this post was submitted on 26 May 2026
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[–] TootSweet@lemmy.world 22 points 4 days ago (1 children)

"A little copying is better than a little dependency."

[–] tatterdemalion@programming.dev 16 points 4 days ago (2 children)

Judgement call. When it's something prone to change that's hard to get right, duplicating it just creates more maintenance burden.

[–] TootSweet@lemmy.world 8 points 3 days ago

For sure. But I've seen a lot more sins committed in the name of reusing code than in the name of minimizing dependencies.

[–] CanadaPlus 1 points 3 days ago

Plus, it's bloat. A snippet of extra code isn't going to cause much trouble, but then you end up doing it a lot, and there's snippets in the snippets, and all the sudden something that used to fit on a floppy is 3 gigs.

I have no idea how much of a factor this is relative other various performance-sacrificing shortcuts, but Wirth's law is a thing.

[–] yessikg@fedia.io 3 points 3 days ago (1 children)

When I do a security audit on apps with hundreds of dependencies, I die a little bit

[–] CanadaPlus 1 points 3 days ago* (last edited 3 days ago)

Does it matter what kind of dependancy? Like, sure, if it's somebody's 5-year-old school project that's bad, I guess. (I'm experiencing this meme right now)

[–] jbrains@sh.itjust.works 7 points 4 days ago

Depend on abstractions. This isn't hard. 🤷

[–] nova_ad_vitum@lemmy.ca 3 points 4 days ago (1 children)

Reuse is only good in the context of 90s era OO programming wisdom of "Coupling is bad, cohesion is good".

[–] Metype@pawb.social 14 points 4 days ago (1 children)

Wait so I should reinvent the wheel constantly! I knew I was right about that!!

[–] olafurp@lemmy.world 1 points 2 days ago

I also think an implementation should depend on how many the developer remembers to change