[-] EddyNottingham@lemmy.ml 29 points 1 week ago

Going through a bit of my library...

Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus

Omg it's true!

[-] EddyNottingham@lemmy.ml 8 points 1 week ago

For those saying this is probably just the devs being lazy... Well, they took the effort to write these two lines of CSS, and took the time to make sure they displayed as the exact same color.

    input:checked+.slider {
      background-color: rgba(18, 107, 255, 1);
    }

    input+.slider {
      background-color: rgba(18, 107, 255, 1);
    }

So there was effort to make both sides blue, whether that was incompetence or intentional, the design itself is still an asshole design and should be shamed :) Good toggle switches can be found all over the web in seconds!

113

Purposefully deceitful toggle switch colours. Am I saving my preference to receive none, or to receive all? Found on clevertap.com's mailing list service.

[-] EddyNottingham@lemmy.ml 11 points 2 weeks ago

You're not, but having both is awesoooooome!

[-] EddyNottingham@lemmy.ml 7 points 2 weeks ago

Wait, this is YOUR fault?!! ๐Ÿ˜‹

[-] EddyNottingham@lemmy.ml 9 points 1 month ago

Adam, is that you? ๐Ÿ˜‰

[-] EddyNottingham@lemmy.ml 12 points 3 months ago

Bowling for Soup

[-] EddyNottingham@lemmy.ml 26 points 4 months ago

Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.

However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.

What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don't know as I'm in my own Minecraft bubble, but I'm sure there are lots of examples as it's such a monumentally large game.

60

Knowing when to put the mouse and keyboard down is hard.

I made this quite detailed shader, but it only fills a tiny part of the screen... Like maybe the player will see this once or twice max, but the rest of the time this element will only take up 40x40 pixel area ๐Ÿ˜…

What techniques have you found that help to keep you on track and let you understand when it's time to stop?

[-] EddyNottingham@lemmy.ml 9 points 9 months ago* (last edited 9 months ago)

Oh no, whose wedding shoot did you lose? ๐Ÿ˜„

[-] EddyNottingham@lemmy.ml 9 points 9 months ago

Oh absolutely! I totally agree!

As a beginner game developer, I really can appreciate Starfield for it's technical complexity, and even though I want to keep playing, the game doesn't make me feel anything.

Actually, the more I think about it, the more Starfield feels like it could have been planned as an MMORPG and then pivoted to a single-player game halfway through development.

[-] EddyNottingham@lemmy.ml 24 points 9 months ago

Thank you for using the "interrobang" you classy human โค๏ธ

[-] EddyNottingham@lemmy.ml 8 points 10 months ago

I know right! I keep wishing all software would adopt some of it's amazing features, like hover copy-pasting, being able to right-click any button/option to set a custom keyboard shortcut for it, being able to type maths into any numerical field, etc.

[-] EddyNottingham@lemmy.ml 24 points 11 months ago

Some great private trakers implement a system where users are rewarded for the time they spend seeding rather than the amount of data seeded. This creates an incentive towards keeping torrents available to everyone for a long time, which makes the whole system healthier.

view more: next โ€บ

EddyNottingham

joined 1 year ago