JakenVeina

joined 2 years ago
[–] JakenVeina@lemm.ee 1 points 3 weeks ago (1 children)

What makes you say that? Do you say "everything else" to mean all the studios that aren't splitting off along with Coffee Stain? From what's here, I don't see why Coffee Stain is in any different boat than everyone else underneath "Coffee Stain Group".

[–] JakenVeina@lemm.ee 2 points 3 weeks ago (1 children)

I hope Pritzker understands that opposing this will LOSE him votes, whether it's for Governor or President.

It doesn't even fucking MATTER how you feel about Israel, how the hell is outlawing boycotts and divestment EVER acceptable?

[–] JakenVeina@lemm.ee 2 points 3 weeks ago

But im not sure how to apply it to anything realistic

I think that's a misconception a lot of people have: unless you get a job in the field, or get into open source work, you probably won't. Not at any amount of scale, anyway.

Like, you go to your computer and start working in...what?

For myself, I find that (outside of work and open source) I don't really USE my programming skills, except that knowing programming enables me to think about problems in my life in a more analytical way. Every once in a while, I might be doing something tedious and techy that I'll take an hour or two to automate. For example, I've done that for re-organizing and renaming video and music files. I also helped my wife a few hundred pages of text from a wiki she maintains for her D&D guild, when they were migrating to a new provider.

im just unsure what people do especially when starting out.

If you have an idea for something that you find interesting or are passionate about or would use personally, great! That's extremely rare, so don't stress about it. My go-to recommendation for starter projects is to just re-make something that already exists. That gives you very specific, achievable goals. Specifically" I recommend re-making "dir.exe" or "ls" (the Linux equivalent), which are command-line programs that list files on your computer.

If you can work a project like that, even if you never "finish" it, and you get any enjoyment out of it, that's a good sign. If you find that you dread working on it, or really struggle with it, then that's a good indicator that maybe programming isn't for you. It's a useful skill to have, but you shouldn't feel bad if it just isn't your thing. I always like the idea of being a musician, and toon guitar lessons as a kid, but whenever I would sit down to practice, I found I would rather be doing almost anything else. Eventually, it occurred to me that I can love music and musicianship, without being a musician.

What is really meant by "programming" when people say they like to use linux for it?

I think it's just a matter of personal preference among the type of people that are drawn to programming. Linux doesn't just LET you have a very high level of control over things that happen "under the hood", it often MAKES you have to deal with some things that Windows or iOS would traditionally keep hidden (to varying degrees, depending on distro). That ends up being appealing to the kind of tinkerer folks who are also attracted to programming.

I don't think there's any inherent reason that Linux is better for programming, except MAYBE that there's more of a programming ecosystem built around it, because more programmers end up using it. Sort of a self-fulfilling prophesy.

[–] JakenVeina@lemm.ee 11 points 3 weeks ago

Interesting that several people are reporting using "you" for negative sentiments, because I use "I" for those as well. E.G. "Well, I'm a fucking idiot."

[–] JakenVeina@lemm.ee 1 points 3 weeks ago (1 children)

C, C++, C#, to name the main ones. And quite a lot of languages are compiled similarly to these.

To be clear, there's a lot of caveats to the statement, and it depends on architecture as well, but at the end of the day, it's rare for a byte or bool to be mapped directly to a single byte in memory.

Say, for example, you have this function...

public void Foo()
{
    bool someFlag = false;
    int counter = 0;

    ...
}

The someFlag and counter variables are getting allocated on the stack, and (depending on architecture) that probably means each one is aligned to a 32-bit or 64-bit word boundary, since many CPUs require that for whole-word load and store instructions, or only support a stack pointer that increments in whole words. If the function were to have multiple byte or bool variables allocated, it might be able to pack them together, if the CPU supports single-byte load and store instructions, but the next int variable that follows might still need some padding space in front of it, so that it aligns on a word boundary.

A very similar concept applies to most struct and object implementations. A single byte or bool field within a struct or object will likely result in a whole word being allocated, so that other variables and be word-aligned, or so that the whole object meets some optimal word-aligned size. But if you have multiple less-than-a-word fields, they can be packed together. C# does this, for sure, and has some mechanisms by which you can customize field packing.

[–] JakenVeina@lemm.ee 1 points 4 weeks ago

I'll take another look, but I didn't see any such setting when I was trying to diagnose. And I haven't changed any Plex settings since the last time we had an internet outage and it worked properly, just a month or two ago.

