this post was submitted on 23 Jan 2026
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[–] cathfish@lemmy.world 5 points 4 days ago

Thank you for creating canned content!

[–] pmjv 8 points 4 days ago
[–] pixeltree@lemmy.blahaj.zone 3 points 3 days ago (1 children)

Just fyi you can add a cylinder mesh to start off with instead of a cube, you can even change how many sides the cylinder has in the little menu that pops up when you do it. I believe the add mesh hotkey is shift + a

[–] notptr 4 points 3 days ago (1 children)

Thanks for the tip content. But I didn't want to delete poor default cube.

[–] pixeltree@lemmy.blahaj.zone 3 points 3 days ago

=D

I take my job of being clippy for blender seriously

[–] Zwrt 8 points 5 days ago* (last edited 5 days ago) (1 children)

Years of game development education and not once did anyone show me this grid texture template.

I feel actually stupid for not realising i could do this.

[–] notptr 5 points 5 days ago (1 children)

Hehe yeah blender has that and a grid one built into the uv editor

[–] Zwrt 4 points 4 days ago* (last edited 4 days ago) (1 children)

Yeah they only tought us 3dsmax for some (corporate) reason.

Don’t recall seeing a single line or even mention of open source code. But a big scary 2 hour propaganda class on how awful the life of independent indie devs that didn’t get a tripple A slave contract was. That was really important.

I still think learned a lot but damn was that an awfully good example of what i did not want to get trapped in.

[–] notptr 4 points 4 days ago

I'm more and less self taught. I went to school for computer science.

I took 3D art classes in high school but we used Bryce3d and poser 3d.

[–] qrstuv 10 points 5 days ago

Thank you for creating canned content!

[–] BroBot9000@lemmy.world 9 points 5 days ago (2 children)

Looking good! What’s it for?

[–] wesker 11 points 5 days ago (2 children)
[–] BroBot9000@lemmy.world 9 points 5 days ago

Handsome Squid Bean wants his preservation to be hard and juicy!

[–] pieguy 5 points 5 days ago

Nice! I hope they can do it!

[–] notptr 9 points 5 days ago (1 children)
[–] BroBot9000@lemmy.world 8 points 5 days ago (2 children)

Making a video or for a render?

[–] Zwrt 5 points 5 days ago* (last edited 5 days ago) (1 children)

Renders take so long i am not sure why anyone would bother. Just take a screenshot of your viewer, much faster.

[–] notptr 5 points 5 days ago (1 children)

There is ways to make it faster but you lose some prettyness.

Blender has two render systems. Cycles = raytraced based rendering. Pros realistic lighting cons very slow rendering Eevee = game engine style render. Pro fast rendering. Con no realistic lighting and few others.

For few renders I posted, I been using cycles and average time to render the scene was about hour time.

The no saving post I used eevee and the render time was pretty fast like 5 mintues or something like that.

[–] Zwrt 3 points 4 days ago

I was joking about renders but idk blender so i still learned something.

[–] notptr 7 points 5 days ago
[–] mcz@lemmy.world 6 points 5 days ago* (last edited 5 days ago)

Looks good to me! Thank you for creating and publishing it!

[–] glitchdx@lemmy.world 1 points 3 days ago

Years of dicking around with blender and I still don't know how to use UVs. I just use basic shaders for everything.

[–] null@piefed.nullspace.lol 4 points 4 days ago (1 children)

One day I look forward to seeing the finished can't

[–] notptr 5 points 4 days ago

That day might be sooner than later

[–] lessthanluigi 6 points 5 days ago

Unfinished Sponsor