26
16
The South Coast Nitrogen Pipeline (poptalk.scrubbles.tech)

Sometimes you just look up and remember "wow this is a pretty game"

27
22
Reinforced Plates mk3 (poptalk.scrubbles.tech)

For those who have been keeping up with my factory, I posted proudly my original Modular Frame factory producing something like 5/min. That factory is on the left.

The one on the right is only reinforced plates, mk3. Currently at 300 plates/min and behind that is another 300/min.

Combining those with steel pipes will be a new 20 story building coming up making a grand total of 450 modular frames/min

28
17
29
20
Update every day? (discuss.tchncs.de)

After starting Steam, every day it starts a Update for Satisfactory for near 120 - 170MB. Are there really every day new updates?

30
10

Somehow I don't understand electricity generation with oil. I have a normal oil well and transport the oil to a refinery 8m higher. However, not enough oil arrives there, even though the oil pump has a delivery height of 10m.

I have now installed a pipeline pump at approx. 4m, with the result that the previous 0.6m³ in the pipeline became 0. If I remove this pump, the content of the pipeline suddenly increases to 27m³ and the refinery starts working. and yes, the pump was pointing in the right direction.

The next problem is the fuel generators. I have 4 in a tower on the lower floor working. The supply seems to be sufficient. I now have build another 4 generators on the floor above the first floor, these again don't get any fuel, even though I have installed an mk2 pump directly at the bottom at the start of the riser pipe. The second floor is 8 walls higher above the first floor. This pump supposedly pumps up to 50m, but in the pump settings I only see a maximum height of 4m. Why?

I have no idea what I'm doing wrong. Where should I place the pipeline pumps? Should I use more refinerys? Or what's the secret here?

31
11

Key note in here for Linux Satisfactory players is that the nvapi is exposed now for Satisfactory, hopefully that means less toying with CLI options

32
20
33
21
34
-3

I mean, I know Update 8 ruined everything it touched and some things it didn't, but...I seem to remember being able to connect conveyor lifts directly between machines and splitters. I also seem to remember being able to reverse the direction of conveyor lifts while placing them. Neither of those seem to work anymore.

I think I'm giving up until they've got the SMART mod working in 1.0. Playing this game without the SMART mod feels like playing in a sandbox, but every ten minutes you have to stop and count all the sand.

35
11
TheFactory - Day 7 (poptalk.scrubbles.tech)

Been working on what we'll call the final Hub in this game. Main rail nexus and sorting floor, plus a warehouse being built. This is a shot of the mainline cooridor. Still a LOT to do

36
11
TheFactory - Day 6? (poptalk.scrubbles.tech)

No update yesterday, didn't have much to show. But after way too many hours yesterday and some polish this morning I present the World Hole Bridge

37
9
TheFactory - Day 4 - Trains! (poptalk.scrubbles.tech)

Another update to the factory, Tiers 5 and 6 are unlocked, and now comes my specialty - the rail network.

Yesterday I paved over the Swamp, the new location of our next Hub. The second half of the day was spent building the East Coast Mainline, shown here. Right now going from Dune Desert to Swamp, and soon to be extended to Grassy Fields

38
31

Day 2 was shorter for me, had a holiday party, but still managed to build a Tier 3 Reinforced Plate/Modular Frame factory as shown. 20/min of each for now.

Today while my cohort is working on Plastic in the canyon I'll be moving out to Swamp to start building out our new Hub/train depot. Wish me efficiency.

https://owncast.scrubbles.tech/ if you want to tune in

39
25
TheFactory: Day 2 (poptalk.scrubbles.tech)
submitted 8 months ago* (last edited 8 months ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world

Day one was fairly efficient, we've unlocked Tier 4 and have slowed down a bit there to focus on production. Rotors are at about 20/min and I'm currently doubling reinforced plates to bring frames online. Hoping to unlock railways today to finally get out of Dune Desert.

Power Towers are a game changer early game, we rushed to get those done and it has to be the easiest early-game way to get around

Don't forget if you like you can tune in to my build here: https://owncast.scrubbles.tech

PS if you look real closely you can see the three separate hub locations we've had, constantly moving and changing

40
69

It feels like there is always one more little thing that you can get done before hopping off. But then that turns into 10 other little things you can do. And the next thing you know it's the next day and the sun is coming up.

41
28
New Factory: Day 1 (poptalk.scrubbles.tech)

Today is the big day, day one of my new factory! Small beginnings, posting regular updates here. Wish me efficiency.

And if you're someone who likes to watch, I'll be streaming the whole thing here on the Fediverse at https://owncast.scrubbles.tech

42
12

Hello,

I haven't found much on the internet about an issue on loading game with update 8. I've ran into this so frequently that it's pretty much a feature on my installation where after load I'm in a hub with just a xeno zapper in my inventory.

Loading autosave will work as expected, but obviously takes me back a few minutes. Has anyone experienced the same?

43
5

I have tried to tame a Lizard Doggo today the first time. I'm playing the game now since 3 days and searched for this animal since the beginning. I never found them when i was walking. Today i could build my first vehicle and was more far away from the HUB. I found such a Doggo and could tame him. But after driving some meters, i couldnt find the Doggo anymore. Could it be, that they dont follow the car? How can i bring him to my base/Hub?

44
12

My game slows down to unplayable while I have lumen enabled

45
10
46
12
Share your build! (poptalk.scrubbles.tech)
submitted 9 months ago* (last edited 9 months ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world

Official Memo: Pioneers are hereby granted a 120 second break to use the screenshot/photo mode to share a picture of something that they have built that is exceedingly efficient.

Maybe a regular thread, maybe not, we'll see how popular it is, but show off something cool you've built! A building, an efficient factory module, something artistic, take a moment to show off that thing you were really proud of, we want to see it!

47
18

Every time a new update drops, my friends and I set up a server and play together.

We have some basic rules, like don’t touch each others factories. And we have strategies like building a shared rail system where we set up stations at our personal factories to trade manufactured items with each other.

Does anyone else do this kind of thing? If so, what rules do you play by, and what other things do you do in general, to make it fun in a multiplayer setting?

48
23
49
25
submitted 9 months ago* (last edited 9 months ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world
50
18
submitted 9 months ago* (last edited 9 months ago) by scrubbles@poptalk.scrubbles.tech to c/satisfactory@lemmy.world

Release date spoilerRelease date is November 14!

view more: ‹ prev next ›

Satisfactory

1199 readers
27 users here now

The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Learn more about the game at https://www.satisfactorygame.com/.

Game wiki: https://satisfactory.wiki.gg/

Report bugs and make suggestions at https://questions.satisfactorygame.com

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 1 year ago
MODERATORS