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submitted 2 years ago* (last edited 2 years ago) by UlyssesT@hexbear.net to c/games@hexbear.net

I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

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[-] BreadpilledChadwife@hexbear.net 2 points 2 years ago

The Last of Us 2Neil Druckmann was raised in Israel and has stated that the game’s “cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict. The game both-sides the conflict between the main factions, making you switch perspectives between the two main characters repeatedly.

The ending of that game for me was a drudge. I was invested so I kept playing, but emotionally I just wanted it to be over and I had a feeling very similar to watching someone self destruct their life and knowing you can’t stop them. I felt pity and sadness and frustration. Apparently that was not the intended effect:

“I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”

As Emanuel Mailberg puts it:

I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo.

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[-] aaaaaaadjsf@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

The entire battlefield 4 campaign is you helping the guy who tried to do a colour revolution in China lmao. Like that's the plot, trying to free the guy. Which results in war with China ofc. Also you take in a boat of refugees from Shanghai of all places onto your aircraft carrier, those poor people probably had a much better standard of living over there than they'll ever have in the USA.

Bonus points for Call of Duty black ops II, where you help the Taliban to fight against Russia, and help the apartheid supported UNITA forces to fight the MPLA. You literally fight for the Taliban and apartheid South Africa proxy forces.

[-] panopticon@hexbear.net 1 points 2 years ago
[-] aaaaaaadjsf@hexbear.net 1 points 2 years ago

I straight up had to put down black Ops II on the first mission at a friend's house as a South African when I realised you're playing for the apartheid forces in Angola committing war crimes. You even use APCS from the apartheid army...

[-] RamrodBaguette@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

Also the Modern Warfare Reboot, which (beyond the whole "Highway of Death" controversy) tries to paint a US-aligned Middle Eastern ~~collaborator~~ freedom fighter as having gone "too far" because he used chemical weapons in that one flashback.

Which is pretty hypocritical for the protagonists who regularly do heinous shit on a regular basis in the vein of getting the job done, and never having it blow up in their faces.

There's an excellent video on it.

[-] aaaaaaadjsf@hexbear.net 1 points 2 years ago

Yeah COD in general is cheating for this kind of thing, just horrible

[-] Sasuke@hexbear.net 1 points 2 years ago
[-] PorkrollPosadist@hexbear.net 1 points 2 years ago

Monarchist "great man" trash.

[-] steve5487@hexbear.net 1 points 2 years ago

bioshock 2 communism is when you do the borg and no one matters, also the collectivist is portrayed way less sympathetically than the libertarian nutjob

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[-] axont@hexbear.net 1 points 2 years ago

I'm surprised no one here has mentioned Assassin's Creed yet. All conflict in history stems from two competing ideological sects of callous murderers who wanton manipulate populations into doing their bidding and for some reason one side in this conflict is supposed to be the moral superior of the other. Also some of the supplemental material is batshit and basically just a way for the devs to denote certain historical figures as good or bad depending on what organization they belonged to. All other conflicts are secondary to the overarching philosophical differences of two sects competing for magical thingies.

At the same time those games have probably the most sympathetic portrayal of Marx in a western piece of fiction, so there's that.

[-] CliffordBigRedDog@hexbear.net 1 points 2 years ago

they made marx a lib which is argubly worse

[-] axont@hexbear.net 1 points 2 years ago

Yeah, they made him a weird pacifist utopian who was against revolution

[-] Spiderman@hexbear.net 1 points 2 years ago

Tbf I think he was criticizing propaganda of the deed anarchists, it’s a big factor in the split of the first internationale.

[-] Helmic@hexbear.net 1 points 2 years ago
[-] Spiderman@hexbear.net 1 points 2 years ago

…no, banishing anarchists from the first internationale didn’t make him a lib

[-] Helmic@hexbear.net 1 points 2 years ago

Intensely lib, in a manner that has not been successfully conveyed until Ubisoft got their hands on him.

[-] Spiderman@hexbear.net 1 points 2 years ago

You guys really haven’t read a lot of Marx’s correspondences, have you?

[-] Zuzak@hexbear.net 1 points 2 years ago

XCOM: Chimera Squad. 👏 More 👏 xeno 👏 SWAT 👏 teams 👏

All problems can be solved by kicking in the door guns blazing. Don't have any evidence? Don't worry, if you bust in and kill everyone, maybe you'll find some!

[-] RamrodBaguette@hexbear.net 1 points 2 years ago

We've fought long and bitterly against our subjugation. Now that humanity has access to literal space-age technology, we can grow as a united civilization to great heights!

Wait, it's just the same as before but with aliens? Okay then...

[-] SorosFootSoldier@hexbear.net 1 points 2 years ago

Oh I mean easily what springs right to mind is Call Of Duty. I mean the games are literally made in cooperation with the department of defense and are drunk off the american exceptionalism with real might makes right fashy undertones. I find almost directly responsible for the hero worship we have for special forces in the USA, as most of these games have you working as a spec ops goon.

[-] crime@hexbear.net 1 points 2 years ago

So glad the only COD I ever played was the first level of Finest Hour, where you're a Soviet soldier killing Nazis in Stalingrad

[-] SorosFootSoldier@hexbear.net 1 points 2 years ago

It's all downhill from there.

