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[-] awesomesauce309@midwest.social 52 points 3 months ago

Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.

Just checked and payday 2 is sitting at 20k current players while 3 is still <300.

For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.

Just checked for laughs and helldivers 1 has more players than payday 3 right now.

[-] moncharleskey@lemmy.zip 5 points 3 months ago

I'm doing my part!

[-] Maalus@lemmy.world 4 points 3 months ago

It's not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.

[-] bitwaba@lemmy.world 1 points 3 months ago

It was clear from the beta they were rushing to launch. They should have spent at least another 6 months on content and bug fixes.

this post was submitted on 25 Apr 2024
368 points (97.4% liked)

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