[-] DdCno1@beehaw.org 1 points 40 minutes ago* (last edited 39 minutes ago)

Makes sense. I didn't believe the claim for the article for a second that only the cloud-hosted version would be censored. In fact, they didn't actually claim that "only" the cloud version was censored, but instead weaseled their way around saying that they only tested that version.

[-] DdCno1@beehaw.org 13 points 1 day ago

Is it able to generate text on Winnie the Pooh or how free Taiwan is without crashing though?

[-] DdCno1@beehaw.org 5 points 1 day ago

Mir dünkt, Nutzer gesetzteren Alters haben die Plattform bereits für sich entdeckt.

[-] DdCno1@beehaw.org 1 points 1 day ago* (last edited 1 day ago)

I know I wrote perhaps a bit too much, so it's understandable that you glossed over it, but the thing with 4x DLSS 4 frame generation compared to what you've tried on your 4090 is that it should result in less felt latency.

[-] DdCno1@beehaw.org 2 points 1 day ago

Sounds familiar. Been there countless times: One paragraph planned, one "War and Peace" written.

[-] DdCno1@beehaw.org 2 points 1 day ago

Thanks for the detailed reply!

[-] DdCno1@beehaw.org 2 points 1 day ago* (last edited 1 day ago)

Can we stop with the fake frame nonsense? They aren't any less real than other frames created by your computer. This is no different from the countless other shortcuts games have been using for decades.

Also, input latency isn't "sacrificed" for this. There is about 10 ms of overhang with 4x DLSS 4 frame gen, which however gets easily compensated for by the increase in frame rates.

The math is pretty simple on this: At 60 fps native, a new frame needs to be generated every 16.67 ms (1000 ms / 60). Leaving out latency from the rest of the hard- and software (since it varies a lot between different input and output devices and even from game to game, not to mention, there are many games where graphics and e.g. physics frame rate are different), this means that at three more frames generated per "non-fake" frame and we are seeing a new frame on screen every 4.17 ms (assuming the display can output 240 Hz). The system still accepts input and visibly moves the view port based on user input between "fake" frames using reprojection, a technique borrowed from VR (where older approaches are working exceptionally well already in my experience, even at otherwise unplayably low frame rates - but provided the game doesn't freeze), which means that we arrive at 14.17 ms of latency with the overhang, but four times the amount of visual fluidity.

It's even more striking at lower frame rates: Let's assume a game is struggling to run at the desired settings and just about manages to achieve 30 fps (current example: Cyberpunk 2077 at RT Overdrive settings and 4K on a 5080). That's one native frame every 33.33 ms. With three synthetic frames, we get one frame every 8.33 ms. Add 10 ms of input lag and we arrive at a total of 18.33 ms, close to the 16.67 ms input latency of native 60 fps. You can not tell me that this wouldn't feel significantly more fluent to the player. I'm pretty certain you would actually prefer it over native 60 fps in a blind test, since the screen gets refreshed 120 times per second.

Keep in mind that the artifacts from previous generations of frame generation, like smearing and shimmering, are pretty much gone now, at least based on the footage I've seen, and frame pacing appears to be improved as well, so there really aren't any downsides anymore.

Here's the thing though: All of this remains optional. If you feel the need to be a purist about "real" and "fake frames", nobody is stopping you from ignoring this setting in the options menu. Developers will however increasingly be using it, because it enables previously impossible to run higher settings on current hardware. No, that's not laziness, it's exploiting hardware and software capabilities, just like developers have always done it.

Obligatory disclaimer: My card is several generations behind (RTX 2080, which means I can't use Nvidia's frame gen at all, not even 2x, but I am benefiting from the new super resolution transformer and ray reconstruction) and I don't plan on replacing it any time soon, since it's more than powerful enough right now. I've been using a mix of Intel, AMD and Nvidia hardware for decades, depending on which suited my needs and budget at any given time, and I'll continue to do use this vendor-agnostic approach. My current favorite combination is AMD for the CPU and Nvidia for the GPU, since I think it's the best of both worlds right now, but this might change by the time I'm making the next substantial upgrade to my hardware.

[-] DdCno1@beehaw.org 9 points 1 day ago

What an unbelievably ignorant thing to say. Why are you downplaying this?

[-] DdCno1@beehaw.org 4 points 2 days ago

Just because a far simpler type of interpolation has existed before, this doesn't mean that this type is "decades old". You know that.

[-] DdCno1@beehaw.org 3 points 2 days ago

Absolutely not. I would recommend reading into this further.

[-] DdCno1@beehaw.org 7 points 2 days ago

True Feminism means acknowledging that women can be just as fallible as men.

[-] DdCno1@beehaw.org 9 points 2 days ago

The funniest thing is that they are carrying water for imperialist nations while complaining about imperialism. Peak parody.

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A surprisingly interesting video that taught me some new things about the NES and this era of gaming. Highly recommended!

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submitted 3 weeks ago by DdCno1@beehaw.org to c/dach@feddit.org

Bei der Analyse orientierten sich die Hacker an sieben technischen Forderungen, die sie als "Thüring-Test" bezeichneten.

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submitted 4 weeks ago by DdCno1@beehaw.org to c/gaming@beehaw.org

In case people don't read the article: You need to supply the ROM yourself, so Nintendo's ninjas are powerless.

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submitted 1 month ago by DdCno1@beehaw.org to c/gaming@beehaw.org

I recently came across a colorization that turns the original black and white/green version of Pokémon Red for the GameBoy into a proper GameBoy Color title. This sent me down a bit of a rabbit hole, but the sheer number of hacks that have been made over the course of several decades is slightly overwhelming, so I'd love to get a decent first selection by hearing which are your favorites that have improved or transformed console and handheld games in meaningful or entertaining ways.

Thanks in advance!

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DdCno1

joined 2 years ago