Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.

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This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!

Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.

4

Inspired by u/kturker92's inverted countdown for Tears of the Kingdom, I forked it for Starfield! Here's a description of how it works, from the creator:

Its basically how much 1 day of waiting is compared to the journey we have left. If there's 1000 days left, 1 more day of waiting is insignificant (0.1% of the rest of the journey) If there's 1 day left, 1 more day of waiting is all that's left of the journey! 100% But if there is no journey left, 1 more day of waiting is.. infinite journeys hahah

We're getting pretty close to only one month left of waiting! :)

I’m curious, how are you discovering new music this way? my understanding of soulseek and nicotine+ is that they’re great for finding music by artists you already know, but idk how they would work for discovery..?

Thinking about reducing plastic fucks me up and it’s been on my mind a lot lately. Noticing every single time we bring new plastic into the household, and how hard it is to avoid. Chicken comes in plastic wrap, and even if we got it at a butcher counter, they still toss it in a plastic bag before wrapping it in brown paper. Bags of potting soil, our toothpaste tubes, peanut butter jars… it’s endless.

At least the majority of my clothes are cotton or wool, but another source is carpet and there isn’t anything I can do about this apartment carpet.

[-] surrendertogravity@wayfarershaven.eu 10 points 1 year ago* (last edited 1 year ago)

My high school and college journals are filled with so much angst about crushes and “do they like me? don’t they like me?” that it’s physically difficult to re-read them now, hah.

I had a crush on a redhead from about 10 until I left for college (it was a small town), then crushed on the various guys in my dorm and friend group (and one hot artist girl in a philosophy class) until I decided I needed to practice dating in junior year and actually went on a few thanks to Tinder. Though I didn’t escape entirely as I had a couple crushes on regular customers when I worked in an art supply store after graduating.

Now I’m happily partnered and do not miss the mental anxiety of crushes, though there’s a twinge of excitement in the idea of having a crush that will always be nostalgic.

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About 4 years ago I got a 13.3" Thinkpad laptop to replace an old Chromebook for portable development, and installed Arch + i3 on it (btw). After a bit of ricing the configs, it started feeling really homey. I love using workspaces here! They feel perfectly suited for laptop screens which have minimal space, allowing me to keep my browser full-screen and my IDE full-screen while still quickly switching back and forth to reference one or the other.

On the other hand, I don't really use workspaces when I'm on my desktop PC (I use a 27" monitor). I just installed KDE to get ahead of the Windows 10 EOL, and while I looked into combining i3 and KDE, I haven't really felt the need for i3's workspaces or using KDE's virtual desktops. With a 27" monitor, I feel like there's enough space to split my browser and IDE half-and-half on screen, and I'm ok using a file browser or terminal window as floating windows. Another consideration is that I'm always using a mouse on my desktop, so switching between workspaces with the keyboard wouldn't feel as natural.

What about you? Do you use workspaces differently between devices? Does screen size affect your choices at all?

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Link to the doc: https://docs.google.com/document/d/1EmbmCwL3gJqKX1ul4radDpYYdm9usnvcdhSdmO667QI/edit?usp=sharing

Link to a downloadable version that you cant preview in google docs but is only 300mb: https://docs.google.com/document/d/1A6jv2fWf36MyFhu6_hF2VaSc70HsEwWb/edit?usp=sharing&ouid=104820491290205215928&rtpof=true&sd=true

For those this don't know, before the 2022 showcase for Starfield came out, I made a 120 page document going through every single interview, trailer, and concept art that had ever been released about Starfield. With so much information so spread out, I wanted to make a single source with all of it. Then, after the 2022 showcase, I increased that to a massive 409 pages, and up to 459 before this years showcase.

Talk about dedicated fan analysis! :)

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Cross-posting this, as I figure this brush set would be a great resource for map makers here in case they weren't aware. :)

Link to the brush downloads and more info about Ogilby maps.

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More color cycling landscapes here, a Q&A with the artist here, and the artist's website here.

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More color cycling landscapes here, a Q&A with the artist here, and the artist's website here.

