Is parsing th dht still a thing? I don't find any more search engine based on that.
tuxicoman
The problem is the depth of the biolabs vs buffer in each biolab. If the last biolab in the inserter chain is pulling fast it can create stuttering in the research
It looks efficient. But without the beacons it should consume a lot !
The tiering craft materials, gems and the merchant tab will increase need for mtx. GGG
Even SSF needs large space inventory as you progress in the game to either store potential gear, for rerolls, mats for craft...
The freemium business model is real. It's not bad and well done. I'm just sharing my feedback.
It has playstyle customisation.
The weapon gives main attack +2 spells. The talent tree gives you 3 spells. Each spell is moded (either by finding special weapon flavor or by trinket on tree spell)
Blood and armor set choice gives stats balance (mor offcence, defense, speed, spell damage basically)
So you never feel like the other guy in front of you in pvp.
Yes there is paper scissor mind that avoids a build to be the absolute best in all situations.
I also like the fact you are not bound to a build per char. So don't need to play the same spells over and over for a hundred of hours. This is my second grip so far Irh PoE2. Yes, I can reroll, but still it lacks situational playstyle. I would have expected more defensive/stun/effect skills and a rotation based on the ennemy type. There is a little with elemental affinity but that is very little to care. And as it's not predictible, not even worth to swap gear or build.
You should try Vrising. This seems to match what you look for.
I feel I love the same than you.
I'm curious what path POE2 will take. Would they double down on a slower and methodical gameplay or go back to POE 1 blast screen explosions ?
Do you have a URL to this foss app?
The pinetime is weak, both hardware and software. It doesnt even support unicode chars...
Let see 0.3 patch notes but communication is bad.
What is the difference with xmmp , conversations , prosody?
Still boring on the long run. Once character tree is set, i play the same moves again and again and the patterns of the ennelies is not that important compared to player build.
The endgame is a grind. Ok if you will. But replayability is poor. No teamplay, no skill swap...