted 5 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
you are viewing a single comment's thread
view the rest of the comments
[-] GissaMittJobb@lemmy.ml -4 points 5 months ago* (last edited 5 months ago)

I don't mean to be rude either, but you shouldn't assume that someone doesn't know what they are talking about or understand.

From professional experience I can speak pretty confidently on the subject that staffing opex is almost universally going to supersede cloud opex.

EDIT: I noticed that I was being a bit unclear when saying fixed. What I mean by fixed in this context is that you need to develop the whole e-commerce infrastructure regardless of if you have 1 game or 1000 games - a simplification as you do need to take care to scale well when growing, but it is good enough for the purposes of demonstration. The more games sharing the same e-commerce infrastructure, the less the e-commerce infrastructure costs on a per-transaction basis.

this post was submitted on 14 Mar 2024
563 points (95.5% liked)

Steam

8517 readers
7 users here now

Steam is a video game digital distribution service by Valve.

Steam News | Steam Beta Client news

Useful tools:
SteamDB
SteamCharts
Issue tracker for Linux version of Steam

founded 3 years ago
MODERATORS