[-] bozo@lemmy.world 18 points 5 months ago

Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.

[-] bozo@lemmy.world 69 points 5 months ago* (last edited 5 months ago)

It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.

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submitted 5 months ago by bozo@lemmy.world to c/games@lemmy.world

Everyone in the emulation scene can breathe a sigh of relief.

[-] bozo@lemmy.world 89 points 5 months ago

What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:

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submitted 5 months ago* (last edited 5 months ago) by bozo@lemmy.world to c/games@lemmy.world

Nintendo's full case filing


https://twitter.com/stephentotilo/status/1762576284817768457/

"NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator.

Notes 1 million copies of Tears of the Kingdom downloaded prior to game's release; says Yuzu's Patreon support doubled during that time. Basically arguing that that is proof that Yuzu's business model helps piracy flourish."

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submitted 5 months ago by bozo@lemmy.world to c/games@lemmy.world
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submitted 5 months ago by bozo@lemmy.world to c/games@lemmy.world

Penny's Big Breakaway is a 3D platformer developed by the team behind Sonic Mania. Really looking forward to playing this one, John from Digital Foundry had nothing but glowing praise for it.

[-] bozo@lemmy.world 35 points 5 months ago

This feels like Sega is running a science experiment to conclusively determine how much more money can be made from the live service format, with a control group and everything.

[-] bozo@lemmy.world 36 points 5 months ago* (last edited 5 months ago)

Building games that are actually fun is going to make you the most money, that's it.

Say it louder for the publishers in the back.

It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.

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submitted 6 months ago by bozo@lemmy.world to c/games@lemmy.world

Article by Patrick Klepek & Rob Zacny.

[-] bozo@lemmy.world 9 points 11 months ago

Could there be subcomments automatically added to this thread for each game that we can reply to instead of the root thread? I.e. "Packers vs Falcons @ 1pm ET", etc?

I feel like this thread is quickly going to become a mess without proper context.

[-] bozo@lemmy.world 8 points 11 months ago

I had a hunch Rodgers was going to get injured before 65% of snaps, but never would have thought it would only be 0.1%

[-] bozo@lemmy.world 8 points 11 months ago

Honestly, most "professional" game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they're reviewing.

I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.

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submitted 1 year ago by bozo@lemmy.world to c/poppunk@lemmy.world

First new TSSF in what, 5 years?

[-] bozo@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.

There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.

[-] bozo@lemmy.world 26 points 1 year ago

Games are designed like this because too many gamers still subscribe to the extremely flawed "dollars per hour = value" assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better...right?

Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an "achievement" for reaching level 100). Games can have inherent value that isn't tied to how many hours you have to interact with them.

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submitted 1 year ago by bozo@lemmy.world to c/crtgaming@lemmy.world

Gunvalkyrie (OG Xbox) on the Sun Microsystems GDM-5410

[-] bozo@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

Come join !crtgaming@lemmy.world if you haven't already!

Edit: link format

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submitted 1 year ago* (last edited 1 year ago) by bozo@lemmy.world to c/nintendo@lemmy.world

Before anyone asks - yes, this actually happened and was officially sanctioned by Nintendo of America. As far as I know, I'm the only person on the internet who is actively aware of this existing outside of a few others in a lost media Discord channel where I originally shared this discovery.

For context, I'm one of the search team members from the Lost Media Wiki who's been on the hunt for video footage of Super Smash Bros. Slamfest '99 over the past couple years. Slamfest '99 was notable for being livestreamed over the web via RealPlayer, a relative novelty for marketing in 1999. While the Slamfest '99 broadcast remains lost, our efforts to find any trace of information on it has led us deep into the Wayback Machine and old physical gaming media.

Upon browsing through an old GameInformer magazine from May 1999, I stumbled across this on page 32 (light NSFW). It wasn't uncommon for marketing stunts from the 90's to have an edgy or risque element to them, so I didn't think much of it at first glance. Most old promo events are completely forgotten/lost anyways due to there not being any associated media collateral produced from them. But upon closer inspection, it turns out this Nintendo body painting event was recorded and broadcast via RealPlayer too about a month before Slamfest.

My interest was piqued, knowing that modern Nintendo would never greenlight a promo event like this again in a million years and would probably like to forget this even happened. The fact that there was indeed lost media involved was incentive enough to start digging for traces of this alongside Slamfest. I imagine some Youtubers or podcasters would have a field day with how bizarre something like this was for an official Nintendo-sanctioned event.

The link in the GameInformer article takes you to a webpage on newstream.com. The Wayback Machine has archived the page - it reads:

Do It In Color This Spring Break

(MARCH-1999) -- Grab your shades, your towel and your paint! Paint? Nintendo is painting college students' swimsuit-clad bodies during Spring Break to celebrate the vibrant new Game Boy Color, the world's number one selling portable video game system in color.