[–] JakenVeina@lemm.ee 34 points 4 weeks ago (17 children)

I recently discovered that Plex no longer works over local network, if you lose internet service. A) you can't login without internet access. B) even if you're already logged in, apps do not find and recognize your local server without internet access. So, yeah, Plex is already there.

[–] JakenVeina@lemm.ee 2 points 1 month ago

I can't think of too many games that DO community management at this level, so I dunno. Doesn't really seem strange to me, in context, though.

They had one community manager for the first year or two, then they added a second. The two of them went strong for like 4-5 years until one of them decided he was ready to retire and be independent. They replaced him, then about a year later, after the game reached 1.0, the other one also decided to retire and be independent, and now they're replacing him.

In the middle of that period, they hired a third community manager, presumably when Jayce had already told them he wanted to retire, but due to personal reasons, she never actually got to start, so she's not really worth counting if we're talking about personnel churn.

All together, I don't see anything to be concerned about.

[–] JakenVeina@lemm.ee 1 points 1 month ago

To be clear, the fact that there's no evidence has nothing to do with Grok saying there's no evidence. It just determined that's a likely thing for a human to say.

[–] JakenVeina@lemm.ee 2 points 1 month ago (4 children)

The hell does "elbows up" mean? The article doesn't say.

[–] JakenVeina@lemm.ee 4 points 1 month ago

Neither are more gay men and straight women.

[–] JakenVeina@lemm.ee 8 points 1 month ago

Is the BlueSky OP here not a native English speaker? Cause, BOY that was tough to follow.

 

I actually spent most of today's time playing in my son's game.

I made myself useful by just prepping resources for MAM research for him.

Needed a ton of Raw Quartz for making Crystal Oscillators.

Meanwhile, he was tearing down his whole starter setup. Which I forgot to get a screenshot of.

He decided he wants to rebuild everything out on a platform, off the side of the cliff.

I proposed the idea of a little sub-floor for power generators.

Concrete.

Iron Plate.

Iron Rod.

 

Alright, time to get the rest of this factory connected up.

Also needed to build one final building, for sinking and uploading.

With that, everything is powered up and running, and we can do some auditing.

For starters, I was producing about half of the Screws that I should have been, due to an abberant Mk.1 lift here.

Next, I spotted that I actually never connected the Raw Quartz feed here, for the last couple of Quartz Crystal constructors in this line.

That feed was supposed to come from the overflow here, on the next floor up.

That meant swapping the splitters on this Raw Quartz line to Smart Splitters.

Also neglected to ever connect the Iron Ingot feed here, for Iron Plates.

Somehow, I must've planned to have unbalanced belt feeds, that both deadend at this merger? Definitely didn't end up with that, this whole floor just has one Iron Ingot feed, as the throughput needed is less than the capacity of a Mk.4 belt.

So, that's gone.

Next, I realized that this little balancer that takes my 3 Iron Ore lines and evenly combines them into 2 produces 282/min on each of the two belts. And yet, I used Mk.3 belts for them.

Unfortunately, after a while, I realized that this did NOT fix my Iron Ore issues. Because while this balancers does evenly split the ore across 2 belts, the Smelters downstream are not PULLING evenly from the two belts.

And thus, the lack of a Smart Merger in the game strikes again.

So, screw it. Forget even belts. One Miner can feed one Mk.3 belt, which feeds 7 Smelters for Cast Screws. The other 2 Miners can feed a Mk.4 belt for 13 Smelters, for Iron Plate. No crossovers or balancing issues, and it all runs like clockwork.

So, that was all the issues I could find. I THINK the facility will equalize out to 100% efficiency now, with a little time, so let's go do a few side errands.

With the new facility online, I can FINALLY tear down my LAST temporary factory on the map.

No need to bother recovering the goods, I'll just sink it all. the new factory will be full up by the time I could cart the materials over.

I also figured I should do the Mk.4 upgrade to Advanced Iron Plate. I go through them QUITE quickly when I'm building signs, second only to Quartz Crystal, and since my Quartz Crystal availability is now DRASTICALLY increased, I figured this might end up being more of a bottleneck, without an upgrade.

Not much to see here, I guess, except that some of the belts in view are upgraded. But this should now be producing about 74/min Advanced Iron Plate, double what it was before.

 

So, I STILL haven't come up with any real ideas for how to decorate or get around on the big stairstep buildings, so I'm putting it off some more. What worked out well for the other two, and for the miners, was just running a main beltway alongside them, instead of directly connecting them, so I decided to keep going with that idea, and redo the little bit of beltwork I'd already done on the other side of the facility.

