Just to clarify for everyone, only this clown's DLSS 3 mod (3 as in frame generation) is paywalld. His dlss 2 mod (2 as in normal dlss) is free on nexus.
Also to all the mental gymnasts trying to justify this horse shit, remember, the patreon sub is $5/MONTH. This means if you buy 1 month at $5 to download the mod, and the author "conveniently" comes out with an update one month later, you need to subscibe for another $5. So basically it's a fucking subscription for a god damn dlss 3 mod. You know the author is milking this bullshit to keep subscibers and keep his income flowing. Marty mcfly does the same fucking dogshit with his stupid ass RTGI reshade shaders. Fuck that shit. Those people can go get fucked.
I don't feel bad for anyone pushing a subscription model.
Does this type of mod break with updates, or could you potentially just stay on the version you downloaded and forego any updates? I don't mod much to the point where I've paid for any, but curious the requisite of ongoing subscription for this type of thing.
It could. No way to tell for sure until it happens
That McFly guy has been riding the "It'll be released soon™" train for something like five years at this point.
Suddenly paylocked mod gets pirated? Imagine my shock
It's like downloading Limewire Pro with Limewire, totally unexpected.
Dude can charge whatever he wants, and you can choose to buy it or not. Super weird and annoying responses here.
Oh man, I saw a 2,000 word rant about it on Reddit. Just such whining
As if the dude would have bothered to do it for free? Likely not.
Pay, or don't, and then reevaluate all the things you do for free and if you have room to stand
Out of this whole thing, I just want to say something about this.
Some players' reactions to the paywall have been unfavorable; they think that charging for mods is unethical and goes against the spirit of community modification
Everyone needs to make bread. Someone asking for money from their mod or map or whatever isn’t against any spirit. It’s just a human being asking to make bread. Now some don’t agree with the price tag and that’s fine.
But we all need to recognize humans asking for some dough for their hard work is in the spirit of existing. Some folk do it for free just for the feelings and we love ‘em for it. But those asking for some cash are no different.
This world is already full of dog eat dog. Let’s not hate on someone just trying to get through it. You don’t have to pay the ask, but let’s not go making enemies just cause we don’t agree on that number on the price tag.
I am not disagreeing with the premise that it's fair for someone to be paid for their work. However, during the Skyrim paid mod controversy (on Steam), I learned that there a lot of situations where having paid mods did hurt the modding community and created ethical concerns.
- Mods were being stolen and sold by people that were not the actual mod authors.
- Mods were being sold that depended on larger, more complicated mods to function, but the payment was not shared with the larger mod.
- Mods that had multiple contributors were being sold by an individual who was not sharing the money with the other contributors.
- Players were concerned about being asked to pay for bug fix mods when the developer should be fixing their own game. This is of course, was not the modders fault and does not mean their bug fix mod wasn't valuable or deserving of pay, but many felt the developer should pay for it, not users.
I would also point out that it wasn't just greedy players that complained about paid mods - a lot of modders thought it went against the spirit of modding because of how it harmed collaboration in the community. Suddenly, they couldn't trust that others would not steal their work or profit from it unfairly. And, that seems like a reasonable take to me, given all the abuses that modders claimed happened in the short time that paid modding was a thing for Skyrim on Steam.
It feels like the issue is that it was offering the convenience of payment to mods, but not really thinking about the necessary friction of assuring licenses/legality/etc. All of that CAN, of course, be an issue for cheap Unity games too. I remember back when Steam Greenlight started, they required each game to donate $100 to charity to even be considered, basically placing a bet of assurance that it wasn't a stolen asset flip (I don't know if they still do that).
You don't go into modding for the money. It's like making a non profit for the money. That's why they're getting backlash, they're asking money where money's not supposed to be involved.
