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These keyboards rely on magnets and springs and activate by sensing changes in the magnetic field. Popularized by Dutch keyboard startup Wooting, these switches rely on the Hall Effect and have actually been around since the 1960s.

You can change how far you need to press down to register the keystroke, as well as for the release point.

The one thing you can’t change, though, is the switch’s resistance. Despite all the talk of magnets, that’s still handled by the spring inside the switch, after all (for the moment, until the xyz is released).

But interestingly, this also means with temperature differences, you may also have to "calibrate" your keyboard. The price point for the Akko MOD007B PC Santorini keyboard at around US$110 to $150 is certainly not more expensive than many mechanical keyboards.

See https://techcrunch.com/2024/04/07/magnets-are-switching-up-the-keyboard-game/

#technology #keyboards

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[-] Kolanaki@yiffit.net 15 points 5 months ago* (last edited 5 months ago)

So, like... Pressure sensitive keys? Inputs on varying levels of depression of the key? Or would it still be binary, you can just adjust how far you press before it goes from 0 to 1?

[-] dabaldeagul@feddit.nl 16 points 5 months ago

Wooting has options for emulating controller inputs, like joystick axis and triggers. The default is a binary toggle for which the actuation can be changed, though. Makes sense in regard to typing and such.

[-] AltheaHunter@lemmy.blahaj.zone 5 points 5 months ago

I've never tried one, but I tdid look at them last time I got a new kb (2 years ago?). IIRC you can do pressure sensitivity, but meaningfully mapping that to game/software controls is often difficult. You can also adjust the trigger point if you're using "standard" mode, and I think you can even set a different action for passing the trigger point and bottoming out the key.

[-] caseyweederman@lemmy.ca 4 points 5 months ago

If you want to go overboard, you can even create something akin to a macro by assigning multiple actions to the same key, so that a single keypress registers a different action when you’ve pressed half-way down, as you bottom out and when the switch pushes the keycap up again — and maybe another one somewhere in-between. I haven’t quite found a personal use case for this yet, but somebody surely will.

From the article. Cool stuff!
I'll be over here with my 1/64 keyboard.

[-] Midnitte@beehaw.org 3 points 5 months ago

QMK etc do something similar, where holding the key doesn't keep spamming it, it does a different keystroke, Miryoku is a pretty extreme example.

[-] Kolanaki@yiffit.net 3 points 5 months ago

Article writer must not play games. WASD being able to walk slowly would be dope.

[-] CondorWonder@lemmy.ca 2 points 5 months ago

All that yes. The Wooting One (original that uses IR light) let you use buttons to simulate controller axes, change how hard you need to press to activate, and add second functions to keys. It was an interesting idea but I found the gaming part the original keyboard to be only usable in a limited set of games as it’s not as sensitive as a controller stick, and as a keyboard it wasn’t great either. Hopefully V1 problems, I know they had through another version of the IR keyboard, and then came out with the Hall effect keyboard. I like the idea but never could get used to it, and when the spacebar was loose I retired it after fixing it.

[-] GadgeteerZA@beehaw.org 1 points 5 months ago

Sort of in a way, yes, if you count there is some increasing pressure from the spring. But in reality, no, it is really based on the travel distance that can be adjusted. But you raise an interesting point for a future innovation, being more around actual pressure/resistance per key setting.

this post was submitted on 07 Apr 2024
62 points (100.0% liked)

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