this post was submitted on 12 Mar 2026
9 points (100.0% liked)

Games

21259 readers
22 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

Two blog posts in less than a month? They're spoiling us!

This is a real humdinger of a progress report, too. High-level summary:

  • (link) Massive performance improvements to the two Rogue Squadron games through a combination of emulation improvements and settings changes, which now allow for it to run at full speed on high-end hardware (and very playable speeds on low-end hardware)
  • (link) Further improvements to the newly-added Triforce arcade emulation (check out the previous blog post for more info about Triforce)
  • (link) Core emulation improvement to an edge case of floating-point arithmetic that fixes a desync in Mario Strikers Charged; now, Dolphin can play online with real Wiis in that game. I think this was my favorite bit in the post—a real team effort with perseverance over many years!
  • (link) Rough timings implemented for Wii NAND management to allow for better performance on that menu
  • (link) The ability to preload entire games into RAM, a long-requested feature. The reason it hadn't been implemented earlier is that it's completely unnecessary with any modern storage, since even a crappy USB stick is faster than disc access on a GC/Wii, but this is apparently helpful for people who have their games stored on a NAS where disks might actually spin down, causing lag spikes.
  • (link) New GUI settings for SDL controller tweaks, specifically SDL hinting (apparently helpful for using Joycons as separate Nunchuck + Wiimote as well as fixing DS4 connectivity issues).
  • (link) Performance patches for a half dozen games, most notably Need For Speed: Hot Pursuit 2 (my beloved) and 007: Quantum of Solace. For those not in the know, there's a relatively new feature in Dolphin which allows for games to be patched on-the-fly to fix issues like uncapped framerates and complex idle loops that can bring the emulator to its knees even though it can otherwise run the games fine.

Aside from the interesting technical details, reading these progress reports always gives me the warm fuzzies. I love hearing about how all these different people come together and use their unique talents to improve emulation for everyone.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here