De_Narm

joined 2 years ago
[–] De_Narm@lemmy.world 2 points 5 hours ago (1 children)

I don't think I ever found a potion before clearing the area. I remember stocking up on food, like you, and eventually stumbling into the merchant selling me fire resistant armour.

[–] De_Narm@lemmy.world 1 points 5 hours ago

Ignoring your uncalled for insult, that's just not how I play games.

Once I was free of the tutorial area, I set off in a random direction and did my thing. I completed multiple divine beats before ever setting foot in Kakariko.

If I wanted to follow the direct path as described by NPCs, I might as well go play a linear game. I got to the destinations eventually, but almost never on the beated path.

[–] De_Narm@lemmy.world 2 points 18 hours ago* (last edited 12 hours ago) (15 children)

It's a game about free exploration, it's silly to expect the player to directly follow these instructions. Just make him part of the mandatory tutorial area or have him come to you after collecting your first 10 seeds or something.

I only found out about the guy after finishing the game.

[–] De_Narm@lemmy.world 20 points 1 day ago (2 children)

God of War 2018

I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

  • The game is littered with "puzzles". The solution is always obvious within seconds and on top of that you get commentary on how to "solve" it. They just waste your time.

  • Stats don't matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about "showcasing" my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

  • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

  • Also, why is the camera so darn close. Your "cinematic angles" mean shit when the gameplay suffers from it.

  • There are so many "cutscenes" that have you walk at a snails pace. If your "gameplay" can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn't immersive.

  • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

  • Probably some more things, but it's been a few years.

The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that's what I did your second entry.

[–] De_Narm@lemmy.world 11 points 3 days ago* (last edited 3 days ago)

Pokemon is owned by GameFreak, Creatures Inc and Nintendo. Roughly split in thirds.

However, Nintendo also owns an undisclosed amount of Creatures Inc and I think parts of GameFreak, making them the majority holder of Pokemon as a whole.

GameFreak does release other games on different platforms. Notably, they will release Beast of Reincarnation on everything but the Switch 2 this year.

[–] De_Narm@lemmy.world 20 points 3 days ago

Meanwhile I'm just surprised they had enough paying users to warrant a subscription cancelling movement.

[–] De_Narm@lemmy.world 1 points 4 days ago

Some free Silksong DLC, maybe?

[–] De_Narm@lemmy.world 10 points 1 week ago

I deal with crack and I'm fine! It's those damn addicts who are the problem.

It's the same thing every time. Someone tries to stop a corporation from preying on vulnerable people and others jump to its defense because they "aren't affected". Have some empathy, man.

[–] De_Narm@lemmy.world 11 points 1 week ago* (last edited 1 week ago) (1 children)

I remember a fair share of fans complaining about the Demon's Souls Remake. Apparently, while looking beautiful it got a ton of environmental details wrong and messed up a lot of the hidden lore along the way.

Now, this either confirms that FS too wasn't happy about that or they simply cared less about Demon's Souls to begin with - like you suggested. Regardless of the truth, while it does suck for Bluepoint, I too would prefer FS doing it themselves.

[–] De_Narm@lemmy.world 43 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

Instead of learning skills individually, learn them as you go! Just pick an engine - I'd recommend Godot - and get to work.

Here's a nice challange about building increasingly difficult games: The 20 games challange.

You start with Pong, which is super easy to get the hang of. You could even follow a tutorial for that one and then try to use less and less tutorials as you go down the list.

Just get going instead of watching endless how-to videos, which is an easy trap for beginners. Actually starting a project and finishing one are two of the most important skills. You'll quickly learn which parts come naturally to you and which ones you need to focus on.

As for creativity, once you're done with each game, try to think of a twist to spice it up and add it to the game. It can be a simple thing, like e.g. with Pong using multiple balls or maybe adding obstacles - just test what's fun and what's not!

[–] De_Narm@lemmy.world 24 points 3 weeks ago (7 children)
 

I recently took up running and need a few good podcasts to listen to while doing so. I thought this would be a great opportunity to broaden my general programming knowledge and keep more in touch with new developments - can you recommend something?

Everything goes, from weekly stuff summarizing new tech to deep dives into certain topics.

105
ich💩iel (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by De_Narm@lemmy.world to c/ich_iel@feddit.org
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

view more: next ›