AstroLightz

joined 3 years ago
[–] AstroLightz@lemmy.world 2 points 6 hours ago

I don't have a particular preference when it comes to performances. So long as the piece roughly sounds like the source, I'll enjoy the performance.

[–] AstroLightz@lemmy.world 2 points 11 hours ago (2 children)

For classical music, is there anything you look for specifically?

Currently, my collection mostly contains works from well-known composers like Beethoven, Mozart, and Debussy. However, I do have some compilations from lesser-known composers such as Antonin Dvorak and Franz Schubert.

Do you go for any performance?

I'm open to any classical piece, be it from famous composers like Mozart, to lesser known composers like Dvorak.

[–] AstroLightz@lemmy.world 3 points 11 hours ago (4 children)

Music!

I've been building up my collection for a few years now. Mostly just video game soundtracks and classical music. I don't have any interest in popular music.

[–] AstroLightz@lemmy.world 1 points 2 days ago

What is this "rendering system"?

Basically, it's a TUI library for getting user input. It has different types of prompts, like text and multiple choice.

Is it optional or mandatory?

For use with Package A: Optional. However with Package AB: Mandatory, as this compatibility package would essentially replace certain functions in Package B.

Why not put the compatibility layer/class/thing inside Package A?

I don't want Package A having Package B as a dependency when it's not being used. I only want Package B as a dependency when using Package A with Package B (AB).

 

So I have a Python package following the project structure outlined by the Python Packaging User Guide (Without the tests/ directory). Let's call it Package A.

This package can be used alongside another package, Package B, however no proper compatibility exists in Package A to support Package B's rendering system.

I want to make a compatibility package, Package AB, to make Package B's systems work with Package A. It shares the same dependencies as Package A, however it has Package B as a dependency.

How should I setup my project structure for Package AB? Should it be its own project directory? Should it be nested inside Package A's src directory?

Additionally, I have Sphinx /w Hatch setup with Package A for documentation. Depending on the setup chosen above, how should I setup documentation for Package AB?

Some things to note:

  • Package AB would use classes and methods from Package A and Package B
  • Package B's license (MIT) is compatible with Package A (GPLv3). Package AB would be licensed under the same as Package A

If more details are required, let me know.

[–] AstroLightz@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

All of them.

I would add the country's initials to every national flag. Since so many flags are really similar, it gets confusing to remember which flag belongs to which country.

Initials would be taken from the ISO 3166-1 alpha-3 country codes format.

[–] AstroLightz@lemmy.world 4 points 2 days ago

Most: Minecraft, with over 1000+ hours

Least: Watch_Dogs: Legion. Barely made it one playthrough.

[–] AstroLightz@lemmy.world 1 points 3 days ago

A bunch of new indie games coming this Autumn, and Cyberpunk Edgerunners Season 2 in August/September.

[–] AstroLightz@lemmy.world 15 points 4 days ago (1 children)
  • "Science for Dummies" book
  • "Latin for Dummies" book
  • "Engineering for Dummies" book

I would try to jump-start science way earlier to see what would happen. This would be pre-gold rush and pre-oil, so most of earth's resources are still present.

Ideally, try to advance science while avoiding global warming this time around.

 

cross-posted from: https://lemmy.world/post/48723025

(I'm not sure this fits this sub, but my script is for building android apks)

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

 

For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

[–] AstroLightz@lemmy.world 2 points 1 week ago (1 children)

Add sliced bananas for some extra crunch (and sweetness)

[–] AstroLightz@lemmy.world 5 points 1 week ago

No, but I've seen a lot of pessimism in a few communities, even on positive posts.

[–] AstroLightz@lemmy.world 11 points 1 week ago

Scored me:

  • Red Dead Redemption 2: Ultimate Edition
  • Sleeping Dogs: Definitive Edition
  • Talos Principle 1 & 2 + Reawakened Bundle

Not a bad haul

[–] AstroLightz@lemmy.world 4 points 1 week ago

No need. The image captioned itself!

 

I'm looking for good Steam games to wishlist for the Steam Summer Sale coming soon. Mainly, I'm looking for any open-world game that features motorbikes/motorcycles as drivable vehicles.

It doesn't have to be a racing game. (Side tangent: I wish Forza Horizon 6, or any Forza game, had motorbikes in it.)

Games I already have that do have bikes in them:

  • Cyberpunk 2077
  • GTA IV and V
  • Burnout Paradise
  • Just Cause 2 and 3
  • Saints Row 2, 3 and 4
  • Watch_Dogs 1, 2, and Legion

Also, please only recommend games that can still be purchased (mainly on Steam).

 

I'm looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.

Mainly, I'm looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.

I'm aware of Fromsoft's work (Elden Ring), but I'm looking for non-soulslike games.

 

I'm looking for any good tech-related/engineering podcasts. No AI slop or any podcast primarily about AI (If an episode is about AI, that's fine. I just don't want an entire podcast about AI)

Some podcasts to use as a reference (what I've been listening to):

  • The RTFM Show!
  • Darknet Diaries
  • Well There's Your Problem
 

I'm looking for a good FOSS podcast app for android. Ideally something from F-Droid, but anywhere works.

Sources don't matter, just mainly free podcasts is what I'm looming for.

 

Let's says you want to make a program that takes user input and follows the CRUD structure for some data. This program would be executed from the terminal and wouldn't be used in any other projects.

If this program was made in a language that supports creating packages for other programs (e.g. Python, Rust, NodeJS), should this program be a 'package', or should it be a standalone program that has a simple "setup" script?

Assume this is a CLI/TUI app that runs in a Linux terminal.

EDIT: I'll provide some more details since it seems I was too vague:

This program would allow the user to create 'Script' objects that would be saved to a file on their system. These objects would contain metadata such as a name, the command to run, and a description.

These Script objects would only be used by this program, and by the user. (i.e not a system program)

 

cross-posted from: https://lemmy.world/post/46764460

Question for People Familiar with Sphinx Documentation

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 

So, I'm making documentation for my project using Sphinx with hatch/hatchling. I'm currently using the sphinx-rtd-theme as my theme. I already make a quickstart page for my project, but the src directory page is included in the sidebar. I would like to rename it to "Source Files", but when changing the header in my modules.rst file, it gets reset each time I build.

The main extensions I'm using for Sphinx are 'sphinx.ext.todo', 'sphinx.ext.viewcode', and 'sphinx.ext.autodoc'.

For context, my project structure looks something like this:

my_project/
| ---- requirements.txt
| ---- README.md
| ---- src/
| -------- my_project_module/
| -------------- __init__.py
| -------------- foo.py
| -------------- bar.py
| -------- docs/
| -------------- requirements.txt
| -------------- requirements.in
| -------------- conf.py
| -------------- modules.rst
| -------------- index.rst
| -------------- quickstart.rst
| -------------- my_project_module.rst
| -------------- _static/
| ------------------ some_img.png

Is there a way to change the display name of my src directory without renaming the actual directory in my project?

Also, is there a way to reorder the list so my quickstart guide shows up above the source page?

 
  1. Plant the 15 parsnip seeds you get.
  2. Sell the seeds for 8 cauliflower seeds
  3. Do something else.

I'm #2. It takes longer, but I get more money out of it. While they grow, I fish, then mine on max luck days.

 

For example:

  1. Is there an alternative to GitHub Desktop that works for Codeberg or do I just have to use the CLI for it?

  2. If I have to use the CLI, is using git for Codeberg any different than using it for GitHub?

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