Can I mention waxworks for how horrific and disturbing the death screens are? Point and click from the 90's.
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I remember my stupid 8 year old brain thinking that Super Mario All-Stars was so realistic compared to Super Mario on the NES.
I mean it looked good, but nothing about it it was realistic.
I remember being amazed by the graphics of Full Throttle in 95. Still am, tbh.

crank that hog
I'm not puttin my lips on that
The remaster is well worth a playthrough!
“Yes this is an actual PC game screenshot!”
The screenshot:

I think they were contrasting against a pre-rendered scene/still, not saying that it could be mistaken for a photo.
Yeah, but even that is pretty funny
Looks pretty good, except for the text. Do the characters have varied facial expressions (bit hard to tell from this screenshot)? If so, it's still ahead of current 3d graphics in most games.
I'm SO sick of games that show stoic faces in closeup all the time. I don't care how detailed their combat animations and (mostly unrealistic) armor renderings are, the least they could do if they can't figure out how to animate facial expressions is not lampshading it all the time.
I feel like AAA gaming was on the right track for a second like right around when we released dragon age origins. But then something happened. We just decided slop was the way. And let me be clear, we've been making slop a lot longer than AI's been around
I've speculated with ZERO knowledge of the industry, in true armchair analyst fashion, that the fall of medium-sized devs after the mid-2000s stripped AAA studios of their incentive to push out anything except polished slop. Who's going to compete with you? Indie devs and small companies? What indie devs make isn't a substitute good for AAA titles the way medium-sized devs were. AAA studios were only competing with each other, after that.
... of course, I also have a great deal of nostalgia for that particular period, so it may be me playing the Texas Sharpshooter, lmao
The video game industry went the same way as the movie industry. They're both run by execs how only know about money and don't know anything about the product they're making. It's just some formula based on things that made money in the past that determines what gets made now.
To be sure you have to keep an eye on the money, it's what pays the bills. But you need the money people to have some understanding of the products they make so they can make good decisions about where to put the money and the direction things should go. But instead it's just "make this thing more like that thing last year that made a bunch of money" even when it doesn't make any sense for the move or game they're making. So it all feels like uninspired slop.