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the_dunk_tank
It's the dunk tank.
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DE's 'insanely well crafted narrative system' and wonderful writing are to serve a point, to create impactful text/subtext through the mechanics that the developers were passionate about. This sort of backseat creativity irks the hell out of me because I promise you if the exact team that made DE set out to make some quirky witch cat game or something, it wouldn't have been nearly as good. Because the team were passionate about DE's subject matter and not passionate about quirky witch cat games.
The people passionate about cat witch games are making them and if they're not as good maybe that says something about the idea. You can't just take 'good concept' and combine it with 'idea i personally like' and get good art out of it.
Like, yeah, okay, let’s change the story of the divorced amnesiac suicidal drunkard in a decaying town trying to solve an apparent lynching into Harriet Potter and the Live Laugh Lost Kitty, but please oh please maintain the vacuous idea of “good writing and mechanics”, as if the writing which is grimy and confrontational and political and raw and the mechanics which are meant to represent how Harry thinks specifically is something you can just rip cleanly from the world they wanted to build and put into the idyllic Switzerland cat pastel game
fuckin lmao that's hilarious
I wonder what she thinks about Calico, which is probably reasonably close to what she's describing.
Rosa Carbó-Mascarell when the quirky witch cat game by Robert Kurvitz that she requested has the protagonist kill themself to win an argument![emoji dafoe-horror dafoe-horror](https://hexbear.net/pictrs/image/ffffa184-381e-42ce-a1d3-d47c224f1f22.png)