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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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I'm deep in the trenches of learning Hunt Showdown, so no soulslikes for me right now but a very challenging game nonetheless. Imagine if Hunt had dodge rolls and parries!

I've never played with sword & board because the games I played first never allowed for it. Bloodborne explicitly mocks you with the few existing shields in the game, implying that using them "engenders passivity". Sekiro is also very fast-paced with its massive focus on parries - iT's LiKe A dAnCe. Lies of P and Khazan also focus on parrying and dodging.

Come to think of it, none of the newer soulslikes put such an onus on blocking attacks with a shield like the original souls games do. The only time I tried playing with a shield was in Demon's Souls and even there I usually went for a two-handed uchigatana for bosses. And as the Dark Souls series matured, the third entry made enemies a lot more aggressive and fast compared for the two entries before, so ducking behind a shield wasn't as viable as adapting your playstyle with a similarly more aggressive one.

What's your stance? Which do you prefer? Has any of the two shaped your taste in soulslikes/-lites/whatever?

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[–] Coelacanth@feddit.nu 6 points 8 hours ago* (last edited 8 hours ago) (1 children)

Following on the discussion about "Souls-lite" the other week I'll be playing one this weekend: Rise of the Ronin. Okay listen, it's definitely emphasis on the lite and not the Souls, but it does have bonfire equivalents and you do have an upgrade currency you temporarily lose if you die, and permanently lose if you die again before collecting it.

Overall I'm surprisingly enjoying it quite a bit. The combat takes a while to get going with a lot of stuff locked behind unlocks, but have heard a lot of praises about it and I can see that it's got some cool depth to it. Also a very heavy parry focus, which is fun (when I hit them). So far it feels like a better version of Ghost of Tsushima for me, despite the difference in reception of the two games. It doesn't look as good, mind. I also haven't run into any performance issues, so they may have been fixed in patches.


Personally I've been in both camps, first playthrough of Dark Souls was absolutely a sword-and-board, shield raised rounding every corner kind of gameplay. I have progressed with time, and these days I am more of a dodge and weave kind of player, but I did sometimes resort to using a shield in Elden Ring whenever I thought a boss or situation called for it. Helps that I played right at launch (pre Barricade Shield nerf).

I do think it's more fun to dodge/parry, but it's not always fun enough to risk not beating the boss.

[–] ThunderComplex@lemmy.today 3 points 8 hours ago (2 children)

Glad to see you’re enjoying it. I’m also still going thru it leisurely. The cat and dog petting is still the highlight tho and going forward I’ll deduct points from any action RPG that doesn’t let me pet cats /s

[–] MissingInteger@lemmy.zip 3 points 8 hours ago (1 children)

I want to pet the cat in Lies of P, but it keeps hissing at me when I try :(

[–] GrantUsEyes@lemmy.zip 3 points 8 hours ago (1 children)

Don't get discouraged just yet!

[–] MissingInteger@lemmy.zip 1 points 34 minutes ago

Cat petting achieved!

[–] Coelacanth@feddit.nu 2 points 8 hours ago (1 children)

I'm looking forward to trying to master the combat, there is a lot of cool tech with stance switching and weapon switching and whatnot. Looks like it's very deep if you want to get into it, I'm already struggling with remembering everything I can use in combat and I haven't even unlocked all the stuff yet!

[–] ThunderComplex@lemmy.today 2 points 7 hours ago (1 children)

I'm still somewhat mixed on the combat. The stances and being able to integrate weapon switching into a combo do seem great, but I also feel like that in general the different stances don't really feel different enough. Though one thing I'm struggling with (and tbh gave up on entirely) is remembering which abilities are tied to what stance. I'll just hit an ability and hope it connects with the target.
And I'm not even sure anymore if this isn't just apathy creeping in that makes me feel way more meh about the combat than it deserves.

[–] Coelacanth@feddit.nu 2 points 5 hours ago (1 children)

I don't know, I haven't unlocked even half of the stances and they seem pretty different so far. Especially those stances with mobility or gap closing moves can be useful to switch into and then there are skills that refill your stamina when using weapon switching which can be super useful on top of blade flash. I've seen some cool combo tech videos.

[–] ThunderComplex@lemmy.today 2 points 5 hours ago (1 children)

Yeah I think this is a me issue. Whether I do the tornado move, the gap closer, or the pole vault, I don't really feel anything during the combat. And I think it's the difficulty. While the attack combos of the enemies are a bitch to parry, fucking it up rarely ends in failure. I've been coasting thru the game fucking up parries left right and center and always coming out on top because I ated more pills than a columbian drug lord.
This is basically me during the epic boss battles:

[–] Coelacanth@feddit.nu 2 points 4 hours ago* (last edited 3 hours ago)

I mean, it's kind of a Team Ninja classic to some extent. You get as much fun out of it as you put in. You can clear Ninja Gaiden 2 by spamming Ultimate Techniques and iframing through everything but once you get bored of that and start exploring the combat is when it gets much more fun.