Picture this...hundreds of crazy, bathing suit-wearing, party-ready college kids getting their bodies painted with the new Game Boy colors: Kiwi, Dandelion, Teal and Berry. This colorful event is a "bright" way for college students to enjoy their time away from school.

Game Boy Color, the latest addition to the world's most popular video game system, is a portable game machine with a full-color screen and improved graphics processor for a completely new interactive entertainment experience on-the-go. Adding to its already colorful disposition are four new color casings: "Berry" (magenta); "Kiwi" (lime); "Dandelion" (yellow); "Teal" (blue).

Clicking the non-archived image next to the title allows you to download a .ram file. This type of file is not the video itself, rather metadata that directs RealPlayer to stream the video from the URL contained within it. Unlike in Slamfest's case, this .ram file was archived by the Wayback Machine, and we can see where it would have streamed the video from:

pnm://medialinkrm.internetbroadcast.com/medialink/99-100_vid.rm?title="New Game Boy Color"

The trail unfortunately goes cold there, as the Wayback Machine doesn't have anything from that subdomain archived. It's worth noting that the Slamfest broadcast was hosted on the media.internetbroadcast.com subdomain, implying that Nintendo had an ongoing business relationship with MediaOnDemand (internetbroadcast's parent company).

I leveraged the same third party Wayback Machine tools from the Slamfest search to see if I could unearth any archived mentions of the event in the broader gaming news sphere. While I'm sure there are many more out there, Here's all the references to the GBC body painting event I could dig up:

IGN.com 3/17/99

Nintendorks.com News 3/4/99

Nintendorks.com News 3/17/99

Nintendorks.com Daily Reader Comments 3/18/99

FGNonline.com 3/18/99

Gaming-Age.com headline 3/18/99

Gaming-Age.com article 3/18/99

Nintendo World Report 3/19/99 - (the only reference to this event which is still live on the web afaik - originally hosted on PlanetN2000.com)

DMGice.com - (under March 5th and 17th dates)

GBstation.com- (under March 5th and 17th dates)

ant.com


Despite all these places mentioning the event, the video itself remains lost - all these mentions refer back to the Newstream post.

So there you have it, likely the weirdest promotion that Nintendo's ever done, and I'm sharing this knowledge with you all as a Lemmy.world exclusive. This is pretty much everything we know about this obscure footnote in Nintendo history. Hopefully you found this interesting or at least got a healthy dose of nostalgia from those old linked websites.

If you remember anything about this event or Slamfest '99, I'd be thrilled to hear from you in the comments here or via DM.

[-] bozo@lemmy.world 9 points 1 year ago

It's funny how the public opinion on the Gamecube has done a total 180 since its time in the market. It was the laughing stock of the console space for not allowing DVD playback, having virtually no online capabilities, and "kiddie" looking games. Nintendo committed to quality games first and foremost and it resulted in their lowest selling console yet (excluding Virtual Boy).

Nowadays, the DVD playback that rocketed the PS2 to #1 is largely irrelevant, and the online services that were huge on PS2 and Xbox are shut down. The "kiddie" looking games like Wind Waker have aged astonishingly well, while the realistic aesthetic that dominated the PS2/Xbox library definitely looks 20+ years old at this point.

The focus on games was what made the Gamecube great, and it's what stands the test of time above anything else. I'm glad others have come to realize this, even if it took over a decade for it to happen.

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submitted 1 year ago by bozo@lemmy.world to c/crtgaming@lemmy.world

With the large number CRTs in the wild from decades of mainstream production, and how much of an ordeal they can be to collect, it's easy to see how this hobby can turn into a cargo cult. People gravitate towards what brands they trust, and you get some like Trinitrons and D-Series that are always getting hyped up.

But while those may be great, it's clear that there are many excellent sets that fly under the radar for most people on social media. What CRT models or brands do you feel deserve more attention than they currently receive?

As for me - I was a Trinitron guy for years, never really branching out until I happened upon a Toshiba Cinema Series (32AX60) that was left out to die on the curb. I was just looking for a modest backup for my Sony 32FS320, but this Toshiba blew me away. It was just as good, if not better than the Trinitrons I'd used in the past, including my former PVM. The curved screen with component in only sweetened the deal. It completely upended my preconceived notion that Trinitrons were the only kind of CRT worth keeping an eye out for.

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submitted 1 year ago by bozo@lemmy.world to c/crtgaming@lemmy.world

Aquarium stands are designed to support hundreds of pounds of weight, and they're large enough for most CRTs to fit comfortably.

I use the metal "imaginarium" brand from Petco, and they've worked phenomenally for my Sony Wega 32FS320: https://www.petco.com/shop/en/petcostore/product/imagitarium-brooklyn-metal-tank-stand-40-gallons

Just be sure to measure your CRT's dimensions before buying so that the one you get will fit.

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submitted 1 year ago by bozo@lemmy.world to c/crtgaming@lemmy.world
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