chonglibloodsport

joined 2 years ago

That’s my uncle. PhD in theology. Former Catholic priest (and missionary in Bolivia). Former teacher. Now spends a lot of time meditating, doing yoga, taking pilgrimages to India, reading, fighting climate change. Has a lot of left wing friends in South America who have suffered horrendous atrocities by far right governments.

He’s really the old school left though. Young leftists come in a million different varieties.

[–] chonglibloodsport@lemmy.world 1 points 2 hours ago (2 children)

Right now the biggest difference between the left and right is structural.

The right is rushing towards the middle of their group. They insist that everyone toe the line on MAGA orthodoxy. Anyone outside of that (even more traditional conservatives) is driven out into the cold.

The left is casting as wide a net as possible. They’re trying to include as many groups as they can and basically grabbing up anyone who feels alienated by the right. There is no orthodoxy besides “stop the right at all costs.”

This is a problem for the left if they’re hoping to replicate Joe Rogan. There’s no orthodoxy to appeal to, no centre of gravity to rally around.

Love her! This spring I noticed the bun who lives under my tomato staircase is back again this year! See if I can get a pic of him soon.

My best shape as an adult was when I was running 12k 3x a week. I felt amazing. Since then I had a bad ankle sprain (at work, funnily enough, not related to running at all) and haven’t recovered properly enough to get back to running, though I still hope to.

I remember reading once that Michael Phelps would eat something like 12000 calories per day during training. That’s far more than I’ve ever eaten in one day, even at my heaviest. I probably haven’t even eaten half that much in one day.

[–] chonglibloodsport@lemmy.world 5 points 13 hours ago

That’s the environment the media has created: a never-ending adrenaline drip. It’s incredibly toxic and it’s feeding back into itself.

[–] chonglibloodsport@lemmy.world 2 points 13 hours ago (1 children)

The Chinese international students don’t want those jobs, that’s why they left!

[–] chonglibloodsport@lemmy.world 15 points 15 hours ago

I think after the younger partner reaches age 30 the rule doesn’t matter anymore.

If a 30 year old decides to get together with an 80 year old then nobody should be shaming either of them. If they’re both mature, consenting adults then we should celebrate their happiness. Of course if one or the other is unable to consent by reason of cognitive disability then that’s a different story altogether (and would be a problem even if their ages were very close).

[–] chonglibloodsport@lemmy.world 8 points 16 hours ago* (last edited 16 hours ago) (1 children)

The schadenfreude is what we’re here for! We can’t do anything about the waste of investors’ money. They could’ve spent it all on fireworks instead. That probably would’ve been more fun!

As for the system? I prefer not to think about it. Too much systemic thinking is bad for mental health. Much better to enjoy some schadenfreude and save your serious thinking energy for things you have the power to change, especially where they can make life better for you and those around you.

[–] chonglibloodsport@lemmy.world 5 points 19 hours ago* (last edited 17 hours ago) (2 children)

A lot of focus on diet in these comments but almost no mention of exercise.

For me, I found the couch to 5K running program for beginners highly engaging. With a running tracker app I could see my progress and really enjoy fixating on the details. If you do decide to get into running here are some tips:

  • Really good running shoes are a must. Take your time trying on shoes until you find the right pair. They should feel extremely comfortable in the store, like a pair of bedroom slippers, and there should be no rubbing of parts of your feet/toes while walking around. They’re expensive to buy but much cheaper than any gym membership
  • Other nice to haves are good shorts and shirts made of breathable material
  • Don’t try to skip ahead on the C25K program. You really do need to take it gradually or you will feel a lot of pain and give up
  • Some pain is normal though but eventually it all clears up and starts to feel amazing (as your distances go up)
  • If the pain gets worse and worse then slow down or stop. Some level of soreness / fatigue is normal until you’re an experienced runner. Severe pain is not normal and could indicate or lead to injury
  • If you’re running out of breath then you’re running too fast. The goal of running is to run, not sprint, which means staying entirely in the aerobic zone. Learning to regulate your pace and your breathing is challenging at first but soon becomes natural
  • If you’re overweight then you probably need to go even slower than the C25K program recommends. Spend a lot more time walking than running and be mindful of your joints. You should not be taking big running strides or striking your heels. Try to be very mindful of your joints and if they hurt then slow down or stop. You can lose weight just by walking a lot while improving your diet but trying to force yourself to run while overweight can harm your joints or cause other injuries

So why run at all? Well, besides the obvious exercise and cardiovascular health benefits, running is a lot of fun. It actually feels amazing to be running on a beautiful morning/evening and seeing the world go by at a rapid pace, the wind blowing gently in your hair. Running releases endorphins which feel amazing and give you a “runner’s high”.

Furthermore, the cardio fitness benefits of running extend to everything else in life. You’ll sleep better, you’ll feel better all the time, you’ll develop a slower resting heart rate which allows you to relax much more deeply, and you’ll feel more awake and better able to focus rather than being in a fog for much of the time.

[–] chonglibloodsport@lemmy.world 3 points 20 hours ago

I can’t back up the GP’s “1 gram 1 gram” claim, but the effects of dietary fibre on regulating blood sugar and other benefits for health are well studied.

[–] chonglibloodsport@lemmy.world 2 points 20 hours ago* (last edited 20 hours ago)

My point here is that none of these cases feature Microsoft inventing a brand new product and trying to market it for the first time. Their whole strategy from the very beginning was to look for existing products with existing markets and try to conquer them. They even had a name for a variant of this strategy (targeted at open standards) which the US DoJ famously discovered during the antitrust trial:

Embrace, Extend, and Extinguish.

[–] chonglibloodsport@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (2 children)

This is how Microsoft has operated since day 1:

  • they let Dartmouth take the lead with Dartmouth BASIC and followed up with Altair BASIC (Microsoft’s very first product)
  • they let Gary Kildall take the lead with CP/M and followed up with DOS
  • they let WordPerfect take the lead and followed up with Word
  • they let VisiCalc and Lotus 123 take the lead and followed up with Excel
  • they let Apple take the lead on GUI with the Mac and followed up with Windows
  • they let Netscape take the lead and followed up with IE
  • they let Sony take the lead with PlayStation and followed up with Xbox
  • they let Apple take the lead with iPad and followed up with Surface
  • now they’re letting Valve take the lead with SteamDeck and following up with their own handheld
 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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