Yeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it's on the floor, Z is up. If it's on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.
After all those years... I can't believe it...
As long as it isn't illegal, I guess. That said it'll be really hard to find people on an already niche community using tor.
There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.
I forgot about this, but AFAIK you're still better off with fstab to give yourself all permissions for everything to work properly.
I was just adjusting my fstab today... Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.
I haven't worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.
Many people definitely need a reality check - just don't be rude. Lots of people think their game is going to be the next big thing or that somehow people aren't going to compare it to games that are extremely similar and probably the same price.
I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that's way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it's not supposed to be obvious and you're supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.
In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they're right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it's just not clear enough where you're supposed to be going, etc. It's good to get perspective of others.
Not all feedback is useful though, sometimes the game just isn't for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn't be as gripping or popular as it was. Don't let players bully you into changing your vision just because they wished your game was a different game.
TL;DR: Feedback is always good, don't be afraid to voice your opinion. For devs, keep an open mind but don't let it get under your skin.
I work in the industry. You're pretty much right. I wouldn't recommend people to get into the field unless you're SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
MIT is the de-facto license that says "Do what you want with the software, just give me credit. Also, I don't owe you anything".
It lets people do basically anything with it but protects you from:
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People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
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Any sort of liability or warranty - people can't blame you for any damage done by your software
It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.
Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.
Do you mean it works reliably well in letting users through, or in blocking AI?
Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack
Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.
Just finished the video, and I think it's a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn't recommend it for any serious projects. There's a PR to replace it with something better (also mentioned in the video) but there hasn't been movement in a year, so who knows when that'll come around.