Not surprisingly, North Korea's Red Star OS has a closed source fork of KDE.
Not surprising since they literally made a game for recruiting in 2002. https://en.m.wikipedia.org/wiki/America%27s_Army
If you're not just being facetious, https://areweanticheatyet.com/ is a good source.
According to them ~58% of anti-cheat games work. There's been a large uptick of anti-cheat support since the Steam Deck.
According to ProtonDB, 86% of the top 1000 games on Steam function (Silver+ rating). It's a pretty safe bet that the most of the missing 14% is probably due to anti-cheat.
I don't drink, I'm always confused when hosting about the amount and type of beer I should buy. And then I'm stuck with beer afterwards the inevitably goes bad. Now I just let people BYOB because they typically did that regardless.
Sort of, they also use the local price. So tarrifs play a role.
I agree with the other posters, your hardware is going to hold you back. But you could try switching to a lighter desktop environment like LXDE instead of GNOME. This user found a small increase in performance: https://www.reddit.com/r/linux_gaming/comments/dg87jp/does_the_desktop_environment_matter_for_gaming/
But they had somewhat beefy hardware. If you're truly at the limit of your specs, 100% CPU/RAM usage, your performance increase could be even more.
I don't really see it as overboard. People in Japan (and elsewhere) have wet rooms. I'm a fan of them, cleaning is easier and additional protection from flooding. It's the exact opposite of carpet in the bathroom.
I'm not saying you shouldn't try to learn language while you're there, I'm saying the requirement of learning before you travel is counterintuitive for wanting people to experience other cultures. I think it's detrimental to try to force or shame people into learning the language before travel, you'll end up discouraging people from traveling. They'll just stay in their own bubble and not experience other cultures.
The "learn a language before traveling" always seemed like gatekeeping to me. I've traveled a decent bit, and I would not have had the time to learn a dozen or so languages. Especially when you have to learn entire new writing systems. I'll learn a little bit while I'm visiting because I'm immersing myself.
if someone wants to study another language, all power to them. But it shouldn't be a barrier from experiencing other cultures.
I understand the sentiment, but it seems like you're drawing arbitrary lines in the sand for what is the "correct" amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the "correct" wattage?
I agree that the top end gpus are shit at efficiency and we should could cut back. But I don't agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).
I played the enhanced editions on Steam which have a native Linux build. No issues.
Comparing prices directly like this is almost irrelevant imo. And doesn't really dictate what the price of games should be.
Reasons old games should be pricier:
Reasons why new games should be pricier:
But at the end of the day, business just price what the market will bear. It's only indirectly related to the cost of production. The margins on some games are insanely high compared to others.