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submitted 1 hour ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I really don't care about MMOs, especially not Korean MMOs, but this is a very entertaining read.

[-] DdCno1@beehaw.org 2 points 1 hour ago

No, that's not why.

I mean, it wouldn't be cheap, but it would also be utterly nonsensical. So you put a tracker on a container and it sinks somewhere. Then what? First of all, this would have to be a satellite device (costly per container, then consider that thousands that fit onto a single ship), which needs sensors to detect it's going overboard and then send out its position before it's submerged. Maybe something communicating with the ship instead of satellites would be a little cheaper, but it's equally pointless, because the container wouldn't sink in a straight line and burst open long before it reaches the bottom.

Average ocean depth is 3,682 meters (12,080 feet). Nobody will go on a costly underwater expedition using one of the maybe ten or twenty civilian submarines on the entire planet (each worth tens of millions) that can handle this kind of depth without imploding to recover some soggy Chinese fast fashion garbage or crushed iPhones (because the pressure down there is about 366 times as much as at sea level - I don't think Apple rates their devices for that). Even if you do, you'd need a lot of trips picking up future landfill fodder with a little robot arm to get even close to getting all of the up to around 25 tons of former cargo.

[-] DdCno1@beehaw.org 5 points 23 hours ago* (last edited 22 hours ago)

It is undeniably satisfying though to turn all settings in a game up to maximum without performance tanking, but you and I (same card, but 1440p screen) are not the target audience. This is for people who want (and can afford) at least 4K with ray-tracing in the latest games and all of this at triple-digit frame rates - or they are actually using it for non-gaming applications: Even our old 2080 is a beast for tasks like offline rendering, scientific calculations, machine learning, etc. - and a 4090 is of course several times better at this.

I know this is going way off-topic, but I love providing a bit of perspective: The fastest supercomputer in 1996 was the Hitachi CP-PACS/2048 at 368.20 GFLOPS. In 1997, it was the Intel ASCI Red/9152 at 1.338 TFLOPS. An RTX 2080 achieves 314.6 GFLOPS at 64-bit precision (as used by the TOP 500 list of supercomputers) and an RTX 4090 1.290 TFLOPS. Granted, despite similar processing power on paper (and FLOPS being hardly an objective measure to compare vastly different architectures and systems), even ancient supercomputers still have modern GPUs beat in terms of the amount of memory alone (although latency is of course far worse): 128 GB (2,048 * 64 ~~GB~~ MB) in case of the Hitachi system, for example.

[-] DdCno1@beehaw.org 1 points 1 day ago

Valve's team for the store is absolutely tiny. They simply chose not to hire anyone who is qualified to deal with German bureaucracy. This is the easiest and least costly way (since it's up to developers to self-rate their games) to comply with regulations.

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submitted 1 day ago by DdCno1@beehaw.org to c/gaming@beehaw.org
[-] DdCno1@beehaw.org 5 points 1 day ago

There's the expected whataboutism.

[-] DdCno1@beehaw.org 9 points 1 day ago

The fourth one is absolutely hilarious. It demonstrates just how weak and insecure Chinese nationalism is that propagandists feel the need to create such a flimsy, self-congratulatory lie so that mainland citizens might feel something resembling pride about their crumbling dictatorship.

[-] DdCno1@beehaw.org 15 points 1 day ago

Are you seriously trying to promote a false equivalency narrative?

[-] DdCno1@beehaw.org 28 points 1 day ago* (last edited 1 day ago)

In a two-party system, you're throwing away your vote that could get Harris instead of Trump elected for not even a blip on the radar. This is at best pointless grandstanding.

Edit: Decided to read a little into her. She's nothing but a spoiler candidate, meant to syphon voters away from Harris, just like Stein. Cherry on top: Apologia for China and North Korea and funding from China, which alone should motivate any decent human being to avoid her like the plague: https://en.wikipedia.org/wiki/Claudia_De_la_Cruz_2024_presidential_campaign#Criticism

[-] DdCno1@beehaw.org 3 points 3 days ago* (last edited 3 days ago)

This is so strange to hear. I loved Frostpunk, but found it to be the very opposite: Far too easy and forgiving, which made the finale in particular, as the music swells up dramatically and the storm reaches its peak, feel kind of anticlimactic, because everyone was well-fed and warm(ish) in my settlement on my first attempt of playing it. Not one person froze or starved to death, no kids were sent into the mines and we most certainly didn't serve a 19th century spin on Soylent Green.

