Godot got these losers shook.
Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
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Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
Godot is getting sooo good. Fuck unity and unreal.
I wonder if they're going to fix the issue where you can't fucking adjust the editor's UI scale in Linux: https://discussions.unity.com/t/no-ui-scaling-for-linux-you-gotta-be-joking/1638248/53
One of the most basic things you can have yet they don't and it makes it impossible to use on some displays
UI scaling still has some rough edges on Linux in general. For example when running X11 applications under Wayland. Or when using multiple screens with different scaling.
How else are they gonna get those sweet sweet per-install license fees they so desperately want to be able to get away with?
I’m sorry but what are they trying to say? “Hey people we announce that we are gonna support some computers”
It’s not that big boys, unity NOT supporting Steam Machine would have been a big news! (Big yes, but somehow not surprising considering Unity’s past)
If recommend reading the quote from unity explaining it:
One thing I can talk about now is that we're bringing official Steam support into Unity. Now, I know you'll say "But I already ship games to Steam" and that's true. Thousands of developers have had success on Steam with Unity. The thing is, prior to Platform Toolkit, we've never actually officially supported Steam in the past. It's always been up to developers to integrate Steamworks themselves, and publish and support their titles on that platform historically.
And on Steam Deck, many of you have been finding success with Proton. But I think we can do better with a native solution. So, as I mentioned before our strength is highly performant native runtimes. So moving forward we'll provide not just build targets for Steam but also Steam Deck and the upcoming Steam Machine. We'll also look to make targeted enhancements to our Linux runtime to provide native performance increases and remove the need for developers to rely on Windows through Proton.
And look, as great as Proton is, it's simply something we don't have any degree of control over or ability to support. And we've actually made some native improvements to the Linux player that targets the Steam Deck hardware. Offering a potential improvement in performance over a build running on Proton and that's actually available today.