At some point a week or so ago, someone posted a question asking what the best foods are to eat so to minimize (or eliminate) pooping for 3 days – and refused to explain why they needed this.

That post blew up, and for several days afterwards people were making references to it and jokes about it!

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submitted 1 year ago* (last edited 1 year ago) by surrendertogravity@wayfarershaven.eu to c/starfield@lemmy.zip

This looks like an awesome character creator to use, and I can’t wait to spend hours in these menus once the game releases, ha. Here are my thoughts on the various features:

I hope the body types are a little more subtle and less exaggerated than previous Bethesda games, and I’m glad they’re still included. I’d honestly forgotten the body type options were in Fallout & Skyrim, having more recently played games like Dragon Age and Cyberpunk that don’t let you customize your body shape. Seeing body type and walk style labeled 1 vs. 2 is a nice gender-neutral touch. It’s great to have the ability to customize the walking style, as I’m flashing back to horribly exaggerated female walking animations in other games. cough Dragon Age Inquisition cough

The shape customization options for face shape and other face parts seem solid. Playing with shape blending via sliders feels like something you only got in Skyrim via an extended character creation menu; I prefer that to Fallout’s method, where you click and drag on the face model itself. Given the shots of NPCs and possible characters in the direct, it looks like a good range of wildly different character appearances can be created.

What are your thoughts on the character creator? Do you like creating the most off-the-wall bizarre faces or something more realistic? Are you going to recreate yourself in the game or go for something different?

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Link to the brush downloads and more info about Ogilby maps.

Wow - this style of map is incredibly visually pleasing! I can imagine it being used for fantasy novels focused entirely on one trip the characters make, for a travel route in DnD, and beyond.

[-] surrendertogravity@wayfarershaven.eu 10 points 1 year ago* (last edited 1 year ago)

Another vote here for ProtonVPN, though it doesn’t support port forwarding via a GUI on Linux, only OpenSSL and Wireguard configs. I set it up with gluetun, qBittorrent, and qBittorrent-natmap and and it just works.

Unfortunately migration isn’t built into Lemmy yet, but I’d guess it’s on their feature wishlist.

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My partner goes through bars of soap fairly quickly, so I’d like to find a shower soap bar sold in bulk that’s around $1-2 a bar but without the horrible scent of Dove soap (it’s very artificial and too overpowering). Any recommendations?

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Really looking forward to this! I don't know if they've published a target release date before, but if development has reached a point where the end is visible, that seems like a massive milestone in and of itself.

Yup, the same thing happened around the idea of “self-care” – it became a way to project an aesthetic, ended up being used as a way to sell people more stuff they don’t need, and now is more about “self-comfort” or pampering.

[-] surrendertogravity@wayfarershaven.eu 21 points 1 year ago* (last edited 1 year ago)

I honestly don't understand why anyone is surprised by this, or why it makes them have a negative opinion of Bethesda Game Studios.

I understood when they announced that TES VI was in development that it wasn't in active development at this time, but that the announcement was to quell the fanbase who thought TES had been entirely abandoned.

Skyrim took 3 years, Fallout 4 took 4 years, Fallout 76 took 3 years (but wasn't a mainline game), and Starfield took 5 years, which is the longest development time for mainline games by... one year, the horror, and it's an entirely new IP with space systems that I'm sure took additional time to develop engine-specific features to support. I anticipate TES VI will be a larger and more ambitious game than Skyrim and will be influenced by how they've developed Fallout 4 and Starfield, so seeing it release in 2028 with a 5 year dev time vs. Skyrim's 3 seems entirely reasonable.

Namecheap has okay starting prices but man their renewal prices aren’t great compared to other registrars.

[-] surrendertogravity@wayfarershaven.eu 15 points 1 year ago* (last edited 1 year ago)

Well, looks like it still doesn’t let you move the taskbar to the top natively so I will continue my boycott of Windows 11.

On that note, it’s ridiculous how quickly they’re stopping long-term support for Windows 10 compared to say XP or 7.

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surrendertogravity

joined 1 year ago