It's weird how much press cyberpunk gets. Like we get week by week updates on how the dev team feels.
Almost as if they spent 163 million dollars on marketing. That's why there's so much astroturfing and constant press releases. They're paying big money to turn the reputation around.
Yep and it worked, I bought the game on release which something out of character for me, but shelved it after a few days. Yeah PC couldn't handle it and it was buggy af but, recently gave it another shot and it's definitely improved, much more immersive and fun
Did the opposite for me. I was so tired of seeing stuff about it back on Reddit that I filtered it out. I think it made me less likely to buy the game due to exhaustion. People just wouldn't shut the fuck up about it and nothing else could get through.
I also ignored the game for a long time until the anime came out on Netflix, then i bought the same game on steam during a sale. Honestly super worth it for $30, (talking original 2077 and not the dlc) so much story side quests and content. Hours of fun and shit that's hilarious haha
Kinda same for me. I bought it on release and while I could play some, I had to wait a good 6 months to actually play the game to completion due to all the crashes. However, I started a new game recently with the 2.0 patch and picked up the Phantom Liberty DLC and I'm having a lot of fun with it. And I think the DLC is really well done. Say what you will about CDPR, but those folks know how to make good DLC.
probably gaming’s understatement of the week
Huge parts of the game were brilliantly done. The writing, voice acting, motion capture are some of the best ever done in a video game. The environment and assets are incredible, the amount of music and soundwork and ambient dialogue is just insane.
They just crunched it too hard and pushed it out too soon. The foundation was there, but there were two many bugs and half baked systems that means that no matter how good the foundation was, the gameplay loop suffered, and immersion was killed.
It was never a bad game, it was a brilliant game made with love and passion, pushed out before it was done.
I feel for the devs more than anything, because they didn’t want to release it. Marketing Dept pushed to have it released against their protests, the typical “just ship it” mentality from people who sell things but don’t appreciate how physics work, or how broken the product may still be. When all the customer feedback hit, the devs were like “we know. We needed more time.”
The main positive thing I can see from it all is that the especially ravenous toxic pre-release behavior from customers has changed a bit. People seem more accepting of games getting pushed back so bugs are worked out and things are polished more. That “just ship it” mentality of customers seems to have throttled down quite a bit, which, ironically, was part of what drove marketing dept to release CP2077 before it was ready.
🎶 it’s the cirrrrrrrcle of liiiife 🎵🎶
Not to mention they massively over promised a game that seemed like it was meant to revolutionize every aspect it touched, but instead released a (imo) pretty fun open world game that was a bit of a shitshow on release.
I'd say there were at least three many bugs
Crunch Time and overwork, only to rush out a buggy mess that was almost universally panned.
To be fair, this wasn't the workers' faults, but I can imagine that plus the backlash took its toll...
8 plus years of development. And a story completely rewritten to shoehorn in a meme celebrity.
This game had disaster written all over it.
Yeah layoffs will hurt morale id say
Didn't they get death threats online too, that probably made things even worse
Man, gamers have no chill.
If you want to go after someone, go after the people in charge.
Seriously. If game companies were warehouses, the devs would be stockers, shippers and receivers. They do not get to make the big picture decisions.
And let's keep this in perspecitve: You spent 60 bucks you'd rather not have in hindsight. I mean... it's not nothing by any means... but it's not an unrecoverable financial loss either...
In the current state of the internet, they probably started getting death threats shortly after the project was announced cuz the kerning on an in-game billboard was a little off.
Doesn't take much now-a-days.
All marketing and directorships fault.
I get the game is fine now or whatever, but it's too late for me. I moved on a long time ago and will probably never finish it
When the DLC dropped they apparently redid the whole progression system so it’s more in line with what fans wanted. It honestly might be worth another try.
Playing thru it again, It's great.
I heard they added enemy scaling and people hate that?
It's true. I don't hate it per se, but on very hard the first (nomad) car chase was actually impossible and I had to turn down the difficulty to pass it. Now that I'm level 40, everything is way too easy again.
For me the game still isn't "fine." It's a lot more stable now but even with a completely fresh install and save I'm still running into a lot of the problems that was present during launch like all the civilians looking the same regardless of the setting you're on, NPCs running into each other and then choking up sections of the map. I just keep running into these NPC blobs where they just stand there and do nothing. There's still things they said they fixed like npcs materializing out of nowhere.
I read that the company that was supposed to be doing QA testing really fucked them.
oh i bet
Fixing Cyperbunk was probably more important for team morale and keeping employees from exodusing then it was from a sales standpoint.
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