this post was submitted on 27 Feb 2026
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I'm currently planning logistics for a Jet Lag game in my city and I'd like to get physical maps to help seekers mark off where they know the hider is not. But I'm curious about what their maps are like. Does it show all legal stations and lines? Only the biggest trunks? Does it also show the various administrative regions? Do they show streets and waterways?

Also, what size and material are the maps?

Has anyone watched the Hide & Seek seasons closely enough to know the answers to any of these questions? Or does anyone have their own ideas from personal experience or just thinking about it, for running a home game?

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[–] tyler@programming.dev 5 points 3 days ago (1 children)

I know you said physical map, but there’s a web tool built just for home players that does it all for you. https://taibeled.github.io/JetLagHideAndSeek/?ref=moof.space

It’s maintained by the community as far as I know.

[–] Zagorath@aussie.zone 1 points 2 days ago

Wow thanks for sharing! That is a really cool tool!

I don't know if I'll use it or not, since it seems to have a fair few bugs or missing features.

In the Measuring questions, I noticed what it considers a "mountain" is very strange. Several places I would simply call a "hill" are included, and there are several locations counted for the same mountain (or hill). Demonstration:

Only Mt Coot-tha is a real mountain here. Maybe the area north of The Gap could count as one. But Red Hill and all the ones around Alderley are certainly nothing more than hills. They don't even show up on a Google Maps search for "mountain". And using parks says "too many parks found (5093). Please enable hiding zone mode and switch to the Large Game variation of this question."

Plus, all the "station" Matching questions (same length, same line, starts with same letter) are greyed out and unselectable. And station/line-Measuring questions are just absent entirely.

It's a damn shame, because this tool looks like it would be so enormously useful if it worked. The automated answering and filtering is insanely useful when it works. I'll definitely be sharing this with the other players of my game and seeing how they feel.

[–] j4k3@lemmy.world 3 points 3 days ago

I have no clue, but the YT channel Caspian Report used higher quality maps and 3d renders than anyone else did up until a couple of years ago. I think he used to credit them in his descriptions. I know they were a paid service thing. Sorry it is not more specific, but that should be enough to track something down if desperate. Those maps were above any beyond anything other CCs were uploading.

[–] Havald@lemmy.world 3 points 3 days ago

Honestly haven't watched that close but I don't imagine they show too much detail since they mainly use it to draw on. They probably show most rail connections and as many cities/towns as makes sense as dots without details.

Administrative regions would probably make sense if you're using that question to make it easier to fill in.

Imo you want to use this map to get a quick overview of the possible hiding zones at a glance so the more detail the map itself has the harder your drawn lines will be to spot.

The material I'm pretty sure is just regular map paper.