kartoffelsaft
I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.
For one, this meant that basically every job listing for the game never described what the game you'd even work on was. Most of the devs they got were juniors who:
- were willing to sign more restrictive contracts without the confidence to push back
- did not necessarily know much about the game, or even the genre (supposedly, besides Nate, only 1 dev was an active KSP1 player and another was aware of the game but never really played)
- this game was their first sizeable project
For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that's a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.
This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I'm not sure. Perhaps they were afraid they'd tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.
But then I'll never sleep
Ok this may sound insane but trangle cut sandwiches definitely taste different than square cut. 3 holed donuts obviously won't but at least with sandwitches it changes how much of the crust vs everything else you taste.
My understanding is that leaves contain some compound(s) that, when wet and under the extremely high pressures that train wheels provide, becomes one of the most effective lubricants we know about. In other words, the brakes literally won't do anything because you'll slip-n-slide your way at the same speed you were going before.
TOEM is usually the game that I suggest for this sort of genre. I got it from someone who had an extra key from a humble bundle, and in hindsight I wish I bought it because they deserve the money.
don't worry, those are lowercase L's
I know there's certain weird issues with sound when it comes to old versions on the official mojang launcher and some others (like prismlauncher I think?). The doors, for example, use one of the newer sounds than was actually used in game at the time, because the asset it references on mojang's servers was overritten to update it for those new versions. Supposedly there are launchers like betacraft that attempt to fix those issues, so if your issue is related, maybe that'd fix it?