twocupsofsugar

joined 1 month ago
[–] twocupsofsugar@lemmy.world 1 points 2 days ago

its old but it isn't retro at least not yet. Most xbox 360 games have modern game design none of them have that "retro" feel. Its an old system but none of the games feel old. Now the OG xbox being considered retro makes me feel like a dinosaur.

[–] twocupsofsugar@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

the alternate universe where the sony actually made that CD drive for the snes

[–] twocupsofsugar@lemmy.world 2 points 2 days ago

while metroidvania is an apt comparison souls-like games and specifically dark souls games feel a lot like classic dungeon crawlers ( but with real time combat instead of grids. Which in the case of fromsoftwares earlier games kingsfield, makes a lot of sense.

[–] twocupsofsugar@lemmy.world 3 points 4 days ago

dang, must be like dodging land mines

[–] twocupsofsugar@lemmy.world 13 points 4 days ago* (last edited 4 days ago)

As someone who casually enjoys 40K, it has a tendency to attract some of the most rancid people. OSR has this problem too sometimes, but its not nearly as bad as 40k. And the general RC hobby. Part of the reason i don't fly fpv drones as much as I'd like too, can't stand the chuds at the airfield I've never met a more unhappy group of people, and they don't even fly anything there either!

 

Ink and Marker, Still learning how to use markers

[–] twocupsofsugar@lemmy.world 2 points 1 week ago (1 children)

For me its less so about the world-building itself but the presentation. I like when a fiction setting feels otherworldly like it operates on its own internal logic that makes you feel like a stranger in a strange land. One of my favorite ttrpg settings is vaults of vaarn, an indie game very much inspired by Caves of Qud and while the lore is fairly sparse, what you do get paints a vivid but weird history of an far future post-human earth. I think its neat.

[–] twocupsofsugar@lemmy.world 13 points 2 weeks ago

I don't understand, so their goal is to shift from centrists to conservatives? What is even happening right now?

[–] twocupsofsugar@lemmy.world 1 points 2 weeks ago (2 children)

people like larger phones because they like social media. For people in developing countries a cell phone is their only personal computer so for them having larger screen more preferable. People just like larger phones. I loath them because I don't have pockets. I could probably live with a dumb phone, but mobile banking, and maps are too useful of a feature for me to live without out. tbh unless your a power user or gamer there really isn't much of a reason to upgrade your cellphone anyway

[–] twocupsofsugar@lemmy.world 10 points 2 weeks ago (1 children)

while not necessarily the prettiest console by any means but i always thought the Og xbox home menu went way harder than it needed to, now that's presentation!

[–] twocupsofsugar@lemmy.world 8 points 2 weeks ago (1 children)

all of the communities i follow are deathly silent, kinda hard to contribute when you have nothing worthwhile to post and nothing you can comment on

[–] twocupsofsugar@lemmy.world 5 points 2 weeks ago

evil people have always been there, but we're in an era of many crisis's, it was easier to ignore it when it didn't personally effect you. Now i imagine in the next 10-20 years it'll start effecting everyone in ways we've yet to imagine. But I don't think its the end of the world or anything just that its probably time we start considering what we want our futures to look like and start making plans to survive or fight.

[–] twocupsofsugar@lemmy.world 1 points 2 weeks ago

first game i ever played was Tales of the Loop, at the time i was too intimidated by D&D's ruleset

 

I'm working on making my own ttrpg, a mystery action game where you play as a Psyker , think a combination of Call of Cthulhu and earthbound. The setting is suppose to be sort of a kitchen sink encompassing almost every type of supernatural entity or phenomenon and I'm struggling to come up with an origin and general vibe surrounding magic and witchcraft. I want it to be distinct from psionics with the two not encompassing the same abilities while at the same time making magic useful and interesting in case players want to interact with a potential magic system.

As of right now, most abilities i can think of can easily be done with psionics in some way so what would you say are some distinctly "magic" like abilities that you generally don't expect psionics to be able to do.

 
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