Remember, the patreon sub is $5/MONTH. This means if you buy 1 month at $5 to download the mod, and the author "conveniently" comes out with an update one month later, you need to subscibe for another $5. So basically it's a fucking subscription for a god damn dlss 3 mod. You know the author is milking this bullshit to keep subscibers and keep his income flowing. Marty mcfly does the same fucking dogshit with his stupid ass RTGI reshade shaders. Fuck that shit. Those people can go get fucked.
If you want to charge $5 or $10 for your time spent making the mod, fine, whatever. But if you are trying to make it a subscription model then I have ZERO sympathy for you.
The modder also locked the DLSS3 mod behind a paywall, and players also pirated that 🤣
No, DLSS3 was the only one he wanted $5 for.
This reminds me of the McFly ray tracing plugin for ReShade - turns out somebody else has already made an open-source alternative
I don't have a problem with some mods being sold. My issue is when you price it initially for free and THEN decide later to charge money for it. That's within your rights of course, but don't expect people to not get pissed off enough to pirate it.
Okay is gamescensor written by actual people, or just some generative learning SEO site? Because wow this is a mess of an article.
The mod replaces the FSR2 upscaling technology included in the game (which is made for AMD graphics cards)
FSR2 works on every major graphics card
a more modern upscaler that is compatible with more recent Nvidia cards.
Wat?
PureDark, who claimed to make more than $40,000
Nope some one else extrapolated that data from a patreon page.
It may be because AMD is "Starfield's exclusive PC partner" and only supports FSR2 technology at launch that the game only does so.
Wat again?!?
I understand when massive, dlc sized mods are monetized. Not when small ones are.
For example in minecraft, there was a mod with which you could pregenerate your world before making it. The creator decided to gut it and put all the good features behind his patreon.
I mean at the end of the day its the decision of the developer who put time in it.. if you're not happy with that look for another mod or code your own.
Sure I appreciate free mods but we shouldn't take them for granted.
God forbid someone make money from the things they put time into!
ITT: A gross misunderstanding about how mod and DLSS/RTX licencing works.
Folks act like modding is a constitutional right and not expressly allowed within TOS. Guys of Bethesda wanted to go full on piss on the community they could shut all of it MPAA style. They choose to let modders use and monitize their assets because it's less expensive and harmful then attacking everyone e.g Nintendo. https://documents.bethesda.net/en/terms-of-service
RTX is fully redistributable without modification as long as it's used on Nvidia hardware.
This isn’t anything new, there’s some community software locked behind paywalls like patreon already. Doesn’t mean we have to like it though.
Then again, DLSS is an nvidia product, so there’s a legal issue here I think.
DLSS is free to redistribute. https://developer.nvidia.com/downloads/nvidia-rtx-sdks-license-23jan2023pdf#:~:text=Further%2C%20the%20DLSS%20SDK%20and,DLSS%20SDK%20and%20NGX%20SDK.
Unless they go crazy like oracle/Java devs are encouraged to use it.
Lazy game devs should release finished optimized products.
How to say you know nothing about game development without saying you know nothing about game (software) development. But want to assert your opinion on it regardless.
It's corporate profiteering not lazy devs. The devs work their asses off, these aren't their decisions to make.
It's like blaming the guy finishing the drywall for design problems with the building. Lazy drywallers, ruining a good office tower, it wouldn't be leaning if they weren't so lazy.
Imagine putting a mod that the devs of the game it's for can take down at any moment if they feel like it.
Imagine being dumb enough to pay for it as well!
PureDark, who claimed to make more than $40,000 per month from locking DLSS3 mods behind their Patreon page,
Make that 50k, his current patreon page shows over 10k members. There's stuff for several games there, tho, like RDR2, Last of Us 2, Elden Ring, Fallout 4, etc.
Seems there's plenty of space for competitors to enter the "offer DLSS mods for games that don't have it"
If I was earning that much per month, I wouldn't worry about taking extra time to add DRM to my stuff. Despite the cracked version floating around, he got more subscribers since the first stories came around and he's at zero risk of suffering any significant loss. Pirate that shit with a clean conscience
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