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submitted 6 months ago* (last edited 6 months ago) by Gemini24601@lemmy.world to c/technology@lemmy.world

Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a "Violation of section 5.10.4 of the Provider agreement." This is a contridiction however. According to Martin Finkel in the linked article, "Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least)." Unity is swiftly coming to it's demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

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[-] DocMcStuffin@lemmy.world 272 points 6 months ago

Found the article where the screenshot came from, and wow it's even more infuriating! The VideoLAN folks tried to work with them for months, and Unity seems to have cranial rectal inversion.

[-] mastefetri@infosec.pub 131 points 6 months ago

Unity is probably developing their own video player and they wants devs to pay them for it, not use VLC for free.

[-] gravitas_deficiency@sh.itjust.works 24 points 6 months ago

This is almost certainly the case

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😑↔️🍑

[-] yetAnotherUser@lemmy.ca 224 points 6 months ago

For anyone wondering:

  1. There was a plugin on Unity Store that acted a bridge between Unity and libVLC, which allowed developers to make video players inside the game engine. As the post says, it got removed.
  2. This plugin isn't made by VideoLAN, it's made by a company named Videolabs that includes several people who supposedly have contributed a lot on VLC and FFMPEG.
  3. The Videolan team made a blog post about this, if you want to know more: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html
[-] jrgd@lemm.ee 92 points 6 months ago

VideoLabs is made up of many of the same contributors of VideoLAN, including Jean-Baptiste Kempf themself. It is arguable that this is in fact Unity banning VideoLAN's VLC bridges for media playback in Unity.

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[-] rivermonster@lemmy.world 146 points 6 months ago

Wait, people are still using Unity after they clearly demonstrated they'll fuck you on a whim? Honestly, seems like everyone's been given a fair warning about dealing with these scumbags. I get migrating a codebase is a motherfucker, and sometimes it is even easier to redevelop much or all of the project. But again, if you're renting retail space from someone who is a psychopath, bipolar, and an arsonist (Unity in this case), and they might burn your shop down at any moment, sometimes you gotta move!

[-] Signtist@lemm.ee 92 points 6 months ago

I've said it before, and I'll say it again: when a company does something that shows it doesn’t have its customers’ best interests in mind, it's imperative that it be immediately and wholly abandoned.

Companies have long since learned that we'll ignore major red flags for the sake of convenience, and at this point they're not even trying to hide the flags - they're proudly flying them and laughing as we continue to give them business.

[-] ItsMeSpez@lemmy.world 21 points 6 months ago

This is a good policy, but it's not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.

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[-] linearchaos@lemmy.world 20 points 6 months ago

New stuff would go well to end up under Godot. Porting your old s*** over and replicating all the assets and plugins is an insurmountable feet for most.

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[-] uhmbah@lemmy.ca 141 points 6 months ago

Front VLC blog, link in post above

"After months of slow back-and-forth over email trying to find a compromise, including offering to exclude LGPL code from the assets, Unity basically told us we were not welcome back to their Store, ever. Even if we were to remove all LGPL code from the Unity package.

Where it gets fun is that there are currently hundreds if not thousands of Unity assets that include LGPL dependencies (such as FFmpeg) in the Store right now. Enforcement is seemingly totally random, unless you get reported by someone, apparently."

[-] douglasg14b@lemmy.world 75 points 6 months ago

Imagine not using FFmpeg or anything that uses FFmpeg 🤣🤣🤣🤣

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[-] alienangel@sffa.community 42 points 6 months ago

Any reason not to expect all the others to get reported now? If Unity wants to tear themselves down, might as well speed it up.

[-] Cqrd@lemmy.dbzer0.com 19 points 6 months ago

According to the article, unity is literally built on software that uses this licensing, so it's weird that they'd start going against it now. Their runtime literally includes it

[-] rob_t_firefly@lemmy.world 15 points 6 months ago

Time to report Unity to itself so it can ban itself from its store.

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[-] gerbler@lemmy.world 120 points 6 months ago

What pisses me off about the whole Unity thing is that if Unity makes itself eat shit then it just further consolidates engines into fewer hands. Godot is great and all but it doesn't have everything Unreal has (I'm not throwing shade it'll get there dw) and I really really don't want Epic to have a bigger stranglehold on the games industry than it already does.

Unity had its niche and if the executives could stop fucking around it would be lovely to have as a competitor in the landscape.

Also to everyone saying "just don't use Unity": there are a lot of people who have put a lot of time and money and effort into learning Unity and it's not exactly as easy as you think to just switch to an entirely new workflow. You also have to consider how impractical it is to switch engines mid-development. There's a reason why Unreal 5 has been out for multiple years and we're only just seeing games developed with it now. Developers (especially ones with big budgets and all the caveats they come with) don't want to ship a game with the latest and greatest engine if there's kinks to be worked out. This is why you still see Unreal 4 in games released today.

[-] Tlaloc_Temporal@lemmy.ca 32 points 6 months ago

It almost makes me think the higher ups got paid to kill Unity. All the C-suite got golden parachutes if they kill the project now.

Then I remember OGL and the fat lack of competition they had, and remember C-suite often don't know what they're actually in charge of. Malice vs stupidity and such.

