We have been using Fyrox for a community project at work for over a year now. We run into bugs from time to time, but for the most part it works if you are willing to put in a bit more effort.
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Why pick Fyrox? Not to shit on rust, it clearly has its place, but looking at the track record of game engines, video games aint it.
Do you mean Rust is unsuited for games, or that Rust simply don't (yet) have the established engines/frameworks/libraries for it? I think Rust could be really great for video game development, but it's true that the ecosystem is not quite there yet - though it's getting better.
@SorteKanin @entwine Rust is great for games even without engines, I think game developmers can learn to do stuff more low level. There is a great Rust wrap/binding to Godot. That and there are actually tons of little ways to make games in Rust. It depends on how granular a person wants to be! The improvements lately to the SDL3 bindings alone mean many things are possible. :) It's been way better than C/C++ so far for me.
The goal was to create a project where people can explore and learn Rust. When the time came to decide what we would actually do in this project, participants wanted to build a game.... So I set out to find a Rust game engine and determined that Fyrox was the best fit.
very cool, might try it again