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[-] conciselyverbose@kbin.social 71 points 1 year ago

reportedly cost the studio roughly $42.6 million dollars to make, with a net profit hitting over $49.7 million. Approximately $7 million past the breakeven point,

That's not what profit means.

Their complete butchering of the basics makes it really hard to take their analysis of cash flow seriously.

[-] Squizzy@lemmy.world 6 points 1 year ago

I'm very confused, are they taking costs away from net profits which would already be inclusive of costs?

[-] conciselyverbose@kbin.social 5 points 1 year ago

Not a clue. I didn't go deeper. If I was guessing, the 49 million is supposed to be their actual revenue (eg excluding platform fees. I'm not actually sure how they officially treat the platform cuts in their books).

But it's not profit (or if it is then subtracting cost again is wrong).

[-] BlueMagma@sh.itjust.works 23 points 1 year ago

I don't understand, the article says of the 7 million after break-even they only got 567, who got the rest of the money ? Where did it go ?

And even then, hundreds of people recieved a salary for a few years, is it not pretty good already ? To be able to sustain all these people ?

[-] EdanGrey@sh.itjust.works 9 points 1 year ago

Could be loan payments, repaying investors, taxes ..

[-] BlueMagma@sh.itjust.works 8 points 1 year ago

Might be.. the article is really unclear, but I really don't think it is, they already factored in 42million in charges from the 49m.. There something I don't understand with this.

[-] GenEcon@lemm.ee 20 points 1 year ago

Thats due to 0 economic knowledge of the author. The article says 49 mil profit, which should be revenue. If you mix up such basic figures I wouldn't trust any other 'analysis' of the article.

[-] sugar_in_your_tea@sh.itjust.works 3 points 1 year ago* (last edited 1 year ago)

Exactly. Things like loan payments would be part of expenses, so either the $7m isn't profit, or they have a really bad deal with their investors if they're taking pretty much all of the profit.

[-] Nighed@sffa.community 4 points 1 year ago

I assume the salaries are included in the break even?

[-] BoiLudens@lemmy.world 19 points 1 year ago

Wow that’s heartbreaking, I absolutely loved sunset overdrive, got it on pc and xbox

[-] FoundTheVegan@kbin.social 15 points 1 year ago* (last edited 1 year ago)

Srsly?

GAWD. That is a sad sobering thought for such a fun, odd, colorful, wild fever dream of a game.

[-] JackDark@lemmy.world 9 points 1 year ago

I heard such great things about this game, but I honestly hated it.

[-] Paranomaly@sh.itjust.works 8 points 1 year ago* (last edited 1 year ago)

I expect a large amount of this is the disastrous Xbox One launch as it was an exclusive there for a while. The PC release having features stripped didn't help, but I imagine the idea of investing additional money at that point felt like throwing good money after bad. I mainly hope that Insomniac doesn't become just a Marvel studio, though.

[-] Zahille7@lemmy.world 2 points 1 year ago

What features were missing from the PC version? I played it on Xbox and really liked it. The movement was fun, the music was awesome, and the city looked great.

[-] Paranomaly@sh.itjust.works 1 points 1 year ago

All of the network features, to my knowledge

[-] dbilitated@aussie.zone 1 points 1 year ago

that's such a great reason to do a sequel because it sounds like people would love it and maybe they can negotiate a better percentage and make some money back!

this post was submitted on 20 Dec 2023
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