
^^ Important to note that this is all done in the user space, unlike the Windows bypasses, so there is no security concerns.
(Reddit)

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^^ Important to note that this is all done in the user space, unlike the Windows bypasses, so there is no security concerns.
(Reddit)
I love the Internet's naming schemes. Some folk don't like it but with the amount of genderqueer and furry folk maintaining fundamental internet services you could say that we're vital in keeping the world the bigots know running. They'll have no choice but to accept the catfaces! 😺
all done in user space, you just have to disable this security feature preventing user space programs from calling these privileged cpu instructions 😅
Keep in mind this isn't my comment and I haven't looked into it much further than this.
Feel free to give more info for your fellow Lemmyngs
In recent years, successful bypasses have become so rare that many viewed Denuvo as effectively unbeatable.
Denuvo has been almost universally cracked since the start of this year, author sounds pretty out of date to be talking as if this is a recent development.
It would be nice if they talked more about this mysterious 'Linux-based breakthrough'. Given that the hypervisor crack is so widely effective and platform independent, what is the breakthrough they're talking about that's beating it? This is the first I'm hearing of it, and I'm not convinced they haven't gotten it mixed up with hypervisor.
Calma homie
Denuvo was indeed basically unbeatable until Voices38 started cracking and MKdev released the hypervisor about a year ago.
The author definitely meant the period before this year and they’re right; before the great return of Denuvo cracking and hypervisor cracks last year, very popular games like Persona 5 Royal and Blackmyth Wukong had no cracks and despite also being the 2 games with the worst offline activation consistency.
Hypervisor cracks were (or even are) infamous because they’re hard to set up, have to be set up per game (last I heard), aren’t perfectly stable since the live patch the kernel, and mostly because they didn’t meet user expectations. An important point though: hypervisor cracks were available exclusively for Windows.
Or at least that was the case until the “Linux breakthrough” was revealed yesterday, which gives Linux the ability to run Hypervisor cracks, and with modern CPUs, you can run the hypervisor cracks without even using a hypervisor.
Support for Linux has to be implemented in the cracks themselves too, though I did read that DenuvOwO (de facto THE hypervisor cracking team) is backporting support to all previous releases :D.
Of course nothing beats actual cracks but then again hypervisor cracks weren’t support to replace them, they’re supposed to ruin denuvo’s reputation by making games pirateable on day 1 of releasing. This will have a bigger effect now that the cracks are with tinkerers (Linux users) who wouldn’t mind a little setting-up to play their games.
thats awesome news. it was getting annoying seeing so many hypervisor repacks showing up from fitgirl and not being able to play them because i refuse to use windows anymore. granted most of the games that use denuvo seem like mid AAA slop focused more on being pretty than fun, but theres a few that look like they might be good.
Support for Linux has to be implemented in the cracks themselves too, though I did read that DenuvOwO (de facto THE hypervisor cracking team) is backporting support to all previous releases :D.
main issue is that the HV bypasses actually checked if the HV is active - that check fails on linux and is currently being removed
the method takes advantage of how Windows games behave when run through Linux compatibility layers such as Proton and Wine. Exactly why it works is still being investigated by the community, but the result is a growing list of games that can be launched under Linux where the same approach does not work on native Windows installations.
That sounds like a very confused author, then.
Hi there!
I'm the author. Not only have I chatted to Voices, but I did an AMA with Dodi, organized the same with FitGirl (which didn't actually happen), and even chatted to Empress. Which...wasn't very fun. I've interviewed KaOs and also the gentleman behind Ghost eShop for jailbroken Switches. This is just to say I know the scene, and I know the people.
Denuvo has been almost universally cracked since the start of this year, author sounds pretty out of date to be talking as if this is a recent development.
