Sixtyforce

joined 6 months ago
MODERATOR OF
[–] Sixtyforce@sh.itjust.works 3 points 9 hours ago

Idk, she doesn't either. It's what her foreign handlers tell her to say.

[–] Sixtyforce@sh.itjust.works 1 points 9 hours ago

I disagree. It's distracting and that likely does net some customers.

 

Other emulation communities allow decomp/recomp posts, so I'll keep to that trend.


Dinosaur Planet: Recompiled is a static recompilation/native port of Dinosaur Planet using the N64: Recompiled project.

This project does not use emulation. Instead, game code is ran natively on your system with graphics rendered by RT64.

[–] Sixtyforce@sh.itjust.works -5 points 9 hours ago

So I guess the media is too lame to say crash out like the kids these days, so they're overusing "melt down" instead these days.

Gonna turn it into SLAMMED and devalue the word.

[–] Sixtyforce@sh.itjust.works 2 points 9 hours ago

Mmm. Except for his extremely stupid grudge against RedLetterMedia when he misinterpreted good faith praise as insults on twitter and kept doubling down refusing to believe he could be wrong.

[–] Sixtyforce@sh.itjust.works 9 points 12 hours ago (1 children)

Ah I remember hearing about some jabronies using leaked code, I guess this is the same bunch?

[–] Sixtyforce@sh.itjust.works 10 points 13 hours ago

Me, My, and I.

Conservative? Of course.

[–] Sixtyforce@sh.itjust.works 15 points 14 hours ago

SAY THE LINE, BART!

Sigh, Conservatives don't care until it happens to them directly...

YAAAAYYY!!!

[–] Sixtyforce@sh.itjust.works 7 points 15 hours ago* (last edited 15 hours ago) (2 children)

New old fuck, new chance to do something about pedophiles.

[–] Sixtyforce@sh.itjust.works 7 points 15 hours ago

I'd rather just have a new Mafia game in the 20's. I love the old vehicles, just want a new story.

[–] Sixtyforce@sh.itjust.works 46 points 16 hours ago (3 children)

Land of the...

[–] Sixtyforce@sh.itjust.works 13 points 16 hours ago (4 children)

Shatner pulls a "no u" after everyone already made that joke for weeks already.

 

This abomination is a cheap chinese RV diesel heater. My garage is fully insulated except the door which is maybe a future post. Throw out the garbage fuel line that comes with it PSA. Worst manual I've ever read too.

That concludes my dull Sunday. Sorry to the neighbour pool kids for the smoke show when I misunderstood how long to prime the thing.

 

Put on some Blancmange - Mange Tout, this is quite tedious.

 

Firefox is slow with HTML5, you may need something Chromium based to get full speed in 3D games just FYI.

 

https://www.mamedev.org/releases/whatsnew_0277.txt

00:00:00 MAME Testers bugs fixed 00:00:23 New working systems 00:01:35 New working clones 00:01:47 Systems promoted to working 00:01:58 Clones promoted to working 00:02:10 Apple II cleanly cracked disks 00:03:17 Apple II original disks 00:03:29 Apple Macintosh 400K/800K cleanly cracked disks 00:03:42 Apple Macintosh 400K/800K original disk images 00:03:56 Sega Mega Drive/Genesis cartridges 00:04:10 MSX1 cartridges 00:04:17 MSX2 disk images 00:04:25 SNK Neo-Geo cartridges 00:04:41 NEC PC-98 hard disks 00:04:50 Sega Saturn CD-ROMs 00:05:05 Sega Beena cartridges 00:05:19 Sharp X68k disk images 00:05:33 Sinclair ZX81 cassettes 00:05:45 NEC PC-98 disk images - Software list items promoted to working

 

"# HUGE News in Flycast Improvements!

To make this readable for everyone (since too long and people complain, but not detailed enough and people ask questions), I'm organizing everything in separate paragraphs so you can choose what to read. There have been epic updates for multiplayer, Mali GPU rendering, and much more. Let's start with the biggest news, which will allow many users to enjoy something never before possible. Flycast gets updated every couple days, and these updates are very often big, and add new features, or improve features. Many emulators release updates and it's "Random Bug Fixes" and that is not what happenes over at Flycast. https://flyinghead.github.io/flycast-builds/ is all you need, and all you have to do, is extract, and place Flycast where your current Flycast instance is (PRO TIP: I rename old version FlycastBKP" just in case the 1 in a million I want to go back, I still have it) and now all your settings and every thing remains, super easy. Do it often, It is worth it, and only takes 30 total seconds.