With that line built out all the way to the other big tubeway trunk, I was able to fully connect up the first building I built, with all the Iron and Copper machinery.

And, in fact, that finishes production for all of the intermediate items, and the belting to get them over to the final factory.

Aaaaaand fully-detailed out.

Interior shots.

 

Built out a little bit of a "hub" room today, where the main power switch for the campus can sit, and where we can do some of the inter-building belt routing.

With that built out and connected up, I was able to route all the belting and power for the first building, and get it powered up.

Well, everything except the Limestone feed, which is gonna come from the opposite side of the campus than the Quartz.

Wide shot, including more Tubeway.

 

After building the platform for the first Miner, last time, I've got 7 more to do, so I figured it was definitely worth blueprinting it. Also, a few for the interconnecting beltways.

With those, I managed to get everything fully-finished for all the incoming resources for the factory.

Then I noticed this...

Yeah..... I have 0 willpower to fix this.

 

Still procrastinating on the main factory, so I spent my time today building out the tubeways that carry in nearby resources.

Also sat down an workshopped a design for detailing the miners and the resource lines NOT on the main tubeway. Definitely a bit reinvigorating by actually just focusing on something simple, and new.

 

More progress today. Got all the miners and resource delivery laid in.

I still have no idea where I'm going with this, but progress is progress.

 

Man, I am really hitting a creative wall with this factory. I am at a loss for ideas on what to do next here. I tried laying out this sorta terrain-hugging foundation to try and build on, but turns out, I hate it.

Also, I'm really getting salty about the randomness of the indestructible flora.

So, I'm scrapping this.

Screw it, I'm just gonna lean harder into the stairstep theme.

This should be all the machines for the factory, except for a Sink and some Uploaders.

 

A little more progress on the next building, today. I decided, what the hell, let's just stick with the stairstep design. See what I can make of it. I really have no idea how I'm going to turn this into a proper building, yet, but ideally, that'll be part of the fun.

Also extended out the tubeway some more, a decent way beyond where I need it, so I can fully visualize what space I have to work with.

 

Long hanging fruit for today is the final building of Frameworks, to make Heavy Modular Frames. Literally everything is already done for this, except I didn't have Manufacturers, at the time.

So, removing the temp Sink and Uploaders I had here, and framing out the building, we get a layout for where the final machines will go.

Building out and detailing the building.

And with a final long shot, we're done.

Nerd docs.

Next up, I've picked out a rough location for the next project, mainly due to proximity of resources.

For starters, I need to extend out the main tubeway to map out a new building.

This machine layout should get the job done.

Also needing to be built out is the segment of the main Tubeway that I built out a couple weeks ago, to attach the two Geothermal Generators to the grid.

 

Done. Completely. The largest and most-complicated build I've ever done. A full 2-week project. All running at 100% efficiency.

I had to run the last of the 3 Turbofuel lines over to the big Generator building.

Then I had to connect up the entirety of the Generator building itself. Same strategy, each of the 3 Turbofuel lines, is one long straight shot, that just has a small splice coming off for each machine.

So, that's about 20GW of additional power that I didn't have before. And that's only running at 100% clock speed. I'll need Mk.5 belts to upgrade it any further.

Nerd docs.

All said, this facility is actually doing QUITE a lot, and I'm really proud of the design. I get a small amount of Packaged Turbofuel for personal use, made from a little bit of the Polymer Resin byproduct, and a small siphon of Turbofuel from one of the 3 lines.

The rest of the Polymer Resin gives me a source of fully-automated Fabric.

Then we have the Compacted Coal, which is made from a Pure node each of Coal and Sulfur. The Pure node of Crude Oil only requires 88.9% of a Pure node's worth of Compacted Coal, so instead of underclocking those machines and miners, I just take the extra 11.1% and feed it into some Coal-Powered Generators. It's basically just free additional power, at that point.

On its own, this facility is good for about 15.5GW of power production, at 100% clock, and will be able to clock up to 250% when I get Mk.6 belts unlocked, for 38.9GW.

 

Alrighty, time to actually run out some Turbofuel.

The first line here actually gets a small splice off to package and upload to the Dimensional Depot.

Then it feeds the little mini-building of 3 Fuel Generators.

Then, the builiding of 13 Fuel Generators.

Then, the first 7 Fuel Generators in the giant generator building.

The whole line is structured as one single long run, with a small splice off for each generator. No complicated forking or balancing needed. Hopefully, this prevents any weird backflow issues from arising.

And that's a full 1/3 of the plant running at 100% efficiency.

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