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this post was submitted on 07 Apr 2024
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Technology
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So, like... Pressure sensitive keys? Inputs on varying levels of depression of the key? Or would it still be binary, you can just adjust how far you press before it goes from 0 to 1?
Wooting has options for emulating controller inputs, like joystick axis and triggers. The default is a binary toggle for which the actuation can be changed, though. Makes sense in regard to typing and such.
I've never tried one, but I tdid look at them last time I got a new kb (2 years ago?). IIRC you can do pressure sensitivity, but meaningfully mapping that to game/software controls is often difficult. You can also adjust the trigger point if you're using "standard" mode, and I think you can even set a different action for passing the trigger point and bottoming out the key.
From the article. Cool stuff!
I'll be over here with my 1/64 keyboard.
QMK etc do something similar, where holding the key doesn't keep spamming it, it does a different keystroke, Miryoku is a pretty extreme example.
Article writer must not play games. WASD being able to walk slowly would be dope.
All that yes. The Wooting One (original that uses IR light) let you use buttons to simulate controller axes, change how hard you need to press to activate, and add second functions to keys. It was an interesting idea but I found the gaming part the original keyboard to be only usable in a limited set of games as it’s not as sensitive as a controller stick, and as a keyboard it wasn’t great either. Hopefully V1 problems, I know they had through another version of the IR keyboard, and then came out with the Hall effect keyboard. I like the idea but never could get used to it, and when the spacebar was loose I retired it after fixing it.
Sort of in a way, yes, if you count there is some increasing pressure from the spring. But in reality, no, it is really based on the travel distance that can be adjusted. But you raise an interesting point for a future innovation, being more around actual pressure/resistance per key setting.