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[-] AnyOldName3@lemmy.world 30 points 6 months ago

Epic donated hundreds of thousands of dollars to Godot when Unity was being dumb this summer, so either they think an open-source project is on the brink of making their competitor unprofitable and collapse, and think enough of the studios jumping ship will come to Unreal to cover that sum, or they're concerned that someone will start enforcing antitrust laws and want something to point at to say they're not a monopoly.

[-] AstridWipenaugh@lemmy.world 29 points 6 months ago

Epic is just a troll company. They donated to Godot when it served as a jab in the side of their competition (unity). Their entire business model is to inflict Stockholm Syndrome on their users via free games.

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[-] Alsephina@lemmy.ml 99 points 6 months ago

Lmao they really don't want anyone to keep using their engine anymore

[-] Rustmilian@lemmy.world 89 points 6 months ago* (last edited 6 months ago)

Go help out Godot or perhaps Bevy, financially, by contributing code &/or bug reports or by any other means you may be capable of.
When Unity dies you'll be thankful you did.

[-] Arete@lemmy.world 80 points 6 months ago

LGPL requires distributing the license with any code. I imagine unity does that with the core code, but it would be difficult to enforce that for assets distributed in their store, which they would be liable for legally. I imagine this will be resolved, but I no longer use Unity so idfc

[-] Davel23@kbin.social 50 points 6 months ago

From my understanding there are other third-party assets in the Unity store which use the LGPL but are not being removed.

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[-] rockSlayer@lemmy.world 22 points 6 months ago

No it won't. This is 5.10.4 of the Unity Provider agreement, it's total bullshit.

Provider represents and warrants that its Assets shall not contain (a) any software licensed under the GNU General Public License or GNU Library or Lesser General Public License, or any other license with terms that include a requirement to extend such license to any modification or combined work and provide for the distribution of the combined or modified product’s source code upon demand so that Customer content becomes subject to the terms of such license; or (b) any software that is a modification or derivative of any software licensed under the GNU General Public License or Library or Lesser Public License, or any other license with terms similar thereto so that Customer content become subject to the terms of such license.

[-] admin@lemmy.my-box.dev 15 points 6 months ago* (last edited 6 months ago)

Why is it bullshit? AFAIK, Unity wouldn't be able to comply with LGPL without supplying their own source code, so then this would be the only logical outcome.

[-] RedditWanderer@lemmy.world 21 points 6 months ago* (last edited 6 months ago)

Unity let me go earlier this week, so I'm really not in the mood to defend them, but this is correct. I'm on the Unity hate train as much as the next guy and i feel this is pretty cut and dry.

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[-] tabular@lemmy.world 19 points 6 months ago* (last edited 6 months ago)

You are only required to give source code for changes to that part for LGPL code. So only the library requires that.

Other game engines supply source code. If Unity wants any hope of redemption they should let us inspect wtf it actually does on our computers (edit: and let us make it work for our needs).

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[-] helenslunch@feddit.nl 38 points 6 months ago

Okay but what's the real reason?

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[-] cbarrick@lemmy.world 33 points 6 months ago

Just report every other package that includes ffmpeg.

[-] Rustmilian@lemmy.world 19 points 6 months ago

Their asset store will dry up faster than a puddle of water in Death Valley if you do that. ◉⁠‿⁠◉

[-] Caligvla@lemmy.dbzer0.com 32 points 6 months ago

Everyone can agree on VLC being the best video player, right?

cough mpv cough

[-] snooggums@kbin.social 19 points 6 months ago

We already know mpv causes upper respiratory infection, cover your mouth already.

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[-] reddig33@lemmy.world 27 points 6 months ago

Why does VLC need to be in the Unity store when you can download it directly from videolan.org?

[-] BombOmOm@lemmy.world 91 points 6 months ago

It's for including it in Unity games as a component.

[-] themeatbridge@lemmy.world 76 points 6 months ago

I thought we all agreed that building games in Unity was a bad idea.

[-] DarkGamer@kbin.social 72 points 6 months ago

This is further proof of that.

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[-] pricklypearbear@lemmy.world 25 points 6 months ago

Not a game developer but I have a hunch that its for displaying videos within the game. Like a cut scene.

[-] Gerula@lemmy.world 25 points 6 months ago

Ohhh no, VLC has some problems with... who's this Unity fellow again?

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[-] KingThrillgore@lemmy.ml 15 points 6 months ago

Some of these comments are wack. "Just stop using Unity" bro some people don't get that choice.

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[-] Beardedsausag3@kbin.social 14 points 6 months ago

I went out for a walk earlier, not too far just couple of miles to clear my head. Get some fresh air. Anyway, regardless of how many signs my council like to spend money on to display the consequence of leaving your dogs shit, people still do it. Fact is, I saw a dog shit and it's getting harder to differentiate that dog shit and Unity.

[-] just_another_person@lemmy.world 14 points 6 months ago
[-] CaptainBasculin@lemmy.ml 23 points 6 months ago

So does most popular game engines (like Unreal and Godot) to give game developers easier access to certain content they can use in their games.

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this post was submitted on 12 Jan 2024
1071 points (97.7% liked)

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