MALI GPUS GET PER PIXEL SUPPORT!

YES! I know, it's FINALLY possible! Dreamcast's Per Pixel sorting mode, the most accurate and required for many games to render exacly as it should, has never worked properly on MALI GPUs in any Dreamcast emulator. Today we see Mali GPUs in LOADS of portable devices like phones, micro computers, tablets, and much more. Due to the lack of Vulkan PER PIXEL support in Mali's drivers, depending on the specific MALI GPU in your device, you could experience missing textures, blank screens, or weird graphical glitches. This is ironic because Per Pixel is required in many games to NOT have graphical glitches and missing textures.

Per Pixel is much harder on the system and requires a lot more power to perform. The majority of games on Per Triangle render just fine, or close enough that aside from an occasional clip or other very minor gfx glitches, but it is more than fine for most people. Unfortunately though, many games use special effects and render characters with translucent polygons that can be shadowed, and many other special effects requiring Per Pixel to avoid issues. If you don't want Sonic's blue head clipping through the white of his eyes, or need Jet Set Radio to render characters properly, or Speed Devils to show your headlights in-game at night, PP is required. Well, for MALI GPUs, which are being used more every day due to their great price-to-performance ratio, has left many Dreamcast emulation users to deal with only Per Triangle or Per Strip.. until today!

Before now, if you had a Mali GPU and wanted to render Per Pixel for ANY Dreamcast emulator, it couldn't be done. Now, Flycast once again breaks the mold and has made it possible to enjoy Per Pixel sorting on your MALI GPUs with no issues! There are a few things to note when using Per Pixel thou. You might be able to hit 6X resolution on Per Triangle, but PP being much more accurate requires much more power, so you might only reach 3x-4x reslution in PP versus 6x+ on Per Triangle. In theory, you should play at Per Pixel for the most accurate and perfect reproduction of every game, unless limited by your hardware—then you can sacrifice accuracy for higher resolutions/frame rates using Per Triangle because this allows much weaker devices to still be able to play, even if it's not perfect. Now MALI GPU users no longer have to sacrifice that "perfectly accurate" emulation you can achieve 99.9% of the time with Per Pixel sorting, and can for the first time enjoy PP on their devices. Currently its on the DEV branch on the https://flyinghead.github.io/flycast-builds/, but should be updated on the dev branch of the Google Play Store release very soon. If you use GPS, just ensure your enrolled in the beta track, which can be done by visiting the GPS page for Flycast, scroll down and hit BETA TRACK, and then wait a few minutes and refresh and you can then hit "UPDATE" at the top of the page, and that is all yo need to do to switch over to the Beta track, to get the Dev releases and stay up to date with out you doing anything!

4 Player Local SplitScreen Gaming With Users Around The World!

Have you ever wished you could enjoy split-screen Dreamcast games with friends from around the world? Well, now you can! With Arkadyzja, you can play any game that runs in Flycast, including arcade games from Naomi 1 & 2, Atomiswave, and System SP—but now you can enjoy all of those with 4 PLAYERS! You haven't experienced tennis until you've played Virtua Tennis with 4 players. The newer and very active Arkadyzja has rolled out some INSANE updates, and with a whole new display system overhaul, you can enjoy playing any Flycast or DuckStation (PS1) games with your friends with 4-player support! Always free, it allows superior connection over other methods of playing local split-screen across the globe!

You Can Use A Real DC Controller, VMU, and Rumble Pack On Flycast!

Yes, you heard that right. Now you can plug your DC controller with VMU and Rumble right into Flycast, and get it to work EXACTLY as it would on a Dreamcast. You can even save/load games from one to the other! The saves are identical, so you can play on your DC, save to the VMU, plug into your Flycast instance, and load up that file. I'm very proud to say I've been a big help to this project specifically. You can read more about it elsewhere, and for just a few dollars and minimal skills (or just buy one of our premade ones), you can get your DreamPicoPort set up to use any Dreamcast controller (yes, any DC controller). For the first time ever, you can save your favorite VMU mini-games from Flycast right to your VMU!

DCnet Allowing Dreamcast And Flycast Users To Play Native Online Games Together!

