AstroLightz

joined 3 years ago
[–] AstroLightz@lemmy.world 17 points 12 hours ago* (last edited 12 hours ago) (2 children)

That is not the Aperture Science™ Weighted Companion Cube, but the Aperture Science™ Weighted Storage Cube.

I can see how you mixed them up though.

[–] AstroLightz@lemmy.world 1 points 1 day ago

I don't know as I've never used ObtainX, but from screenshots I saw its F-Droid page, it looks similar. I wished they kept the previous UI or at least an option to switch back.

 

Since v1.6, Obtainium has switched to using Material 3 Expressive for its UI.

Personally, I don't like it as it uses up more space to show less information. The old UI (v1.5 and below) had everything visible and was easy to navigate.

But what do you think? Do you like it? What would you want improved or changed?

[–] AstroLightz@lemmy.world 3 points 2 days ago (1 children)

I really don't like isekais that much, so it's rare when one gets my attention. Most recent one to do so would be DR. STONE (does that count?), otherwise Log Horizon.

Even very popular ones like Re:Zero don't interest me. To me, most of these shows have the same tropes, and same main character personalities, which makes them all feel the same.

[–] AstroLightz@lemmy.world 11 points 3 days ago

The past tense of wake of course.

[–] AstroLightz@lemmy.world 5 points 4 days ago (1 children)

If this curse is to be believed, my bet is on Spain winning.

[–] AstroLightz@lemmy.world 4 points 5 days ago

When I'm burnt out from programming, I tend to just play some video games. Depending on how fried my brain is, it might be simple, mindless games like Brotato or Slime Rancher, or maybe something more complex like a survival game.

[–] AstroLightz@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

Currently: The Talos Principle.

EDIT: The game, not the story. Though the story is quite interesting too.

Won't spoil it for those who haven't played, but some of the philosophical questions and statements are quite interesting. The overall tone of the game fascinates me, even for someone who doesn't really like (but acknowledges) religion.

[–] AstroLightz@lemmy.world 2 points 5 days ago

When more than 50% of it has been replaced, it's a new PC.

[–] AstroLightz@lemmy.world 2 points 6 days ago

Damn that sucks. I really like my Nord. There's not many good modern android phones left that have a headphone jack, microSD, an unlockable bootloader that are available in US and EU markets left.

[–] AstroLightz@lemmy.world 1 points 6 days ago

I've been binging a lot of anime lately, so a lot of anime opening & ending songs are getting stuck.

Currently I have "Innocence" by NoisyCell stuck in my head (ending song to Barakamon).

[–] AstroLightz@lemmy.world 4 points 6 days ago (2 children)

Wow, you responded really quickly!

I try to do something similar, though the temptation to listen to more of the stuck song is strong too.

 
  • Do you listen to more of it? Less?
  • Do you focus on a different song?
  • Do you stop listening to music until it's gone?
[–] AstroLightz@lemmy.world 4 points 1 week ago

Oh no, not English Miku! Who will steal Miku next?

 

I'm making a game where the player moves through an endless scrolling 2D world. Currently, I want the terrain to represent a sine wave, as shown in the provided illustration.

How should I setup my terrain scene to generate this terrain with collision? Or should the terrain generation be in the main game scene? If the later, what node structure should I use for my terrain?

 

So I have a Python package following the project structure outlined by the Python Packaging User Guide (Without the tests/ directory). Let's call it Package A.

This package can be used alongside another package, Package B, however no proper compatibility exists in Package A to support Package B's rendering system.

I want to make a compatibility package, Package AB, to make Package B's systems work with Package A. It shares the same dependencies as Package A, however it has Package B as a dependency.

How should I setup my project structure for Package AB? Should it be its own project directory? Should it be nested inside Package A's src directory?

Additionally, I have Sphinx /w Hatch setup with Package A for documentation. Depending on the setup chosen above, how should I setup documentation for Package AB?

Some things to note:

  • Package AB would use classes and methods from Package A and Package B
  • Package B's license (MIT) is compatible with Package A (GPLv3). Package AB would be licensed under the same as Package A

If more details are required, let me know.

 

cross-posted from: https://lemmy.world/post/48723025

(I'm not sure this fits this sub, but my script is for building android apks)

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

I'm looking for good Steam games to wishlist for the Steam Summer Sale coming soon. Mainly, I'm looking for any open-world game that features motorbikes/motorcycles as drivable vehicles.

It doesn't have to be a racing game. (Side tangent: I wish Forza Horizon 6, or any Forza game, had motorbikes in it.)

Games I already have that do have bikes in them:

  • Cyberpunk 2077
  • GTA IV and V
  • Burnout Paradise
  • Just Cause 2 and 3
  • Saints Row 2, 3 and 4
  • Watch_Dogs 1, 2, and Legion

Also, please only recommend games that can still be purchased (mainly on Steam).

 

I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

 

I'm looking for any good tech-related/engineering podcasts. No AI slop or any podcast primarily about AI (If an episode is about AI, that's fine. I just don't want an entire podcast about AI)

Some podcasts to use as a reference (what I've been listening to):

  • The RTFM Show!
  • Darknet Diaries
  • Well There's Your Problem
 

I'm looking for a good FOSS podcast app for android. Ideally something from F-Droid, but anywhere works.

Sources don't matter, just mainly free podcasts is what I'm looming for.

 

Let's says you want to make a program that takes user input and follows the CRUD structure for some data. This program would be executed from the terminal and wouldn't be used in any other projects.

If this program was made in a language that supports creating packages for other programs (e.g. Python, Rust, NodeJS), should this program be a 'package', or should it be a standalone program that has a simple "setup" script?

Assume this is a CLI/TUI app that runs in a Linux terminal.

EDIT: I'll provide some more details since it seems I was too vague:

This program would allow the user to create 'Script' objects that would be saved to a file on their system. These objects would contain metadata such as a name, the command to run, and a description.

These Script objects would only be used by this program, and by the user. (i.e not a system program)

 

cross-posted from: https://lemmy.world/post/46764460

Question for People Familiar with Sphinx Documentation

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

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