The problem with never going there again after they reverse is that it doesn't actually serve your goal. Companies are fickle as they chase profits, they don't actually give a fuck about morality. Target chose to ditch DEI initially because they thought it ultimately would be more profitable. Boycotting that is fine. But when they reverse and customers don't come back, that actually encourages them to just ditch DEI again.
AngryMob
The problems you describe with control is severely outdated. There are tools specifically to allow you more control outside of prompts. Ipadapters, controlnets, etc.. invoke and krita support layers and all sorts of other normal artistic methods for image editing. For people who use ai image gen more seriously, prompting is just the tip of the iceberg.
For the insane amount of slop generated every day though, sure, prompting is all they use.
People at home using their gpus for a mix of gaming and local ai are not really the source of that issue
For your first part, i agree dev art has its charms. I don't necessarily think that charm is lost if AI is introduced with a light touch to help them out. For sure if they just prompt and use slop then yeah, thats way worse. Curious, what if a dev hires an artist, and that artist uses AI tools in some form or another? Assuming they provide what the dev wants for the project at good quality, is there still an issue here?
I do agree with some of the copyright issues and computation issues in your second part. I don't know what the solutions and future hold for this. I honestly just cede those points to the anti-ai crowd. It doesn't stop me from being a supporter of these tools overall, but im mostly just interested from the technology side itself. And i really only use local models to tinker with them as a hobbiest, not posting anything.
Also side note, steam is already flooded with asset flips, functionally no different, haha.
Well to be fair, i don't like art made by humans that are assholes either.
Though i dont agree that ai is inherently equal to those human assholes. Especially since for most of the important use cases (ie not spamming ai slop all over galleries online), an artist is usually the one influencing the ai tools, not the other way around.
If you're mirroring the example being discussed above, then wouldn't the alternative be that the game doesnt exist in the first place? The musician or artist cant afford to hire a game dev for x amount of time to make a game at all, thats why they used the tool. But using the tool allowed them to get closer to their vision anyway, even if it is imperfect.
Youtube shouldn't be baffling to you if you pay attention. Youtube still hoards tons of data and tracking on top of its ads. And paying doesn't stop that. Also, they removed the option to pay to remove ads but skip all the other stuff. They removed that option right at the same time they started their war against ad blockers. Combine those points with the typical enshittification and we wind up with a service that doesn't deserve your pity.
No, it was directed at you for the sake of discussion, not confusion. But your holier than thou attitude prevents you from speaking with others properly.
Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
Its been 2 weeks and you didn't answer the actual quesion, good job.
Maybe. Republicans don't have this issue though, it sorta remains to be seen for dems.
This article is only referencing cost per launch, which is just stupid. what about cost per kg to orbit? Or cost per kg to geostationary? Or cost per kg to beyond earth orbit? Cost per astronaut seat to ISS? Etc... these are the metrics that actually matter. The article also fails to mention inflation adjusted or not, which is important with the timescales they are using. Low effort ragebait article.