zakobjoa

joined 2 years ago
[–] zakobjoa@lemmy.world 4 points 16 hours ago

He touched his ear before the rushed in.

[–] zakobjoa@lemmy.world 5 points 16 hours ago (1 children)

He touched his ear before they jumped him.

[–] zakobjoa@lemmy.world 5 points 16 hours ago

To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.

[–] zakobjoa@lemmy.world 5 points 2 days ago

Scalpel...

Suction...

Fry...

[–] zakobjoa@lemmy.world 43 points 2 days ago (3 children)
[–] zakobjoa@lemmy.world 29 points 2 days ago (3 children)
[–] zakobjoa@lemmy.world 35 points 2 days ago (3 children)

Don't do unprotected anal, kids.

[–] zakobjoa@lemmy.world 36 points 3 days ago (1 children)
[–] zakobjoa@lemmy.world 9 points 6 days ago (1 children)

I know that's their whole shtick. It's so bad. Everyone has heavy metals in them, of course.

Man I hate that people like that guy have kids who have no say in their treatment.

[–] zakobjoa@lemmy.world 31 points 6 days ago* (last edited 6 days ago) (4 children)

Chelation Therapy is so much worse than blood from one arm into the other. It's very harmful and only used because the thing it's used to treat – heavy metal poisoning – is much worse.

And the hacks who keep using hyperbaric oxygen chambers on kids for bullshit reasons keep burning kids to death.

[–] zakobjoa@lemmy.world 23 points 6 days ago

Das war doch jetzt ne Woche auf Test, können sie das bitte auf Prod pushen?

Haben sie denn getestet auf Test?

Nein, wieso?

[–] zakobjoa@lemmy.world 38 points 1 week ago

Yeah.

They're not doing maintenance until something happens.

Like waste water coming up your drains, flooding your apartment with black, hardened, crystalized fat and stinking water because your upstairs neighbor has the washing machine running but the water can't go anywhere because the waste water main is clogged somewhere between your flat and the one below yours. This will happen on the day after tradies finish putting new laminate flooring in your entire apartment.

Don't ask me how I know.

 
 
 
 
 
 

Hey gang.

I'm running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.

Right now – through the power of Plot™ – they're looking for those items for an influential but shadowy collector. They're supposed to deliver the first batch of three items together. When that happens they'll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.

And here's my problem: I want them to have these magical items, which of course have cool powers. And I don't know how to do that.

My plan right now is, that the museum isn't interested in the actual powers, they just want to display the items for their historical relevance. So they'll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).

I am not completely satisfied with that idea, because it seems far-fetched and I'd like to hear your ideas, if you have any, on how to resolve this.

Thank you and a thousand dm'ly kisses to you all.

 
 

Rule of Google: if it works, kill it.

I know, I know, using Google apps isn't the best, but this was a perfectly good Podcast app with all the features you might want.

Apparently they're moving everything over to YouTube Music, where a lot of the features of Google Podcasts aren't implemented yet.

I've moved over to an app from F-Droid.

 

Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.

 
 
 

I need help/input/inspiration with a campaign I am planning. Without going into too much detail, in the world I've built there used to be a historically important and very powerful council of 7 mages (3 elves, a human, a gnome, an orc and a dwarf). They've each left behind a magical artifact of some kind. My group (druid, rogue, cleric and swashbuckler) is eventually going to hunt down all these artifacts.

I am struggling to find artifacts that would fit. They either feel too mundane or are way too powerful. I want these artifacts to be useful and powerful, for the time they get them. Of course, they're not going to get them all at once. So these things should be spaced out to be useful from about player level 3 to 12.

We're playing Pathfinder 2e, but I can easily adapt DnD items as well. If you have homebrew, I'll take that as well. If you have general input for these items or that plotline, that's great as well.

Thank you all in advance.

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