Seems there was about 20 games released this year with Denuvo. Voices has changed the scene a lot, but he can only do so much. Now he's using A.I. to help with his process this is speeding up a ton, but he cannot possibly keep up with 'demand' as it were. I found four he's done, for 2026 releases:
It certainly hasn't been "universally cracked". It will get quicker, but it is still an effort. One game every two weeks or so at the moment.
universally cracked
This is not only a stretch, it isn't true. The fun thing is that he has cracked 2026's build, and then their updated build, then a day one release. From a technical POV, it is super interesting to see.
Hi!
I'd love to know more about the chat with Empress 😂
Sorry, when I said universally cracked I meant they had figured out a general viable method, not that all denuvo games were cracked.
I'm mostly just wondering what you meant by a Linux-based breakthrough? Since it seems you're talking about the hypervisor method which originated on windows. That's the part that's really unclear in your article, some elaboration would be nice.
I'll link the other thread to this one so we don't have to maintain both threads :)
Good point, I should have been a little clearer with my wording. The hypervisor technique itself isn't a Linux invention, and you're right that the underlying method originated from Windows research.
The Linux angle is more about how the community has been applying it now: using Proton/Wine compatibility layers to run Windows games on Linux in a way that interacts differently with Denuvo's checks. That distinction is what made it interesting from a totally Linux gaming perspective, especially given how unusual it is for Linux compatibility layers to become part of the discussion around a major DRM breakthrough.
I'll update the article wording because "Linux-based breakthrough" makes it sound like Linux created the exploit itself, which isn't what I intended!
Dodi was lovely. At the time he was literally getting married (the day before, of or after...I forget exactly which!), in Egypt which is his home. FitGirl is far funnier than I expected, we used to check in every now and then, but that has long-since ended. She's also got an iron-clad no press rule nowdays. Empress was brilliant, I'll fight tooth and nail on that, in the early days she was brilliant. But...that 'front' wasn't put up, she was and is quite 'unique' in her views.
There was a few others too, I found it really interesting to reach out to these names, they were all just quite surprised because few ever did!
using Proton/Wine compatibility layers to run Windows games on Linux in a way that interacts differently with Denuvo's checks. That distinction is what made it interesting from a totally Linux gaming perspective, especially given how unusual it is for Linux compatibility layers to become part of the discussion around a major DRM breakthrough.
Can you provide technical details about that? It's frustrating for the article to mention the breakthrough but not actually dive into what it is or an example of how it works :)
Could anyone explain what a "hypervisor crack" is in this context? I'm very familiar with hypervisors but less so in relation to gaming.
Is this just using a hypervisor to virtualise system services the DRM uses to assure it it's not being monitored or interfered with at the OS/kernel level? Do you have to intercept networking as well?
Is this just using a hypervisor to virtualise system services the DRM uses to assure it it's not being monitored or interfered with at the OS/kernel level?
Essentially yes, uncertain about the networking.
They literally show half a dozen pictures of denuvo games running on Arch in the article. Several of the top posts on r/crackwatch (the subreddit mentioned in the article) are about the Linux denuvo workaround.
That's the hypervisor crack, which is platform agnostic and works on windows as well. So year of the Linux desktop as in we're getting access to titles that we couldn't previously run perhaps, but it's not like what the article implies, that we're getting something that can't be done on windows.
Sounds like it would be trivial for Denuvo to detect it’s on a Linux host.
and do what then? If you prevent games from running on linux, it means that piracy is the only viable way of playing them, leading to mass proliferaton of bypass techniques.
That would only do anything in new releases or updates for games where the dev is still paying for deuvo. Or maybe a dev could seek compensation for 'losses' of sales due to exploited denuvo version in the form of money or extended end date.
I don't get it. Denuvo is easily removed within days? Is this just an ad?
It's not removed, it's a hypervisor workaround. And until now, these largely had issues running on Linux
Hey there.
No, it is not easily removed within days. I'm more impressed than most by Voices, but he has cracked four games released in 2026 so far.
Is this just an ad?
It is news. Did you know this before my post? If not, we call this 'learning something from news'
Within days; thanks to voices38’s effort.
Easily? Absolutely not.
I assumed hypervisor cracks do not work on Linux