[-] aaaaaaadjsf@hexbear.net 1 points 2 years ago

WaW us pretty good, but the rest, yeah...

[-] mittens@hexbear.net 1 points 2 years ago

I still can't believe the "No Russian" thing was a real thing, what the fuck was that. That was some CIA conditioning bullshit I swear to god

[-] UlyssesT@hexbear.net 1 points 2 years ago

Which one of those propaganda pieces pretending to be games had evil South Americans steal a doomsday weapon from the United States (only evil in their hands of course), but when your elite black ops tacticools seize it back, you save the day by using the same doomsday weapon on those scary evil foreigners? :amerikkka-clap:

[-] Grimble@hexbear.net 1 points 2 years ago

OOooo look at the poor widdle north amerika sooo weak and demoralized by the evil brown man.... :( :( :( :( will you help us save them?? would you still love us?? :((( ???? you probably wouldnt :( :( :( or would you :) :) ;)

[-] SorosFootSoldier@hexbear.net 1 points 2 years ago

Oh I think that was one of the ghost games, I think? Wasn't it an orbiting rail cannon or something?

[-] UlyssesT@hexbear.net 1 points 2 years ago

The unionized neurons in my brain were going to go on strike if I paid any more attention than I did, so you tell me. :kombucha-disgust:

[-] SorosFootSoldier@hexbear.net 1 points 2 years ago

Yeah I wouldn't know, the only CoD games I played for the first couple WWII ones and Modern Warfare 1, that was enough for me.

[-] Bluegrass_Buddhist@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

The Civ series is basically Whig History: The Game.

[-] RamrodBaguette@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

Company of Heroes 2 which portrays the USSR as evil for conscripting its people to fight in die in a "pointless" war to... checks notes ...defend itself from an army hellbent on waging a war of extermination against it. But that's just low-hanging fruit.

For something more subtle, I'd say most games that lament the "Evils of Humanity" feel pretty reactionary. The idea that something bad is inherent to humans (war, crime, bigotry, corruption, etc) and we just have to learn to accept it, without any other investigation into the matter. One game that comes to mind is Shin Megami Tensei: Strange Journey Redux where

spoilerthe new ending has the main character turn immortal and get stuck into an endless cycle of needing to purge the Dark World over and over again because humanity cannot stop its self-destructive tendencies. Keep in mind that this is supposed to be an allegory for climate change.

[-] Blinkoblanko@hexbear.net 1 points 2 years ago

Been thinking a lot about the ideology of Chess recently. The game goes back to ancient India and was designed to teach young men about army tactics. So in a way it was a bit like how COD prepares young men to join the military.

It changed into it's modern form in Spain, where it traveled with Islam and was adopted by the spanish. I believe the original pieces represented infantry (pawns), cavalry, chariots(bishops) and elephants (rooks). The "queen" was then male and considered the "advisor" and moved like the king. Just as Isabela became the most powerful queen in the last 500 years of Europe, the advisor was changed to queen and the became the most powerful piece. Pawns also got their ability to become queens, which, being called "promotion" may be a reference to the original role as "advisor" but may also reflect a king's ability to marry anyone and therefore make them a powerful queen. It was also during this time that the diagonal piece was named the "bishop," representing the power of the church and flanking the monarchy, closer even than the knights to the king and queen.

This is all to be expected, I guess. What I find insidious about the game is simply the "black vs. white" color scheme. Could it have been lost on the Spanish that their skin color was lighter than the Muslims they fought? Is it lost on modern players that the white pieces are superior to the black (white has the advantage of going first and therefore is more likely to win)?

Another subtly insidious aspect is the widespread understanding that the computer knows better than humans. People who are good at chess are thought of as smart, therefore, even smarter is an AI that can beat the best players. Because the rules of chess are simple and the goal of checkmate is concrete the AI has an exact purpose and can be trusted to seek that purpose. The AI is therefore "always right." This might produce in players a habit of deferring to computer generated models, forgetting that in real life the purpose and limits of a computer program can vary wildly and are set by it's creator

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[-] UlyssesT@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

I'll add one more for now. I will never forget that back in Civilization II, the corruption mechanic that most civilizations had to deal with in the modern era could be bypassed simply by choosing "democracy" as the game describes it over its competitors. We never have corruption in US-style "democracy" do we? :amerikkka-clap: Also, inventing capitalism has absolutely no downsides and is only a boon, though to be fair all capitalism does on its own is allow you to convert your people's labor into additional money which checks out. :marx-hi:

[-] MalarchoBidenism@hexbear.net 1 points 2 years ago

Rise of Nations lets you pick between "consensus" (Republic, Democracy and Capitalism :agony:) and "totalitarian" (Despotism, Monarchy and Socialism) governments, which give you different bonuses. This is how the game describes both:

"Consensus governments are dedicated to the economical and scientific development of a nation. Their Patriots offer production and defense bonuses and provide healing to nearby units and buildings."

"Totalitarian governments are devoted to military development and warfare, benefiting nations fielding lots of units and often waging wars. Their Patriots are oriented to offensive warfare and always give the benefits of a Supply Wagon (eliminate attrition and provide supply for artillery units)."

[-] Metalorg@hexbear.net 1 points 2 years ago

Minecraft's villager and pillager colonial mechanics is weird.

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this post was submitted on 08 Jan 2022
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