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I really love when RPGs give unique dialog options based on non-dialog skills.
For example, if you are spec'd into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.
Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.
This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.