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submitted 2 weeks ago by Rider@eviltoast.org to c/games@lemmy.world
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[-] Cethin@lemmy.zip 1 points 2 weeks ago

Yep. It isn't even a new thing for proc gen. That's how it's almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn't do this, except for resource patches which are the least important thing to worry about.

this post was submitted on 11 Nov 2024
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