1376
Then vs Now (startrek.website)
(page 2) 50 comments
sorted by: hot top controversial new old
[-] uis@lemmy.world 12 points 6 months ago

Play Xonotic. I get 200 fps on Intel HD Graphics 2000.

load more comments (4 replies)
[-] TrickDacy@lemmy.world 11 points 6 months ago

Besides being a maintenance fucking nightmare, wouldn't writing a game in assembly make it a lot harder to be cross platform? I really don't get that panel.

[-] MimicJar@lemmy.world 8 points 6 months ago

Yes, yes it would. They meant to say that it would improve performance (if done well, which it was). That improved performance would allow it to run on a wide variety of devices, including those with low specs.

Also at the time writing for x86 only would have been plenty portable. Even today that would cover "standard" PC architecture. (Although nowadays you probably want to put it on mobile devices, gaming consoles or macOS, so not ideal.)

load more comments (1 replies)
load more comments (3 replies)
[-] Bloodyhog@lemmy.world 10 points 6 months ago

Ok, that got me. I still remember the days of ZX and that funny noise... But I do have a question for one part of the meme: can someone explain to me why on Earth the updates now weigh these tens of gigs? I can accept that hires textures and other assets can take that space, but these are most likely not the bits that are being updated most of the time. Why don't devs just take the code they actually update and send that our way?

[-] xX_fnord_Xx@lemmy.world 9 points 6 months ago

The trick is to download the Fitgirl repack. Cheaper on your wallet and your hard drive.

load more comments (1 replies)
load more comments (10 replies)
[-] daniyeg@lemmy.ml 10 points 6 months ago

games made with agile teams and with passions are probably good, regardless of when they were made. i'm young but growing up i only had access to really old computers and saw that most of the stuff that was made back in the day was just garbage shovelware. it was hard not to get buried in them.

most triple A developers today are far more skilled in both writing and optimizing the code however when the management is forcing you to work long hours you're gonna make more mistakes and with tight deadlines, if you're doing testing and bug fixing after developing the entire game then it's going to be the first thing that's getting cut.

that being said i wish they really did something about the massive size games take on disk. my screen is 1080p, my hardware can barely handle your game on low in 1080p so everything is gonna get downscaled regardless and despite how hard you wanna ignore it data caps are still here, why am i forced to get all assets and textures in 4k 8k? make it optional goddamit.

[-] Soleos@lemmy.world 7 points 6 months ago

AAA games are turning into luxury/super cars. At the top end, they're just not made for average consumers anymore where you need money for infrastructure to even drive the thing. But then you also have plenty of Indie/AA studios creating games that surpass AAA from 10-15 years ago with much smaller teams cause tools and skills make it feasible. Of course there's also the starcrafts and the counterstrikes that are over 20 years old and will never die, the Toyota Camrys and Honda Civics of games, they just get perpetually refreshed

[-] flux@lemmy.world 9 points 6 months ago

Nothing says fun like trying to relax and play a game . Oh no you need an update to the game...Oh did I say game I mean the custom launcher...here is our ads for our other games to click through...oh you must want to go to a webpage...whoops can't connect to online even if you don't want to play online...Ok you finally connected oh but the settings have been reset because of the update...Oh wait the cloud sync didn't work...

load more comments (1 replies)
[-] Haha@lemmy.world 8 points 6 months ago

That last one really got me though hahaha

[-] Zink@programming.dev 8 points 6 months ago

I think in the past the actual devs were more accessible, and their skills visible and admirable. Kind of like how video games themselves were more of a techy nerdy thing.

Today you have humongous teams with the work spread over hundreds of people. We hear from their community managers and marketing teams rather than reading the coders’ opinions. And just like the big games are more of a safe corporate product, they are more mainstream.

[-] Laticauda@lemmy.ca 7 points 6 months ago* (last edited 6 months ago)

I love when gamers hyperfixation only on the bad examples while ignoring the existence of game companies that still do good work. Why elevate the ones doing things right when we can give all our attention to the ones doing things wrong?

[-] Duamerthrax@lemmy.world 9 points 6 months ago

I mean this is comparing modern AAA game devs with what would have been considered AAA at the time. I think it's a fair comparison in that regard, but by manpower, 90's ID might be more similar to today's New Blood.

[-] Nacktmull@lemm.ee 7 points 6 months ago

Laughs in indie games

load more comments
view more: ‹ prev next ›
this post was submitted on 25 Jan 2024
1376 points (94.9% liked)

Gaming

2718 readers
60 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.


founded 1 year ago
MODERATORS