With the latest addition of Speed Devils, marking the first time in 20+ years that you can play Speed Devils Online, you can now play on your real DC with Flycast users! All you need to do is get DreamPi running so you can connect your DC to the internet, and BAM! https://dreamcastlive.net/dreampi-tutorial/

Currently for Flycast, the following games are working on DCnet:

  • 4x4 Evolution

  • Aero Dancing F - Todoroki Tsubasa no Hatsu Hikou

  • Aero Dancing i

  • Aero Dancing i Jikai Saku Made Matemasen

  • ChuChu Rocket

  • Daytona USA

  • Dee Dee Planet

  • Golf Shiyou Yo 2

  • Hundred Swords

  • Internet Game Pack

  • Monaco Racing Simulation 2

  • NBA 2K1

  • NBA 2K2

  • NCAA 2K2

  • NFL 2K1

  • NFL 2K2

  • Ooga Booga

  • PBA Bowling 2001

  • Planet Ring

  • POD: Speedzone

  • Sega Tetris

  • Speed Devils Online

  • StarLancer

  • Toy Racer

  • World Series Baseball 2K2

  • Worms World Party

With a new server added for DCnet, playing with users all over the world now gives you much better PING results for smoother gameplay. While Flycast has always been able to access online gaming features that existed, the fact that you needed basically a perfect setup to play made many users unable to participate. There are MANY connection requirements, NAT and PORT FORWARDING and many other things that were just a pain, whereas DCnet will even play over open WiFi connections with no network-side setup!

Possible Future Improvements

These aren't guaranteed as they must get final approval from the boss himself, but in the next week or two, there will be some big changes to the cosmetic end of Flycast submitted for approval. Due to the emulator being open source, users can submit fixes, changes, and improvements, which—pending approval from the legend himself, Flyinghead—can go live.

A new "themes" system is being built and nearly ready for submission. This would give 5 themes initially for users to apply and change the appearance of the UI for Flycast. Users will have access to light, dark, high contrast, and a few fun themes to make your experience suit your needs.

There's also a Multi Button Bind system being finished up for submission, allowing you to finally map button combos! With the new addition of The DreamPicoPort, and companies remaking Dreamcast controllers for PC use, being able to bind multi-button mappings allows these controllers to run extra emulation commands like fast forward, save and load state, restart, and much more. Additionally, a super easy-to-use custom boxart implementation is being worked on. If approved, it would take seconds at most to change boxart in your library, which is VERY useful if the database used for cover art has low quality or missing images, even for arcade and homebrew games.

While none of these features are promised to make it through the approval process, it shows what a great community can accomplish when working together. It's exciting to watch what new features come to Flycast. Updates arrive every few days with new features, fixes, and performance improvements. If you've had issues in the past, now is the time to try again, especially if you have a device with a MALI GPU.

Hope You Enjoyed!"

 

"The Show Must Go On

Video games and television have a lot of shared history. Many home consoles of the earlier generations were played exclusively on TVs. These machines were marketed as interactive experiences, like a program or show viewers could directly control. They were promoted as digital entertainment systems, as accessories not unlike VHS players or high-end stereos. Some games were even specifically designed to take advantage of CRT TVs, such as those compatible with the NES Zapper or various other "light guns". Even as video games evolved into their own media, TVs were still the medium through which many people enjoyed them."

 

This month’s retro news round up includes some historical info about Super Mario 64, a new legal emulation service, and a metric tonne of mobile phone games thought lost being preserved online.

Follow me on Twitter: https://twitter.com/ebtks Like Retro Revisited on Facebook: https://www.facebook.com/RetroRevisited Add me on the Switch: SW-4739-9270-8209 Support me via Ko-Fi: https://ko-fi.com/retrorevisited

The show even has chapter breaks, so you can watch just the parts you want:

0:11 - The Strange and Unusual 0:56 - Ports and Remakes 2:30 - Hardware and Accessories 2:43 - Homebrew 3:51 - Long Thought Lost 4:51 - Fan Translations

Support the Retro Wave movement by listening to this month's playlist (same as last years - sorry!): https://youtube.com/playlist?list=PLsLHRkveU8ai3wO7V9uWDVpOPdlQ0F4jh

This video's links:

That Shigeru Miyamoto interview: https://www.timeextension.com/news/2025/04/a-rare-shigeru-miyamoto-interview-about-the-making-of-mario-64-has-just-surfaced-online

