1097
you are viewing a single comment's thread
view the rest of the comments
[-] Fedizen@lemmy.world 14 points 1 year ago* (last edited 1 year ago)

They didn't all benefit from this and many CRTs looked like shit regardless (I recall having multiple CRTs where certain colors looked off or bled too much). Specifically, the numbers on most games (Specifically Zelda:A Link to the Past) had a tendency to bleed if the device brightness was set to anything near visible in a room during the day.

There was a device to let you play gameboy games (native LCD) on like a super nintendo or something, and they actually looked better there because of the native filtering. I'd argue the filters you can apply to gameboy games look even better now, even on LCDs.

[-] Encheiridion@lemmy.world 8 points 1 year ago

Some games used that bleeding effect to create special effects lol. I forgot which game, but one game has a character having glowing red eyes because of the bleeding of the red pixel. On a LCD, it looks like a red square lol.

[-] Armok_the_bunny@lemmy.world 4 points 1 year ago

That one is Symphony of the Night, one of the most well known examples of the effect in use.

[-] ICastFist@programming.dev 3 points 1 year ago

play gameboy games (native LCD) on like a super nintendo

That's the Super Game Boy adapter, you slot a GB cart onto it, and pop it into your SNES

[-] wavebeam@lemmy.world 3 points 1 year ago

Or the gameboy player on the gamecube!

this post was submitted on 13 Jul 2023
1097 points (97.2% liked)

RetroGaming

19084 readers
180 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS