this post was submitted on 16 Jul 2025
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[–] Tigeroovy@lemmy.ca 1 points 6 days ago

Love to have life dictated by puritanical religious nuts that like to blame their own urges on porn so everybody’s worse off in the end!

[–] PlzGivHugs@sh.itjust.works 143 points 1 week ago* (last edited 1 week ago) (2 children)

Not suprising, and given the nature of most of the games removed, debatably reasonably, but it still highlights the need to reduced reliance on the few big American payment processors like PayPal when they can effectively regulate what can and cannot be sold online.

[–] dual_sport_dork@lemmy.world 120 points 1 week ago (3 children)

Concur. I'm still banned from PayPal and I have been since the early 2000's because I used it to buy a "high capacity magazine," which PayPal declared was "illegal activity" with no appeal.

...An airsoft magazine. Not a single state in the union where that's illegal (or at least certainly not at the time).

Payment processors attempting to police the nature of online transactions should expose them to liability, not the other way around.

Inb4 they start flagging 3D printers because you can print mags with them.

[–] Korkki@lemmy.ml 15 points 1 week ago (1 children)

you would have to declare them as internet utilities.

Which they obviously are 🤷

[–] sugar_in_your_tea@sh.itjust.works 3 points 1 week ago (1 children)

I got banned as well, and I'm still not sure why. I've never sold anything, and I've only bought a handful of things and sent money for rent a few times.

I think someone hacked my account, because I hadn't used it for ~10 years before noticing that I was banned when I tried logging in again.

[–] Grostleton@lemmy.dbzer0.com 3 points 1 week ago

I got perma'd I think because of my account having a small (<20) negative balance on it (due to some fuckery they tried to pull on their/eBay's end awhile back) and they had no way to get payment from me.

Only found out I was banned over a decade later when I was trying to login to transfer some money to a friend. Can't even make a new account it just gets locked and recovery options don't do shit, oh well 🙃

[–] defaultusername@lemmy.dbzer0.com 12 points 1 week ago (2 children)

I thought by payment processor, they were talking about Visa, MasterCard, etc.

[–] PlzGivHugs@sh.itjust.works 14 points 1 week ago

Same thing applies, but the article suggests that its probably PayPal in this case.

[–] GreenKnight23@lemmy.world 53 points 1 week ago (2 children)

what the fuck is with all these payment processors trying to curtail adult entertainment?

it's fucking weird. they should stop being weird about what people do with their own money.

[–] W3dd1e@lemmy.zip 19 points 1 week ago (4 children)

Yeah I don’t get it here. I kinda get them not wanting to deal with porn when you can’t verify consent and age of the performers, but the games don’t make sense because there aren’t live performers to worry about.

Mostly that stuff annoys me on Steam because it’s always at the top when I’m sorting by trending/popular, but I don’t think it needs to be removed either.

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[–] sunbytes@lemmy.world 10 points 1 week ago

A lot of them want to use your financial data (what you buy, for how much and when) to sell to advertisers etc.

Maybe adding porn stuff in there taints the data?

[–] IndiBrony@lemmy.world 31 points 1 week ago (3 children)

Time for Steam to make their own payment process then!

[–] sp3ctr4l@lemmy.dbzer0.com 23 points 1 week ago* (last edited 1 week ago) (1 children)

They... kind of sort of already have.

You can just throw money into your Steam account, via the mechanism they came up with for Steam Gift cards.

So, buy a physical gift card, or just give Steam your bank/card info, take money out of bank, give to your Steam Gift balance.

So uh, presumably, that Steam Gift Balance doesn't exist in a bank anymore, beyond being a withdrawl from your account, its now just ... a $USD value associated with your Steam account, that you csn now buy anything with, and your original bank/card company has no visibility into that second transaction.

So... they could theoretically use what I just described above as a 'workaround', you just make the offending games only purchaseable via ~~goon~~ gift balance.

[–] PlzGivHugs@sh.itjust.works 10 points 1 week ago (2 children)

As much as I like Valve's work, I don't think thats a good fit for them. Their staff seem to enjoy working on difficult technical tasks, and lose interest very fast when it comes to mundane maintenance, thus their numerous underutilized and unmaintained features throughout Steam and their games. A payment processor seems like exactly the sort of thing that would get forgotten about a month or two after it gets finished.

[–] duchess@feddit.org 3 points 1 week ago

Implementing direct debit shouldn’t be too hard and straining. Most of their staff is maintaining an e-commerce platform, they‘d do fine.

[–] HexadecimalSky@lemmy.world 2 points 1 week ago (3 children)

Yeah, also its less "valve staff get bored and dont do mundane tasks" iirc thier pay is based on what thier coworkers think the value of thier work was, which is usually in how visible/noticeable which discourages long projects thay take more than a year and mundane tasks that are not very clear and visible

[–] PlzGivHugs@sh.itjust.works 2 points 1 week ago* (last edited 1 week ago) (2 children)

~~From what I understand, they've moved on from that structure. I believe that was one of the things talked about after the release of HL:A, with one of the employees saying that it was part of the reason the game actually got finished. That said, its been a while and even assuming I'm not misremembering information rarely leaves Valve, so I could be wrong.~~

Edit: I'm wrong. See sp3ctr4l's comment below.

[–] sp3ctr4l@lemmy.dbzer0.com 6 points 1 week ago* (last edited 1 week ago)

You appear to be wrong.

(It's ok I will still give you a hug tho)

https://www.geekwire.com/2020/behind-scenes-half-life-alyx-valve-revived-classic-franchise-vr-era/

GeekWire: So you’ve been working on this (HL Alyx) full-steam since 2016?

Robin Walker: We started in February of 2016, I think, with a small team, and we brought out a small prototype. Then people started to play that, understood what we were trying to do afterward, and started joining up.

We had 80 people on the team when we were about midway through. The exact size of the team I wouldn’t be able to tell you. The way things work at Valve, people organically join once they’ve finished up what they were doing before, and if what you’re doing makes sense to them.

So it was always full steam ahead, I guess, but not in the sense that all 80 people were there from day one.

Also I'm just gonna LOL at Valve making HL Alyx, basically the first ever AAA VR game, in 4 years, with a max team size of 80, compared to uh, Concord, Skull and Bones, Marathon, etc.

Fucking lol.

Literally almost all Valve has to do is nothing and just watch half of their competition implode around them due to their unimaginable stupidity.

[–] HexadecimalSky@lemmy.world 2 points 1 week ago

ah, didn't hear that, yeah its from heard a long time ago

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[–] nialv7@lemmy.world 2 points 1 week ago (1 children)

Maybe time for some to start a adult only game store that uses crypto to settle payments?

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 1 week ago* (last edited 1 week ago) (3 children)

Nutaku exists but I don't think they use crypto?

Also you can buy adult games on itch.io, again, don't think they do crypto though.

The whole problem with ... you know, actually using crypto for retail...

  1. transaction times are abysmally, orders of magnitude more slow than using PayPal or Visa or MC,

  2. crypto is exceptionally volatile, way, way less price stable than actual currencies,

  3. transaction fees tend to be way, way worse than using traditional payment processors, because what you are actually doing is closer to a realtime forex currency conversion service,

  4. or, if 3 is not the case, that means the retailer themself is directly holding a crypto wallet, which means they have massive financial risk and instability due to the extreme volatility of crypto, when all their other expenses are in USD or w/e

There are reasons why basically every single retailer that has ever tried to directly accept crypto either cancels that after a year or two, or goes bankrupt, or both.

I guess it could work if you convince game devs/publishers to directly accept payment in crypto...?

But that still seems kinda unlikely.

Also kinda like it would immediately be flooded with NFT/cryptobro scamslop, you know, like every single crypto basdd or crypto funded game, literally ever?