More details (kind of) on Recade: https://www.recade.io/#/

Zookeeper 1 & 2 on Commodore 64: https://vector5games.itch.io/

Poltergeist Hellschool on Commodore 64: https://tnd64.unikat.sk/

Fish Tycoon on he Commodore 64: https://tooizzi.itch.io/fish-tycoon-c64

Thunder Bird for the Commodore 64: https://tnd64.unikat.sk/

Super Amok on the Commodore 64: https://github.com/joeyc64/SuperAmok?tab=readme-ov-file

Kye on the Commodore 64: https://cobbpg.itch.io/kye-c64

Shipwrecked on the Commodore 64: https://ka-plus.pl/en/store/Windigo-Games-C64-floppy-Devolution-Eternal-Winter-Shipwrecked-p745312345

Croc for the Commodore 64: https://www.argonautgames.com/c64croc

Bonsai Quest on ZX Spectrum https://jgajete.itch.io/bonsai-quest

Frogger RX on the ZX Spectrum: https://happycodingzx.itch.io/frogger-rx

The Last Bullet on the ZX Spectrum: https://mananuk.itch.io/lastu-bullet-zxspectrum

Bubble in Trouble on the ZX Spectrum: https://bitmagine.itch.io/bubble-in-trouble

Driar on the ZX Spectrum: https://bitmagine.itch.io/driar-zx-spectrum

Jogos 80 em: Cadê os Artigos for the ZX Spectrum: https://teknamic.itch.io/jogos-80-em-cade-os-artigos

AMIner for the Amiga: https://lastminutecreations.itch.io/aminer

Burger Time 500 on the Amiga: https://jotd666.itch.io/burgertime-500

Phantomas en el Museo on Amstrad CPC: https://mojontwins.itch.io/phantomas-en-el-museo-amstrad-cpc

SkillTeam on the Amstrad CPC: https://davidprograma.itch.io/skillteam-cpc

The Tale on the Commodore Plus/4: https://plus4world.powweb.com/software/The_Tale

Hero GP on the Game Boy Colour: https://thalamusdigital.itch.io/hero-gp-game-boy

Parasite Pack on the NGage: https://www.etsy.com/uk/listing/1882343600/parasite-pack-ngage-cib?show_sold_out_detail=1&ref=nla_listing_details

Puyo Puyo Fever Habanero on Mobile: https://bsky.app/profile/rockmancosmo.bsky.social/post/3lmxhpw6jbs2z

Makai Toushi SaGa on Mobile: https://x.com/RockmanCosmo/status/1910117876134224215

23 i-Mode titles, developed by Konami: https://x.com/RockmanCosmo/status/1907894595767459980

Cubic Invaders and Densha de GO!: Going Round in Yamanote Line on mobile: https://x.com/RockmanCosmo/status/1914714650475892753

Two Builds of Mechanoids 2 - The Final Conflict for the SNES: https://www.gamesthatwerent.com/2025/04/mechanoids-2-the-final-conflict/

Magician's Apprentice for the Konix Multisystem: https://www.gamesthatwerent.com/2025/04/magicians-apprentice/

English language translation of The Blue Crystal Rod for the SNES: https://romhack.ing/database/content/entry/PHhvov3uR6uRhtqxVL2UeA

English language translation of Puppy Love Story for the Casio Loopy: https://romhack.ing/database/content/entry/79qRrLCvRwC0K4tySOyC3A

English language translation of Sakura Wars 2 on the Saturn: https://segaxtreme.net/resources/sakura-wars-2-english-translation.412/

English language translation of Dark Seed on the Saturn: https://segaxtreme.net/resources/dark-seed-us-english-translation.409/

English language translation of Princess Crown for the Saturn: https://github.com/eadmaster/pcrown

 

I've been prepping my '94 K1500 old truck, but low 123k odo and rust free, getting it reliable. Part of the challenge/fun.

A very long road trip from Edmonton to the arctic coastline, stopping wherever to see cool stuff along the way with my roommate and professional journalist photographer friend. Probably boring to most, the lack of other people for vast distances and untouched wilderness is the appeal for us.

Mid August is the plan.

What should we bring with us?

Places I shouldn't miss out on that tourist sites aren't gonna mention. Places I should miss out on cuz the sites over hype.

Whatever.

I'll have a toolbox /jack for potential breakdowns and proper survival / first aid kits of course. There's long stretches of isolation out there. Jerry can of extra gas and some flex fuel line seem wise too. Clothes and hats with netting for aggressive insects in mind. We'll likely camp for some of the nights to save some money.

I know not many Canadians have traveled north, but maybe some of you are here.

There's a few months to research before I go anyways, don't hesitate to necro bump.

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