[-] Lith 2 points 6 months ago

Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

[-] Lith 2 points 6 months ago

Fuck off, every time they delayed the game I was happy because they were giving the game the time it needed. What they released wasn't even close. I replay it in almost its entirety every year to let them prove me wrong, and it's still shallow, buggy, and just plain boring. You're making completely baseless accusations without knowing a damn thing about me. I'm just sick of people apologizing for a scam.

The people who say "this game is good now" are usually the exact same people that were saying "this game runs fine and is everything I wanted" on release, the people who hate it have just moved on for the most part. This is the first I've heard anything about this game since its anime patch, and the devs are abandoning it, so it doesn't sound very popular outside of its echo chambers.

[-] Lith 2 points 9 months ago

I haven't played Rust, but Palworld's gameplay is a carbon copy of Conan Exiles just with Pokemon-themed thralls.

[-] Lith 2 points 10 months ago* (last edited 10 months ago)

From the article:

And for the record, Itsuno does say that he thinks fast travel is "convenient" and "good" when done right.

Based on Dragon's Dogma 1's use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It's good when it's both properly implemented and has a purpose. You're right that nobody wants to run up and down the same roads countless times, but it's up to the devs implementing limited fast travel to make sure you won't have to. Then it's up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

But it also needs to have a purpose. In more arcadey games, I don't like worrying about resources like that. But in more grueling games like Dragon's Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

[-] Lith 2 points 10 months ago

That's fair, I liked New Vegas a lot more than 3. The factions were less pigeonholed and the story was more fun. I also enjoyed the return of content from the original series. I'd honestly be surprised if it didn't also receive a remaster soon!

[-] Lith 2 points 1 year ago

I'd definitely give Fallout 1 a run first, it has its own charm, and I think sets you up to appreciate Fallout 2 a lot more. Fallout 2 is much, much larger.

Something important I didn't mention is to take high agility. I usually go 9-10. It's a difference of shooting once per turn and shooting 2-3 times per turn. Also, keep an eye out for dialogue above peoples' heads, even your own character can make important remarks that are easy to miss.

When it comes to Fallout 2, potential pitfalls with character generation are that there are a lot of interesting followers, and a low charisma will lower the maximum amount you can have at a time. A low intelligence will change your dialogue for the entire game, although this is often very funny. Some perks have minimum SPECIAL requirements, so be careful dropping stats that don't seem immediately helpful.

Another release I wouldn't sleep on is Fallout Tactics. It's a really fun and unique spin on the traditional Fallout gameplay and has a lot of its own flavor of soul packed into it.

[-] Lith 2 points 1 year ago

This mech was my favorite to use in Journey to Jaburo many years ago, this brings back some really fun memories.

[-] Lith 2 points 1 year ago

Basically I'm ok if AI gives suggestions, even at the top level, but there need to be people able to go "hol up, that's not something we actually want" if it declares something stupid.

We need to be careful with this approach. SciFi has been warning us about letting technology take over our critical thinking for over a century, and based on human nature, I think it's an inevitability to some degree. Once we normalize making decisions based on an AI's input, it will become harder and harder to question them. Regardless of the AI's "intent", critical thinking is something we'll need to continue to exercise, the same way we still go to the gym despite industrializing our hunting and gathering.

[-] Lith 2 points 1 year ago

I don't know about keychains, but antistatic wrist straps are absolutely a thing and are very important for people who regularly work with electronic hardware. But I think you're right in that these devices use a ground wire. There's also antistatic bags, but again, it just protects what's inside, and doesn't discharge you unless it's touching something else it can discharge to, I believe. Ultimately these are tools used mostly to prevent you from building up static while you work, and not really something you could just wear around the house.

[-] Lith 2 points 1 year ago

This is a summary.

[-] Lith 2 points 1 year ago

This is still an issue with Lemmy though. Ultimately, one instance's community is going to be "the" community for a given topic, most likely because it's on a popular instance, and at a certain point it's going to devolve the same way default subs did. People who wouldn't join r/SeaWa probably aren't going to join seattle@unpopular.domain with 50 active users, either. Personally, I'm more inclined to choose r/SeaWa over r/Seattle because it sounds less official.

This seems more like an aesthetic issue than a real problem, and don't get me wrong, I'm all for getting the community name you want on a different instance, but I don't think that's grounds for "Lemmy will never become a circlejerk".

[-] Lith 2 points 1 year ago

Get out of bed

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Lith

joined 1 year ago