AstroLightz

joined 3 years ago
 

cross-posted from: https://lemmy.world/post/48723025

(I'm not sure this fits this sub, but my script is for building android apks)

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

[–] AstroLightz@lemmy.world 2 points 1 day ago (1 children)

Add sliced bananas for some extra crunch (and sweetness)

[–] AstroLightz@lemmy.world 5 points 2 days ago

No, but I've seen a lot of pessimism in a few communities, even on positive posts.

[–] AstroLightz@lemmy.world 10 points 2 days ago

Scored me:

  • Red Dead Redemption 2: Ultimate Edition
  • Sleeping Dogs: Definitive Edition
  • Talos Principle 1 & 2 + Reawakened Bundle

Not a bad haul

[–] AstroLightz@lemmy.world 4 points 2 days ago

No need. The image captioned itself!

[–] AstroLightz@lemmy.world 2 points 2 days ago
  • Breakfast: None.
  • Lunch: Cereal if I feel like eating, otherwise I skip.
  • Dinner: Chicken wraps, with tomato, lettuce, and Mayo.

I'll eat a snack later in the evening if I'm still hungry.

[–] AstroLightz@lemmy.world 23 points 2 days ago
  • Palworld's 1.0 updates releases next month
  • Valheim gets its full release (including more consoles) in September
  • Enshrouded gets its official release in October

Many good games getting official releases this year. Looking forward to it!

[–] AstroLightz@lemmy.world 1 points 3 days ago (3 children)

I'm out of the loop. Who is this?

[–] AstroLightz@lemmy.world 15 points 3 days ago

Real life money? 0

Video game money? Highest was ~1e57 (Balatro)

[–] AstroLightz@lemmy.world 6 points 4 days ago

Super Tux Kart

[–] AstroLightz@lemmy.world 5 points 4 days ago* (last edited 4 days ago)

This is an extreme example if you really want something like an old, 'dumb' phone from the past while still using modern hardware:

  • Remove any non-essential apps to making a call or text. I would only keep F-Droid to keep your launcher up to date (unless there's a built-in updater)
  • Replace your current launcher with something more minimal like Minimo Launcher
  • Optional: Install a game (Just one!) like Breakout 71 for something to do on your break (Like how old phones had a game to play)
  • Disable all notifications not related to phone or text
  • Disable Wi-Fi, Bluetooth, All Location Services, anything that isn't essential to making a call or text.

EDIT: forgot to add:

  • Only re-enable Wi-Fi for updating your launcher and/or game. Disable when you're done.

Congratulations, you've successfully 'dumb downed' your smartphone.

[–] AstroLightz@lemmy.world 35 points 4 days ago (2 children)

You don't just write your entire project, then make your first commit?

/j

[–] AstroLightz@lemmy.world 5 points 5 days ago (1 children)

A question I like to ask a lot whenever I see a new project that is similar to other existing or popular projects:

  • Why should I use this over XYZ?
  • What does this project do differently than XYZ?

If a developer can answer these questions, it tells me they have a clear picture of what their project is and should be.

So, I ask the same to you:

  • Why should I use this over yt-dlp, Piped, Invidious, etc?
  • What does this do differently than the other projects?
 

I'm looking for good Steam games to wishlist for the Steam Summer Sale coming soon. Mainly, I'm looking for any open-world game that features motorbikes/motorcycles as drivable vehicles.

It doesn't have to be a racing game. (Side tangent: I wish Forza Horizon 6, or any Forza game, had motorbikes in it.)

Games I already have that do have bikes in them:

  • Cyberpunk 2077
  • GTA IV and V
  • Burnout Paradise
  • Just Cause 2 and 3
  • Saints Row 2, 3 and 4
  • Watch_Dogs 1, 2, and Legion

Also, please only recommend games that can still be purchased (mainly on Steam).

 

I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

 

I'm looking for any good tech-related/engineering podcasts. No AI slop or any podcast primarily about AI (If an episode is about AI, that's fine. I just don't want an entire podcast about AI)

Some podcasts to use as a reference (what I've been listening to):

  • The RTFM Show!
  • Darknet Diaries
  • Well There's Your Problem
 

I'm looking for a good FOSS podcast app for android. Ideally something from F-Droid, but anywhere works.

Sources don't matter, just mainly free podcasts is what I'm looming for.

 

Let's says you want to make a program that takes user input and follows the CRUD structure for some data. This program would be executed from the terminal and wouldn't be used in any other projects.

If this program was made in a language that supports creating packages for other programs (e.g. Python, Rust, NodeJS), should this program be a 'package', or should it be a standalone program that has a simple "setup" script?

Assume this is a CLI/TUI app that runs in a Linux terminal.

EDIT: I'll provide some more details since it seems I was too vague:

This program would allow the user to create 'Script' objects that would be saved to a file on their system. These objects would contain metadata such as a name, the command to run, and a description.

These Script objects would only be used by this program, and by the user. (i.e not a system program)

 

cross-posted from: https://lemmy.world/post/46764460

Question for People Familiar with Sphinx Documentation

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 
  1. Plant the 15 parsnip seeds you get.
  2. Sell the seeds for 8 cauliflower seeds
  3. Do something else.

I'm #2. It takes longer, but I get more money out of it. While they grow, I fish, then mine on max luck days.

 

For example:

  1. Is there an alternative to GitHub Desktop that works for Codeberg or do I just have to use the CLI for it?

  2. If I have to use the CLI, is using git for Codeberg any different than using it for GitHub?

 

Recently, I can't access any GitHub repositories without having to sign in. This is becoming frustrating.

I'm looking for an alternative to switch to that has good git push/pull speeds (I've visited one which speeds are slow for me).

Any good options? Would one of the following be good?

  • Codeberg
  • Gitlab
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