[-] fer0n@lemmy.world 2 points 3 days ago

Super excited for this. Sadly the Quest release is nowhere to be seen yet, probably going to take until at least next year.

[-] fer0n@lemmy.world 2 points 4 days ago

I miss having Jamie at UploadVR, quite enjoyed his videos and podcast there.

[-] fer0n@lemmy.world 2 points 4 days ago

Missing Quest 3 optimizations? I‘m pretty sure the reason is mostly that it costs twice as much as Q2. Other than costs it’s an improvement in every way.

But I‘d definitely be happy to see Devs make more use of Quest 3‘s performance.

[-] fer0n@lemmy.world 1 points 5 days ago

There’s definitely tons of issues surrounding LLMs: how they’re created, what they spit out, and the impact they have. But there’s also use cases that go beyond grammar check imo, but everyone can figure that out for themselves.

I‘ve mostly given up on complaining about "AI" as a description, that’s just what we’re calling it now even though it never made any sense.

[-] fer0n@lemmy.world 1 points 5 days ago

There’s exceptions of course, borrowing money to buy a house isn’t same as borrowing money to buy a VR headset, which – lets me honest – everyone can survive without.

I find it much more satisfying to save up the 25 bucks for 20 months and buy it upfront instead of getting it now and robbing my future self of options. Especially since persobal debt seems to be a bit of an issue in general. But by all means, to each their own.

[-] fer0n@lemmy.world 6 points 5 days ago

Think of it what you will, compared to crypto there’s actually value that people are getting from LLMs. Even with its current shortcomings.

[-] fer0n@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

I really dislike all that "you’ll pay more for it, but not all at once"-stuff. If you can’t afford it, don’t buy it.

Although to be fair it is technically "cheaper" if you also buy the warranty and Quest+, neither of which I‘d spend my money on.

[-] fer0n@lemmy.world 4 points 5 days ago

I guess, but I really dislike all that "you’ll pay more for it, but not all at once"-stuff. If you can’t afford it, don’t buy it. All this does is bankrupt people.

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Smooth scrolling? (lemmy.world)
submitted 2 weeks ago* (last edited 2 weeks ago) by fer0n@lemmy.world to c/mlemapp@lemmy.ml

It’s great how mlem keeps evolving and there’s some incredible work being done here, thanks :)

There‘s sadly one deal breaker for me: mlem doesn’t scroll smoothly.

It may seem like it’s not a big deal, but for an app that’s showing a feed and where 90% of the time I’m scrolling, it ruins the experience for me. Is there anything that can be done on that front? Or maybe I’m the only one who feels that way.

Again, thanks for your hard work :)

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While Quest 2 remains in stock in most other supported countries, the US is Meta's biggest market and this news suggests the headset could be in its final weeks on sale. […]

There's been strong evidence over the past 15 months that Meta is preparing to release a cheaper alternative to Quest 3 to replace Quest 2 in its lineup, which may be priced around $300 new.

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The ChatGPT app for Mac is now available to all users, OpenAI announced today. The app first came out in mid-May, but it saw a slow rollout that was limited to ChatGPT Plus subscribers until now.

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Currently Horizon Worlds is only available in the USA, Canada, UK, France, Spain, Ireland, and Iceland. Now the platform is coming to the remaining Quest supported countries: Australia, Austria, Belgium, Denmark, Finland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Sweden, South Korea, Switzerland, and Taiwan.

Meta says this "rollout" will begin this week and take a "few months" to complete, so it could be quite a while before users in these new countries actually get access.

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submitted 2 weeks ago* (last edited 2 weeks ago) by fer0n@lemmy.world to c/apple_enthusiast@lemmy.world

In Mark Gurman's latest report he claims Apple is "considering" making the upcoming non-Pro Vision headset "reliant on a tethered Mac or iPhone". […] But at closer inspection, there are a number of reasons this probably couldn't work, and it's simply a bad idea even if it could. […]

The real issue is that devices without a cooling fan like smartphones cannot sustain their peak performance for more than a few dozen minutes at the absolute most. […]

Even if this problem could be magically solved by some future cooling system, an iPhone's battery is three times smaller than the battery attached to Apple Vision Pro, which weighs almost twice as much as an iPhone.

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submitted 2 weeks ago* (last edited 2 weeks ago) by fer0n@lemmy.world to c/apple_enthusiast@lemmy.world

With Apple Vision Pro however, temperature doesn't seem to be the only factor in fan speeds. According to Max Thomas (aka Shiny Quagsire), the main developer of the visionOS port of the SteamVR streaming tool ALVR, the headset also sets the maximum fan speed based on how loud the fans are, measured with the headset's microphone array.

The idea is presumably that in louder environments, those with more ambient noise, the fans will be harder to hear. So the overall goal of ensuring you rarely hear any fans can be maintained while maximizing performance.

This all leads to the bizarre conclusion that Apple Vision Pro should perform better in noisy environments […].

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We don't know exactly why VR studios are (almost) giving away their games. But one reason is obvious: they hope to get more visibility on social media and on the Quest Store.

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The new Meta Quest Software Update Tool is a webpage that uses the WebUSB API to sideload the latest update to your USB-connected Quest headset.

WebUSB works on Windows, Mac, Linux, ChromeOS, and even Android via Chromium browsers such as Google Chrome, Microsoft Edge, Opera, and Samsung Internet. That means you can use the Meta Quest Software Update Tool on almost any host device except an iPhone or iPad, and if you're using a Mac you'll need to use a browser other than Safari.

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submitted 3 weeks ago* (last edited 3 weeks ago) by fer0n@lemmy.world to c/apple_enthusiast@lemmy.world

Due to the regulatory uncertainties brought about by the Digital Markets Act, we do not believe that we will be able to roll out three of these [new] features -- iPhone Mirroring, SharePlay Screen Sharing enhancements, and Apple Intelligence -- to our EU users this year.

[-] fer0n@lemmy.world 25 points 1 month ago* (last edited 1 month ago)

PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.

Adaptive triggers is not surprising I guess, but even the haptic feedback? Eye tracked foveated rendering as well, imo all this combined with the price tag for the adapter makes this not a good option. Only if you already have one and always wanted to try PC VR. And even then I’m not sure if it’s worth the adapter price.

[-] fer0n@lemmy.world 10 points 1 month ago

1Blocker, but there are probably better/cheaper ones out there.

For YouTube specifically I can recommend Vinegar.

[-] fer0n@lemmy.world 12 points 4 months ago

It was working again for me after a few hours, but not being able to play anything at all, including downloaded offline games, was really frustrating.

[-] fer0n@lemmy.world 25 points 6 months ago

Not all of these are programming languages btw

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fer0n

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