[–] nialv7@lemmy.world 1 points 1 day ago (1 children)

Case in point, itch.io just wiped all adult games as well.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago)

No pun intended:

Well fuck.

You're right, they literally did just do this, almost tagged everything NSFW/Adult no longer appears in itch.io's search, I just made a new account and specifically checked the 'show nsfw stuff' setting and.... yep.

Currently I am only seeing like uh... 3 games.

There used to be 100s, probably more like 1000s.

They have not taken down the actual urls for actual games, but you have to know them directly.

Kotaku seems to have an actually decent overview, very recent:

https://kotaku.com/itch-io-nsfw-porn-games-delisted-collective-shout-1851786841

Well uh... if itch actually sticks with this decision... either as you say, somebody is gonna have to figure out how to run a crypto based adult game platform of similar scale to itch, which will not be easy for all the reasons I've described, or create their own nsfw-friendly payment processor system, which would also not be easy.

So, that means that largely donation based nsfw game development is now effectively over, at a stand still, untill someone figures out how to at least semi-automate some kind of workaround via probably some kind of much, much sketchier 'sending money to a friend' type loophole in venmo/cashapp/chime, etc, which is also probably very legally dubious/iffy at a platform level.

The whole problem with all this (aside from the business/platform end costs and complexities) is that even if you do switch over to crypto, or make your own payment processor, or use some kind of loophole, its now much more difficult for an average person to go through all these steps.

I guess this is the -current year- version of back in the 90s and early 00s, the FCC and RIAA cracking down on 'explicit' music, the younger generations will now have to get clever and do something analagous to invented torrents, but that actually results in money moving around to support devs.

EDIT:

A quick search shows that there are indeed alternative, minor payment processors oriented toward or friendly to things like strip clubs / sex toy shops, who transact in USD.

https://www.merchantmaverick.com/adult-payment-processing-merchant-account/

Probably the most straightforward business solution for an adult game platform would be to use one of these, but uh, they'd likely have to make a whole new brand name, a new website/domain, a different company legally, to avoid what PayPal would otherwise possibly see as you violating their policies.

Again, you could use crypto, and wow hey, finally an actual compelling use case for it!, but uh, either route you go is gonna be complex and risky for platforms, creators, and users/consumers... tradeoffs.

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[–] REDACTED@infosec.pub 19 points 1 week ago (4 children)

This made me think. For an European, are there any good alternatives to Visa/Mastercard/Paypal? Seems like we're dependent on US payment systems

[–] Appoxo@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago)

https://en.wikipedia.org/wiki/Wero_(payment)

Very limited market.
I am interested to see how it's going to develop (considering the lagacy of paydirect

[–] Ghoelian@lemmy.dbzer0.com 4 points 1 week ago

I think Wero is supposed to become the replacement for all of that, though I'm not sure if it's gonna have similar features. For now it's only available in a few countries unfortunately.

[–] daniskarma@lemmy.dbzer0.com 4 points 1 week ago* (last edited 1 week ago) (1 children)

In Spain you can use bizum, which is a system made by Spanish banks. I've been reading that it's supposed to be interoperative with other european systems but I've never used that way personally.

The ECB have been working in the digital euro for ages, which is supposed to allow payments directly processed by the ECB. But it is taking ages....

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[–] InternetCitizen2@lemmy.world 2 points 1 week ago (6 children)

What's the appeal of a porn game over just watching a video? Seems like the interaction is a hassle

[–] muusemuuse@sh.itjust.works 22 points 1 week ago (1 children)

I’d imagine it’s sort of like reading porn rather than watching porn. Different people are activated by different things.

[–] InternetCitizen2@lemmy.world 6 points 1 week ago

Fair enough

More role play I suppose?

[–] morphballganon@lemmy.world 3 points 1 week ago

Immersion and customizability

[–] Hugin@lemmy.world 2 points 1 week ago

People like porn involving characters they like. Look at all the rule 34 content. Games give you a chance to engage with the characters before the fucking.

There is also a bit of T&D as you build anticipation while playing the game.

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