[-] Vordimous@lemmy.ml 4 points 1 month ago

Rethinking so many life choices.

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As the titles says, I tried to post a 2.2mb image and get a 413 error. Any help?

[-] Vordimous@lemmy.ml 5 points 2 months ago

Only reason i clicked this post

[-] Vordimous@lemmy.ml 3 points 2 months ago

This is the way

[-] Vordimous@lemmy.ml 5 points 2 months ago* (last edited 2 months ago)

This is the way

[-] Vordimous@lemmy.ml 10 points 4 months ago

There is an indy game called Barony that does this. I got this message when closing the game after getting smooshed by a boulder.

[-] Vordimous@lemmy.ml 4 points 5 months ago* (last edited 5 months ago)

Fun fact, I frequently use the word blue as my security question answers. Not all of them but enough that even if a person got to "know" me enough to know what city I was born, they wouldn't know which answers are true or which are blue.

[-] Vordimous@lemmy.ml 4 points 5 months ago

Touching grass

[-] Vordimous@lemmy.ml 6 points 5 months ago

Comes great responsibility

[-] Vordimous@lemmy.ml 4 points 5 months ago

New guys first commit...

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[-] Vordimous@lemmy.ml 3 points 6 months ago

My 16th birthday was a Halo 2 LAN party with a LotR marathon.

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submitted 6 months ago by Vordimous@lemmy.ml to c/opensource@lemmy.ml

Zilla MQTT highlights include:

  • MQTT v5 and v3.1.1 Support:
  • MQTT-Kafka Proxying: Zilla maintains the MQTT client state across Kafka topics, providing all of the features and guarantees of a dedicated MQTT broker, such as Keep-Alive, Last Will and Testament, and all three Quality of Service (QOS) agreements. MQTT over WebSocket is also supported, so Zilla can deliver MQTT messages from Kafka down to a browser.
  • Manage Millions of Clients: Zilla is stateless, scales out linearly, and handles MQTT to Kafka connection offloading.

Try out the MQTT-Kafka proxying guide. We also have a fun Taxi Hailing Demo that simulates IoT vehicle tracking.

Read the full feature announcement.

Zilla is open source, so please consider starring the repo to help us improve Zilla for the IoT community!

-1
submitted 7 months ago by Vordimous@lemmy.ml to c/gamedev@lemmy.ml

A comment on one of those "What's a good game concept you wish existed?" posts got me thinking. It described a game where you start out as OP and slowly lose your stats and gear as the game progresses. They suggested a Fallen champion type theme. This got me thinking about roguelikes, speed runners, and hardcore mode together. If a roguelike added a hardcore mode where you create a character and the character is deleted on death, that wouldn't last very long. However, if the hardcore mode was flipped and a new character had every stat and item maxed out then the player would almost certainly beat the game. Now the goal is to see how many times you can beat the game without dying. The catch would be each time you beat the game you are allowed to reduce your stats or delete your gear. This will mean a Run tracker would be impressive for 2 reasons: how fast it was and how little gear was used. The hardcore aspect would take into account the number of runs risked with the same character. If the amount of power reduction was capped for each run then it would take a few times to get low enough to be impressive and each consecutive run gets more and more risky. Anyway, this seems anxiety-inducing enough to be fun to play and watch. Then the "God Gamers" (ft. Sp4zie) would compete with each other to see how weak you can be to beat the game.

Xposted on the other site

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submitted 7 months ago by Vordimous@lemmy.ml to c/science@beehaw.org
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submitted 7 months ago by Vordimous@lemmy.ml to c/science@lemmy.ml
[-] Vordimous@lemmy.ml 10 points 8 months ago
[-] Vordimous@lemmy.ml 17 points 9 months ago

Bless your heart

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submitted 10 months ago by Vordimous@lemmy.ml to c/todayilearned@lemmy.ml

This forum answer included these cool graphs and a good explanation.

https://astronomy.stackexchange.com/questions/12824/how-long-does-a-sunrise-or-sunset-take/13053#13053

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Vordimous

joined 10 months ago