AstroLightz

joined 3 years ago
[–] AstroLightz@lemmy.world 7 points 13 hours ago (7 children)

Is there a flag to prevent orphaned packages from installing?

[–] AstroLightz@lemmy.world 8 points 1 day ago

RIP Nose smile. :)

TBH, it's for the best

[–] AstroLightz@lemmy.world 2 points 2 days ago

For me, the jump from 8 megabit (yes, 8) to 1000 megabit is a huge difference, and has become vital to my work flow.

So, ruling it out entirely is out of the question for me. It might be overkill to some, but definitely not for me.

[–] AstroLightz@lemmy.world 7 points 2 days ago (7 children)

I'm pretty sure that's just someone's fanfic character. I've never seen them before.

[–] AstroLightz@lemmy.world 5 points 4 days ago

Writing a script and having it not destroy everything on first launch.

It's a great feeling.

[–] AstroLightz@lemmy.world 1 points 4 days ago

I checked out the game's store page, and it looks interesting. Definitely wishlisting it!

[–] AstroLightz@lemmy.world 1 points 4 days ago

I just tried to mod Skyrim earlier, but doing so on Linux is really painful.

Mod Organizer 2 (MO2) runs fine under Proton, but it doesn't support collections, so I would need to manually install hundreds of mods, which is not worth my time.

As for Vortex, I couldn't even get it to install.

So, I gave up on modded Skyrim. For comparison, on Windows: It's click, install, done. I wish it was the same on Linux under proton.

[–] AstroLightz@lemmy.world 1 points 4 days ago

I'll definitely look into this. Thanks!

[–] AstroLightz@lemmy.world 1 points 4 days ago (2 children)

Palworld isn't bad, but I feel like it doesn't respect my time with how grindy it is. It's about as grindy as some major MMOs, which isn't what I'm looking for right now.

[–] AstroLightz@lemmy.world 2 points 4 days ago (1 children)

I checked out the demo and it seems good. Some controller issues and gameplay issues (Bow aiming sensitivity is too high), but otherwise quite cozy.

 

I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

[–] AstroLightz@lemmy.world 13 points 6 days ago (4 children)

Paint.net. I so wish for something simple with a competent UI on Linux.

Pinta is the closest, but it's too far behind modern paint.net.

GIMP lacks a competent UI, and Krita is too advanced for basic photo editing.

 

I'm looking for any good tech-related/engineering podcasts. No AI slop or any podcast primarily about AI (If an episode is about AI, that's fine. I just don't want an entire podcast about AI)

Some podcasts to use as a reference (what I've been listening to):

  • The RTFM Show!
  • Darknet Diaries
  • Well There's Your Problem
 

I'm looking for a good FOSS podcast app for android. Ideally something from F-Droid, but anywhere works.

Sources don't matter, just mainly free podcasts is what I'm looming for.

[–] AstroLightz@lemmy.world 1 points 1 week ago (4 children)

Math can help solve this:

m = 0.5 # human
h = 0.5 # horse

C = m + h # Centaur

So Centaur is 50% human, 50% horse. Half human, half Centaur would be:

# Expand
C / 2 + m
m + h / 2 + m

# Combine
(m + h / 2) + (2m / 2)
3m + h / 2

# Solve
3(0.5)[m] + 0.5[h] / 2
1.5[m] + 0.5[h] / 2
0.75[m] + 0.25[h]

Which is 0.75 human, 0.25 horse

Therefore, this hybrid is 75% human, 25% horse

To answer your question: This would probably be a human with a horse tail, and 2 horse legs.

 

Let's says you want to make a program that takes user input and follows the CRUD structure for some data. This program would be executed from the terminal and wouldn't be used in any other projects.

If this program was made in a language that supports creating packages for other programs (e.g. Python, Rust, NodeJS), should this program be a 'package', or should it be a standalone program that has a simple "setup" script?

Assume this is a CLI/TUI app that runs in a Linux terminal.

EDIT: I'll provide some more details since it seems I was too vague:

This program would allow the user to create 'Script' objects that would be saved to a file on their system. These objects would contain metadata such as a name, the command to run, and a description.

These Script objects would only be used by this program, and by the user. (i.e not a system program)

 

cross-posted from: https://lemmy.world/post/46764460

Question for People Familiar with Sphinx Documentation

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 
  1. Plant the 15 parsnip seeds you get.
  2. Sell the seeds for 8 cauliflower seeds
  3. Do something else.

I'm #2. It takes longer, but I get more money out of it. While they grow, I fish, then mine on max luck days.

 

For example:

  1. Is there an alternative to GitHub Desktop that works for Codeberg or do I just have to use the CLI for it?

  2. If I have to use the CLI, is using git for Codeberg any different than using it for GitHub?

 

Recently, I can't access any GitHub repositories without having to sign in. This is becoming frustrating.

I'm looking for an alternative to switch to that has good git push/pull speeds (I've visited one which speeds are slow for me).

Any good options? Would one of the following be good?

  • Codeberg
  • Gitlab
 

Been playing the Re-Console modpack for Minecraft to get that nostalgic feel. Since Iris was installed, I downloaded the "Super Duper Vanilla" shaderpack to see what Minecraft could have been like back in TU1 if the cancelled Super Duper Graphics pack was around then.

The old crafting menu is very nostalgic too. I still think it's better than the recipe book in vanilla Java.

 

It's sad to see such a great project come to a close. I've been using ArcoLinux for years and have come to love it.

I wish the ArcoLinux Team and the Beta testers all the best.

 

I've got political words, certain names, and "Daily Screenshot" because I'm tired of seeing those posts. Tempted to add AI to it.

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