I know this sounds like I'm bragging, but I think the reason why this game felt so trivially easy to me is that I grew up with far more complex, challenging and punishing city builders, like Caesar 3, Pharaoh, The Settlers 2, 3 and 4, Anno 1602 and 1503, etc. I must have played many hundreds of hours of Caesar 3 alone, watching city after city succumb to fires, pestilence, barbarians and unrest until I figured out how to deal with these issues. There are so many more variables and difficult decisions in these games compared to Frostpunk, despite their idyllic presentation. Frostpunk's core city building mechanics suffer from the very idea the narrative and the few scripted decisions aim to avoid: Pretty much every problem the player has to face when building the city has an ideal and obvious solution (if you know your city builders). It's more of a puzzle game than an actual city builder. A very pretty and atmospheric one, which is why I enjoyed the brief campaign, but still.

I hope this encourages you to pick it up again. It may seem difficult at first glance, but once you figure it out, you can cruise your way through it with little effort and spend most of your time looking at the pretty graphics, waiting for the next scripted event.

[-] DdCno1@beehaw.org 5 points 5 days ago

I've got a Steam Deck and two servers running on Linux.

[-] DdCno1@beehaw.org 7 points 5 days ago

... until you inevitably need to use the shell. Linux, no matter the flavor, has been very easy to use in the 22 years that I've tried to use it - until you need to dig ever so slightly deeper for something and then it very much isn't. I started out with a Knoppix live-CD back in 2002. Remember that distro?

[-] DdCno1@beehaw.org 8 points 5 days ago

No issues that you know of.

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submitted 6 days ago by DdCno1@beehaw.org to c/gaming@beehaw.org

Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft's and Sony's dreadful live-service games flopping hard.

[-] DdCno1@beehaw.org 4 points 6 days ago

I wonder how many of them would complain in the manner this infamous Republican did a few years ago: https://www.vox.com/policy-and-politics/2019/1/8/18173678/trump-shutdown-voter-florida

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submitted 6 days ago by DdCno1@beehaw.org to c/gaming@beehaw.org

The limited-time demo (link for the lazy) has no DRM, so all you need to do to preserve it beyond its expiration date is copy the folder it's installed to somewhere else. This works with most limited-time demos on Steam.

You can also copy the large number of DRM-free games on the platform to other systems or create backups of them using the same method. Here's a (likely ver incomplete) list:

https://steam.fandom.com/wiki/List_of_DRM-free_games

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submitted 6 days ago by DdCno1@beehaw.org to c/politics@beehaw.org
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submitted 5 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases).

In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.

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submitted 5 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I would normally not link to a tweet, but it's from the YouTuber who is behind the global campaign that aims to prevent games companies from killing games people paid for:

https://www.stopkillinggames.com/

It seems that Ubisoft is either doubling down on deleting this game in order to throw a wrench into preservation efforts and activism (even though it'll achieve the polar opposite) - or that this was the plan all along and it's just blindly being carried out, bad optics be damned.

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submitted 7 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org
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submitted 9 months ago by DdCno1@beehaw.org to c/news@beehaw.org
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submitted 9 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I think these two deserve more love. The sidescrolling presentation and gameplay makes them stand out, but they also boast a competent combat system, interesting narratives, colorful and detailed visuals and soundtracks so memorable, I ended up whistling some of the tunes for years.

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submitted 9 months ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I can't be the only one who loves these in-depth analyses from Digital Foundry, can I?

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submitted 9 months ago* (last edited 9 months ago) by DdCno1@beehaw.org to c/gaming@beehaw.org

Personally, I really don't like most of these games due to the tedium and frustration that comes with hunger/thirst mechanics. Most of the exceptions that I do actually like either make up for it through something else that elevates the experience enough - or they either don't have these mechanics or allow for players to disable them.

Subnautica is an example of the latter. There's already a lot to like here: A gorgeous, hand-crafted world that skillfully strides the balance between being alien and familiar, a cool sci-fi aesthetic for everything that isn't natural, purposeful progression, fantastic atmosphere, swimming that feels great. The fact that I can play this game having only to worry about my breath and health is the cherry on top.

The Long Dark still has hunger and thirst, but I'm willing to overlook this just so that I can soak in the atmosphere of this frozen post-apocalypse. With relatively simple tech and straightforward mechanics, this game effortlessly manages to engross the player. I will admit though that when I found a nice deserted cabin at one point, I decided to end the game there, deciding that this was a suitable end point. I'll definitely pick it up again in the future, but not during this time of the year.

NEO Scavenger: It's kind of ironic that one of the most "hardcore" examples of this genre is also one of my favorites. Like with the other two, it's the atmosphere and the world that drew me in, but it's also that all of the intricate, unforgiving survival mechanics this game has, down to getting sick due to exposure, feel realistic and purposeful, instead of merely existing to tick a standard survival game checkbox. It's hard, not unfair, it's punishing and random without feeling uncontrollable.

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DdCno1

joined 1 year ago