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submitted 2 years ago* (last edited 2 years ago) by UlyssesT@hexbear.net to c/games@hexbear.net

I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

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[-] SPEEDRUN_4_ARMAGEDON@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

well at least that has an excuse

the excuse being that they were always gonna be shit, and existed because of a combination of Anno's hate and desire for more tokusatsu merch. Sure, they were cynical and empty, but don't you want Anno to own the original Kamen Rider Cyclone?

[-] UlyssesT@hexbear.net 1 points 2 years ago

I figured the old endings did enough, but even they weren't enough to shut up the "Rei is the perfect waifu because her virginity can be taken over and over again and you can reset her virginity with each clone" terrifyingly creepy members of the fandom that existed even back then.

this post was submitted on 08 Jan 2022
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