AstroLightz

joined 3 years ago
[–] AstroLightz@lemmy.world 2 points 4 hours ago

Frozen dark chocolate is the best! Hard to bite into, but taste much better than warm chocolate.

[–] AstroLightz@lemmy.world 2 points 13 hours ago

IKR. Pizza is at its best when it's cold. If I could, i would order all of my pizzas cold. I can't stand the melted cheese and grease getting everywhere, and potentially burning my mouth.

[–] AstroLightz@lemmy.world 4 points 1 day ago

Oh, thanks for the info! I don't use Reddit, so I've never heard of this.

[–] AstroLightz@lemmy.world 1 points 1 day ago

Yeah I did specify cooked in my post, so in theory, there shouldn't be any germs in the food.

[–] AstroLightz@lemmy.world 3 points 1 day ago (2 children)
[–] AstroLightz@lemmy.world 3 points 1 day ago (1 children)

Yeah, nachos is another meal I don't think works well cold. At that point, it's just cheese on tortillas.

[–] AstroLightz@lemmy.world 3 points 1 day ago

Some examples (Non-exhaustive list):

  • Chili
  • Pizza
  • Most types of meats (Cooked, of course)
  • Spaghetti
  • Sandwiches, wraps, and other similar sandwich-like dishes

I think the only type of meal that doesn't work well cold is soup.

 

When I refer to "cold meals", I'm talking about temperature (Cold, cooked meals).

To me, cold meals taste much better compared to hot meals. With chili, for example, the flavor becomes more rich after it has cooled down.

Additionally, cold meals are less messy than hot meals. For instance, melted cheese and grease from meats will harden when refrigerated, thus no longer dirtying the hands.

Finally, consuming hot meals can put you at risk of burning your mouth, causing prolonged pain (which sucks BTW). Cold meals do not have this issue.

IMO, the only benefit hot meals have over cold meals is warming you up and (for some meals) being ready to consume immediately after preparing it.

[–] AstroLightz@lemmy.world 1 points 2 days ago (1 children)

Not sure what the downvotes are for, but the idea seems interesting.

To the people downvoting: is there an issue with this project I'm unaware of?

[–] AstroLightz@lemmy.world 4 points 3 days ago (1 children)

//Then line 368 that checks if the comment exists will fail and will be sad

[–] AstroLightz@lemmy.world 2 points 3 days ago (2 children)

I didn't know floppys (floppies?) got that big! I only recognize the 3.5 inch one from old Windows 98 physical installs.

[–] AstroLightz@lemmy.world 3 points 3 days ago (1 children)

What's the difference between the two?

[–] AstroLightz@lemmy.world 9 points 3 days ago (17 children)

I recognize all but the large, black rectangle (Too big to be floppy?) on the left and the round thing on the right. What are those 2 things?

 
  • Do you take suggestions from your peers?
  • Do you search for songs in a specific genre? Specific artist?
  • Do you just choose a random mix instead?

What do you do to find music?

 

Since v1.6, Obtainium has switched to using Material 3 Expressive for its UI.

Personally, I don't like it as it uses up more space to show less information. The old UI (v1.5 and below) had everything visible and was easy to navigate.

But what do you think? Do you like it? What would you want improved or changed?

 
  • Do you listen to more of it? Less?
  • Do you focus on a different song?
  • Do you stop listening to music until it's gone?
 

I'm making a game where the player moves through an endless scrolling 2D world. Currently, I want the terrain to represent a sine wave, as shown in the provided illustration.

How should I setup my terrain scene to generate this terrain with collision? Or should the terrain generation be in the main game scene? If the later, what node structure should I use for my terrain?

 

So I have a Python package following the project structure outlined by the Python Packaging User Guide (Without the tests/ directory). Let's call it Package A.

This package can be used alongside another package, Package B, however no proper compatibility exists in Package A to support Package B's rendering system.

I want to make a compatibility package, Package AB, to make Package B's systems work with Package A. It shares the same dependencies as Package A, however it has Package B as a dependency.

How should I setup my project structure for Package AB? Should it be its own project directory? Should it be nested inside Package A's src directory?

Additionally, I have Sphinx /w Hatch setup with Package A for documentation. Depending on the setup chosen above, how should I setup documentation for Package AB?

Some things to note:

  • Package AB would use classes and methods from Package A and Package B
  • Package B's license (MIT) is compatible with Package A (GPLv3). Package AB would be licensed under the same as Package A

If more details are required, let me know.

 

cross-posted from: https://lemmy.world/post/48723025

(I'm not sure this fits this sub, but my script is for building android apks)

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

I'm looking for good Steam games to wishlist for the Steam Summer Sale coming soon. Mainly, I'm looking for any open-world game that features motorbikes/motorcycles as drivable vehicles.

It doesn't have to be a racing game. (Side tangent: I wish Forza Horizon 6, or any Forza game, had motorbikes in it.)

Games I already have that do have bikes in them:

  • Cyberpunk 2077
  • GTA IV and V
  • Burnout Paradise
  • Just Cause 2 and 3
  • Saints Row 2, 3 and 4
  • Watch_Dogs 1, 2, and Legion

Also, please only recommend games that can still be purchased (mainly on Steam).

 

I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

 

I'm looking for any good tech-related/engineering podcasts. No AI slop or any podcast primarily about AI (If an episode is about AI, that's fine. I just don't want an entire podcast about AI)

Some podcasts to use as a reference (what I've been listening to):

  • The RTFM Show!
  • Darknet Diaries
  • Well There's Your Problem
 

I'm looking for a good FOSS podcast app for android. Ideally something from F-Droid, but anywhere works.

Sources don't matter, just mainly free podcasts is what I'm looming for.

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