To provide entertainment to the user, mostly.
Jeg tror det kommer meget an på hvor i landet man arbejder. København er meget international men min egen erfaring er at der er færre internationale kollegaer i andre byer. Jeg har ihvertfald selv været primært på dansksproget arbejdspladser, og jeg er selv softwareudvikler.
Selvfølgelig er det bare personlig erfaring og jeg kan meget vel være en anomalitet.
I always figured that the HTC headsets are primarily PCVR with the standalone capabilities mostly being present to handle decoding the video stream and inside out tracking. For these use cases is there a significant difference in the delay between the gen 1 and 2 chips?
I've held off on upgrading my index to a focus vision mostly due to the reported poor lens quality, but I imagine the index is probably not better. It also sucks that it doesn't plug into my existing lighthouse setup. Ah well, I'll wait a generation more I guess.
Also lol caring about AI capabilities on a vr headset.
I can sympathise with being overwhelmed and really not knowing where to start. drawabox.com has a series of free lessons that start totally from scratch and builds up.
It's a bit of a grind (learning any skill is) and at some of the early parts you can be left wondering what good the exercises do for you. Stick with it and you will feel that you have found your footing to at least get started though.
Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.
I'd much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.
In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.
And then every other part of the game encourages you to goof around.
Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).
I think daggerfall had you on actual timers so if you weren't at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.