[-] wccrawford@lemmy.world 26 points 1 month ago

And "100 developers working on it" doesn't mean much when they're unpaid and there's no lower limit on how much they have to actually contribute.

[-] wccrawford@lemmy.world 31 points 3 months ago

"Developers" aren't going to get that tip. The company will.

[-] wccrawford@lemmy.world 25 points 3 months ago

I was reading about that interview, and it amazes me that he could say all that. I think he started to realize the hole he was digging, because he eventually started talking about just how few underage programmers they actually have.

IMO, you just can't mix for-profit with child labor. I don't care how much some of the children get out of it.

But then to find out they only pay out like 30% of the earnings? Outrageous. There's no way you can say that isn't exploitative, IMO. People are already railing against Steam/Google/Apple/etc for only taking 30%, and Roblox is over twice as bad for adults. Doing it to kids is just so incredibly wrong.

[-] wccrawford@lemmy.world 36 points 3 months ago

"He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads. This suggests that Denuvo is not killing performance, contrary to popular belief. "

No, it might suggest that this version of Denuvo and the way that this developer implemented it might not be affecting performance.

However, "every few seconds" is actually quite a lot, and if it causes a stutter each time, it's brutal on perceived framerate. So no, it doesn't actually suggest that Denuvo isn't killing performance. It's actually making it pretty obvious that it can easily affect performance.

[-] wccrawford@lemmy.world 24 points 6 months ago

I was already a premium subscriber to get rid of ads, and one day it asked me if I wanted to try this feature. I did, and I played (IIRC) an online version of Angry Birds 2 days in a row, and then promptly forgot about it and never looked back.

The games are pretty bad at the moment, and given Google's history with gaming (Stadia, I'm looking at your grave) I don't expect them to ever improve. And if they start to, I expect it to be shut down the week after, screwing over every dev that dared to hope they could monetize with that system.

[-] wccrawford@lemmy.world 23 points 6 months ago

People are so used to being lied to that they get angry when you tell them the truth instead, even though they already knew the truth.

I'm half joking, though. Part of what makes society work is all the things we do to put a nice facade on things that are ugly. If we all went around telling the hard truth all the time, everyone would be angry at everyone.

All that said... Basically saying "I underpriced the product of my hard work and I'm correcting that" shouldn't be that shocking. Especially when tempered with "Go pirate it if you want".

[-] wccrawford@lemmy.world 29 points 8 months ago* (last edited 8 months ago)

It's a typical scenario of trying to solve a hard problem with a solution that ignores a minority community.

Unfortunately, this minority community already has a lot of problems, and no one is going to support this decision outside of the company. Even if someone isn't disabled, they can understand the pain of those who are, and might even become disabled one day. Everyone can empathize.

And all because some people have a slight advantage in certain games? Forget about it. Someone always has an advantage. This was an absolutely idiotic move.

[-] wccrawford@lemmy.world 31 points 9 months ago

It sounds interesting, but... Android only? I don't actually watch much video on my phone. It's mostly on my desktop browser.

[-] wccrawford@lemmy.world 25 points 9 months ago

Steam has rules intended to curb this behavior.

https://partner.steamgames.com/doc/marketing/discounts

Specific Discounting Rules

You can run a launch discount, but once your launch discount ends, you cannot run any other discounts for 30 days.
It is not possible to discount your product for 30 days following a price increase in any currency.
Discounts cannot be run within 30 days of your prior discount, with the exception of Steam-wide seasonal events.
Discounts for seasonal sale events cannot be run within 30 days of releasing your title, within 30 days from when your launch discount ends, or within 30 days of a price increase in any currency.
You may not change your price while a promotion is currently live or scheduled for the future.
It is not possible to discount a product by more than 90% or less than 10%.
it is not possible to create new discounts for a product that would result in the price in any currency falling below Steam's minimum possible transaction price. See details.
Custom discounts cannot last longer than two weeks, or run for shorter than 1 day.
[-] wccrawford@lemmy.world 29 points 10 months ago

I would love to know what they would port to. UE and Godot seem like obvious candidates.

[-] wccrawford@lemmy.world 34 points 10 months ago

Threaten? I'm gone. Unity fit my workflow a lot better than Unreal, and I've never tried Godot because it previously wasn't ready for 3d. But Unity has made too many scary moves in the last few years, and I can't take that much risk.

I've never published a game with it, but I did a few game jams a while back, and I'm pretty confident that I could have. But now I'll be trying something else. I'm looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.

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wccrawford

joined 11 months ago