I guess the same goes for most character action games.

[–] ThunderComplex@lemmy.today 5 points 8 hours ago (1 children)

Also playing Rise of the Rōnin after quite some time away from souls likes. Have just refunded Wuchang though, and looking to get into WoLong maybe this weekend (tho I’m already outside of the refund period so no rush).
But the Marathon server slam is going on and I’m mostly focusing on that.

As for the parrying, one thing I’m starting to realize is just how bad I am at both dodging and parrying. And I think that’s because I’m a rhythm gamer and I can’t override the reflex to hit perfectly on beat. If souls likes offered an option to position the i-frames at the exact moment you press the dodge/parry button I could SL1 most games but as is I just suck.

[–] MissingInteger@lemmy.zip 2 points 8 hours ago (1 children)

The Quickstep Skill in Elden Ring gives you immediate i-frames on button-press.

[–] ThunderComplex@lemmy.today 2 points 8 hours ago

Good to know. Sadly I’ve already gotten my fill of ER and can’t enjoy it anymore.

[–] D06M4@lemmy.zip 7 points 10 hours ago (1 children)

Frankly, I've been meaning to jump back onto Hunt: Showdown one of these days. And if you carry a weapon that deals insane amounts of damage at close range and run towards an enemy dodging bullets with your mouse (never sidestep at close range), you're essentially punishing that player with what could be a well timed dodge/parry and front stab. I managed to land some of those and it feels amazing.

As for soulslikes... I'd like to go back to Nioh 2 or Elden Ring, but not yet. I've got a few Deep Rock Galactic sessions pending with a friend, Enshrouded with another 3 and Divinity: Original Sin 2 with my lady.

[–] v4ld1z@lemmy.zip 3 points 9 hours ago (1 children)

Makes sense yea :) what's your favourite loadout?

Sounds like a fun time!

[–] D06M4@lemmy.zip 1 points 4 hours ago

I'll try to remember, it's been some time... Depends. I usually ask my team what they're taking and which tasks they've got and adapt. I've enjoyed different combinations such as a sighted Carbine with crossbow, Vetterli with silenced Berthier (I might be misspelling these) or double bow with poison and wire. I usually found most weapons to be fun to use as long as the devs hadn't gone on one of their buff'n'nerf loops.

[–] GrantUsEyes@lemmy.zip 4 points 10 hours ago* (last edited 10 hours ago)

Team dodge and weave, of course. Shield only to parry. I can add thay to my resume now!

Last weekend I finished DeS remake so it's back to Sekiro to git gud but I also got DS3 so maybe both :P

[–] MissingInteger@lemmy.zip 3 points 10 hours ago (1 children)

I'm currently playing Lies of P, and I’m having a blast! I needed a bit to get in to the flow, but now I'm really enjoying it. The only parts where I struggled were in my opinion, the two best Boss fights yet: The Big Police Man™ and the Archbishop Eldritch Thing™.

The Police Guy was the point where deflecting really clicked for me. I could have defeated him in the same way I defeated bosses and mini-bosses before then with a hit-and-run style, but standing before him, and trying and timing the deflects to his giant swings was just so satisfying. Guard Regain is, in my opinion, an awesome mechanic: it not only makes missing a defect less punishing, but then also forces you to be more aggressive.

For the Bishop: I defeated his first phase on my first attempt; it did cost me most of my heals and buffs but I got it done. But that was only his first phase. He then eviscerated me almost immediately. It took me 3 attempts to get back to his second phase to learn it. My winning attempt was very satisfying: first phase only chip damage, no heals used (the big guy is very satisfying to deflect); the second phase was more of a scramble, since I needed a bit more spatial awareness to deflect his smaller body.

These fights really made me feel that not my character got better, but that I, as a player, got better. This satisfying experience is what Souls games are really about for me.


Currently, in Lies of P, I'm actually blocking quite a bit. Sure, it's mostly just missing the deflect, but I'm also blocking some attacks and follow-ups without trying (yet) to deflect them, just to get in a favorable position (Guard Regain actually encourages a bit).

But generally, I'm more in the Dodge & Weave camp. I also got my start in Bloodborne and took that playstyle over to other Souls games. I might use a shield as a utility item, maybe for the buff it gives -- looking at you Grass Crest Shield -- or to parry, but seldom for actually blocking and almost never in boss fights.

[–] GrantUsEyes@lemmy.zip 2 points 9 hours ago

Yessss, so good to hear you are having a great time!

These fights really made me feel that not my character got better, but that I, as a player, got better. This satisfying experience is what Souls games are really about for me.

Oof and wait till you get the two dragons sword. satisfaction levels go through the roof!